• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Sirian's Infantry Variant - Succession Game Challenge

Zed's not a wildcard any more in this particular game, I poleaxed that routine over here remember? :) In fact, Zed's UP now, and has until Saturday afternoon to play and post.

Good luck, Zed! You need to get in on some of this late action before it runs out, even if you can only play a few turns.

- Sirian
 
Ok, got it... we'll see if I can get any turns in. :) Hopefully we're all caught up on infrastructure now, right??? ;) I don't want to spend 2 hrs looking over all our cities at the beginning of my turn looking for veto candidates... :p

-------------------
Partial update 1: 1959 (0) - 1961 (2)

1959 (IT - 0): Zip. I deliberately leave everything alone & don't review for vetoes.

1960 (1): We take Punjab, though our army takes a beating taking the last hp off the sole defending Mech. We bomb Amiens and send a Marine in on an experimental attack but he fails and a mech inf promotes; we abort the assault and wait for more bombing. Our troops begin moving toward Richmond in preparation for an attack on China. We start moving paratroops to Ivory Coast in preparation for an airborne assault on the lone Chinese colony.

1961 (2): More bombing of Amiens and the 2 mech inf therein. We attack with marines against 1-hp mechs and this time are successful; our first marine wins without a scratch and promotes to elite, the other wins but takes damage and doesn't promote. India is eliminated! We sign an MPP with Rome in exchange for 20 turns of coal, cancel our treaties with China, and move our artillery and armies in. Rome has Nuclear Power but wants an arm and a leg for it.

More to come later...
------------------------------
 
> Zed, You need to get in on some of this late action before it runs out, even if you can only play a few turns.

True -- there is a lot happening and even four turns is an enjoyable game :P And heck, in that time frame, no veto or lack of veto is critical. I would suggest you take out the Indians, then handoff -- that would be the point where vetoes and re-gearing toward next foe will have to occur.

Charis
 
I just took a couple more turns -- every time I had a chance to play this something else seemed more pressing. :)

I started the war with China, after cancelling our treaties and dragging Rome into an MPP. We lost a couple Battleships in the China sea but gave better than we got. Nanking has fallen, and our artillery stack-o-doom is on the way to the main Chinese cities. So far we've met with light opposition. An airborne assault is underway at the northern Chinese colony but our bombers failed us last turn so it's stalled for the moment. I guess we can transport marines in by helicopter, which I didn't realize at first, so we just have paratroops for the most part up there right now.
 
* Captured Beijing.

* Prepared way to take former French colony first thing in coming war with Rome.

* Moved navy into position near Rome (and added more transports).

* China has three cities left, will probably take at least five more turns to finish them off. Make sure to leave enough garrison that nothing flips!


Next up: MONKEY CULT! :sheep: On deck: Carbon "MIA" Copy. :p

- Sirian
 
:hammer:
 

Attachments

  • untitled.jpg
    untitled.jpg
    207.9 KB · Views: 398
ROSTER:

Carbon Copy
Carbon Copy <<<< UP NOW!
Carbon Copy <<< ON DECK!
Carbon Copy
Carbon Copy
Carbon Copy


Hey CC, take your turn, bro. Don't skip out on us now, this is your last shot at some glory here! :)

You can leave some "Roman Meal" brand snacks for Charis if you like, though. :lol:


- Sirian
 
Roger, wilco....maybe. If I don't get to it tomorrow, then I won't get to it, have midterms on consecutive days this week.

So I'll just have to get to it! :hammer:
 
Man, I woke up this morning and it felt like a ton of bricks was on my chest. Since I called off work and skipped today's useless recitation, there was plenty of time to play today. :rolleyes:

There still is most of 1980 to play, the situation is: we captured Cumae and Pisae, razed Rome (we never really wanted those Pyramids, anyhow :p ), captured Madras on the Indian Continent, which netted us Smith's (and about 150 more gpt). Pisae has an airport and a barracks, while Cumae has a harbor (I think).

If I were Charis, I'd change the building orders for our bomber producing cities. We have PLENTY of them now. What we need are troops or battleships. The Roman Navy gave me fits for most of my turn, since I had nothing to hit them with once they were all bombarded down, and I lost most of our nuke subs.

The only bad news? Those Roman tanks that were sitting idle on one of our islands took control, captured Rouen and razed whatever other city there was. I have some transports in Tours that can be used to move Marines to that island, or if you want, you can airlift paras via Jaipur's airport. There are also abundant bombers to knock everything back down to 1 hp every turn until you can move troops.

