Here is a simple guide to winning the war of independence WOI. It wont tell you how to play the rest iof the game, since there are lots of ways to do that, and finding your own is the fun part.
The path to winning has 4 steps.
1. Stop producing liberty bells after you have the founding fathers you consider critical. I know rebel sitement is nice, but it really makes the WOI that much harder. It is fine to produce some early to get some needed political points, and if you really want to it may be OK to have one city at high independence, but it can by risky business. You will need to produce political points with carpenters to offset the missing liberty bells.
2. Play the game as you like, while arming for war. Do NOT get any solders or cannons from the king at this stage (they trigger growth of the kings forces). Produce your own, and if you need to fight natives or other Europeans, do it with non-veterans or veterans from the docks. Buying guns and horses is fine. Build up an army (or rather stockpile to make an army), so you have sufficient forces to win the war. As a rule of thumb you want at least as many dragoons as the king has, you probably want twice that to be on the safe side. Since you are not producing bells or buying forces, the kings army will not grow, so getting a bigger army of your own, is usually just a question of time. to save up some stockpiled gold for step 3.
3. When you think you are ready for war, spread out and produce liberty bells like mad. Only 3 colonists per city can produce bells, so you probably want to spread out and build extra cities. Stockpile some food in advance, so you don't need to worry. Founding fathers that add bell percents are nice, and so are printing presses, but not essential. You will want to have at least 50% of you total (including outside settlements) population producing liberty bells, the more the better. Stop worrying about anything that makes money, cash products are worthless from this point basically. Send ships to Europe and buy extra ships if you need to. and use all the saved up money to buy troops and cannons. Do not rely on making more then one trip with each ship. The result of the extreme liberty bell production and the troop purchase is that the kings army probably grows each turn. If you haven't produced too mane bells along the way, he should not be adding more than 1 or 2 troops per growth.
4. As soon as the rebel sentiment hits 50% you declare independence. Keep producing as many liberty bells as you can, getting rebel sentiment bonus makes the war easier. With these preparations winning the war should be withing reach.
Recap
1. Stop producing bells.
2. Arm for war, without purchasing troops from the king
3. When ready, go all out bell production, and buy troops from the king.
4. Declare independence and win.
Hope that helps someone
The path to winning has 4 steps.
1. Stop producing liberty bells after you have the founding fathers you consider critical. I know rebel sitement is nice, but it really makes the WOI that much harder. It is fine to produce some early to get some needed political points, and if you really want to it may be OK to have one city at high independence, but it can by risky business. You will need to produce political points with carpenters to offset the missing liberty bells.
2. Play the game as you like, while arming for war. Do NOT get any solders or cannons from the king at this stage (they trigger growth of the kings forces). Produce your own, and if you need to fight natives or other Europeans, do it with non-veterans or veterans from the docks. Buying guns and horses is fine. Build up an army (or rather stockpile to make an army), so you have sufficient forces to win the war. As a rule of thumb you want at least as many dragoons as the king has, you probably want twice that to be on the safe side. Since you are not producing bells or buying forces, the kings army will not grow, so getting a bigger army of your own, is usually just a question of time. to save up some stockpiled gold for step 3.
3. When you think you are ready for war, spread out and produce liberty bells like mad. Only 3 colonists per city can produce bells, so you probably want to spread out and build extra cities. Stockpile some food in advance, so you don't need to worry. Founding fathers that add bell percents are nice, and so are printing presses, but not essential. You will want to have at least 50% of you total (including outside settlements) population producing liberty bells, the more the better. Stop worrying about anything that makes money, cash products are worthless from this point basically. Send ships to Europe and buy extra ships if you need to. and use all the saved up money to buy troops and cannons. Do not rely on making more then one trip with each ship. The result of the extreme liberty bell production and the troop purchase is that the kings army probably grows each turn. If you haven't produced too mane bells along the way, he should not be adding more than 1 or 2 troops per growth.
4. As soon as the rebel sentiment hits 50% you declare independence. Keep producing as many liberty bells as you can, getting rebel sentiment bonus makes the war easier. With these preparations winning the war should be withing reach.
Recap
1. Stop producing bells.
2. Arm for war, without purchasing troops from the king
3. When ready, go all out bell production, and buy troops from the king.
4. Declare independence and win.
Hope that helps someone
