ezzlar
Emperor
- Joined
- Dec 21, 2001
- Messages
- 1,842
Something I really dont like in the Civ series is the implementation of siege units as decent in melee. When my swordsmen or cavalry charges a siege unit in open terrain and get a fair chunk of beating. This feels unrealistic. And now when we get more and stronger siege units.
There are a number of better solutions offered earlier in the series.
One would be a pure support unit. Maybe working something along how siege tower works. But allowing a distant shot at the city. However, the AI is not too bright with these kind of mechanics.
Another one would be a low melee value but +100% attack against cities. Or even +150%.
A third one which might be the most simple, make sieges defend like embarked units. They take damage but can´t deal damage when attacked.
There are a number of better solutions offered earlier in the series.
One would be a pure support unit. Maybe working something along how siege tower works. But allowing a distant shot at the city. However, the AI is not too bright with these kind of mechanics.
Another one would be a low melee value but +100% attack against cities. Or even +150%.
A third one which might be the most simple, make sieges defend like embarked units. They take damage but can´t deal damage when attacked.