I’m putting together some ideas for a simple (or mostly simple) balance mod for Civ 6, focusing on buildings and a few key Policy Cards. My current thinking is to reduce the base Science from Libraries and Universities, and instead have both provide +% Science if you have a Governor in the City (which will provide a (very) soft cap on how many Science Cities you can have) and having Science, Culture and Faith City States only give bonus yields to your Capital. I may also tweak Maintenance costs and or Specialist slots, making Universities more expensive but perhaps giving Universities an extra Specialist Slot (although they already get extra housing). I don’t want to mess around with Campus adjacencies and I’m disinclined to push back Campuses to a later tech, because I think this would be too big a change. But the big thing that needs to change is Rationalism. It’s too powerful, but worse totally distorts the game because it pushes you to spam Campuses and spam Pop 10 cities. So, does anyone have good suggestions on how to rework Rationalism? My current thinking is that Rationalism could buff Science Specialists. But my worry is that this might then undermine the value of T3 buildings, which also buff Specialists. Another option is maybe +% per Campus adjacency, provided you have a University, or even just a flat +% for having a University (although that maybe goes back to just encouraging Campus spam and high Pop Cities). Another option would be to have Rationalism provide +% if you have a Governor in a City (perhaps increasing if City also has a Library and or University), but then I’d need to look at Libraries and Universities again. Another option for them might be they give very low base Science, but provide bonuses for Projects generally and or give +% Science but only during Golden Ages. Thoughts?