Charis, you have five cities left. You might not be able to snatch them all on your turn, four of them are metros and they're all pretty far apart. The good news is that bombers from Cumae or Bristol can hit Veii, and from Pisae can hit whatever city is southwest of it. Most of our artillery stack of doom is now in Rome, too, as well as some workers and settlers to do whatever it is they do (There's two left or so, so don't be afraid to raze!). I put almost all our workers on shift-p pollution cleanup, and it's not quite working out as well as I had hoped on our homeland.
 
It's down to the last five cities!!! :hammer:

Our glorious infantry have spanned the globe to taste the thrill of
victory and impose the agony of defeat, especially on cavalry units :P

Brigadier General Charis immediately gets down to business...

1980 AD (0) - We rush the airport in Cumae for a mere 600 gold.
(Uh, sir, if you had looked, there was one in Pisae...)

We try to bomb Rouen to ruin. Lots and lots of troop movement...
Wake up those (two) helicopters and get them near Rouen. Airlift, etc.

1981 AD (1) - On their turn they get lucky and sink a carrier, but later
lose a battleship. They land some old units on Panama, we slaughter them.
Our mil advisor lists their remaining army as: 11 inf, 3 cav, 5 tank, 2 art,
2 rifles and a small handful of planes and ships.

1982 AD (2) - Veii slams our battleship with a cruise missile, but can't finish
it off. Tank from Rouen can't take Marine who flew in via helicopter to
take a hill. Hurt units that came OUTSIDE of the city to keep away my
paratroopers (wow) now go back in. The infantry there rally strong, defeating
four tanks and two inf's after bombardment, losing one marine and one inf.
Last battle is vs a cav there... kazaaam, got it! :hammer: Four left!


1983 AD (3) - Every unit hurt badly and barracks smashed at Antium.
The assault begins...

... and doesn't last long. Three marines later, we take it. There is a
*nuclear plant* intact. First AI-built one I've seen.

1984 AD (4) - They're not giving up, a sub sinks one of our destroyers,
a cav charges a paratrooper (and retreats) and two rifles come out to play.

Leicester is founded to help us get in their faces quicker :P
This allows the arty stack of doom to pound BOTH their remaining cities South
THIS turn :hammer: About a dozen bombers rebase on this mudflat from Ireland.

Veii's Factory was destroyed by bomber runs, followed by the Nuclear
Plant (that's gotta hurt!) Despite the massive structural damage from
dozens of bombardments, the defenders at Veii still stood healthy!
Finally, the Army of Marines get its chance to shine! It won, losing only
three hp. For the next inf defender, a Marine failed, an inf succeeded, a
a paratrooper took out the last rifle and on the last cav holding the
city... our last available ground unit, a paratrooper, finished the job!

Ironically, the only building left standing was the hospital (must have been
out of respect for the wounded). Down to two.

Fort Hammer is founded!!! :hammer: This is the death Knell. There are *TWO*
armies right next to EACH of the Roman cities, along with dozens of marines,
paratroopers and infantry. A lone Roman worker, totally oblivious to what is
going on, is on a hill overlooking the city, cleaning up some polution on
their gold mine. He takes a break from his labor, wipes his brow with his
handkerchief, and looks up...

:eek:

1985 AD (5) - It was the best of times (for us) it was the worst of times (Rome)

Neopolis starts off getting its Coal plant destroyed, and it goes downhill from
there. Our military advisor reports nine ground units for them. His last licks-
an interceptor shot down our bomber. Only 39 more where that came from :P

We start the final assault with the elite marines. No leaders, but they chew
'em up. Finally, two defenders left in their civ, and four armies against
them. Not good odds...

The Brigadier General calls over a good friend, Col. Hammer, to watch the
final battles.

Neopolis. Pompeii. Victory.

:hammer:

On the save file, hit 'return' for any notices, and you'll get the
"Conquest Victory" notice. 1986AD final Score: 3073. (Just over double India)

Thanks all for a GREAT game! Grats to Sirian for an excellent variant, both playable and fun (and we did it without Mech Inf even!)

Charis
 
The replay was interesting. We had the strongest expansion start. Ourselves
and Rome had opposite-corner-of-world islands to ourselves, while Babylon
had too small an island and France, China and India shared a medium-large one.
Had France been human, or had a big brother, it could have been the victor.
Our island colonization was good (but I'm biased). They were useful staging
points, but not pivotal. Early 1700's Babylon blue went poof real quick. Middle
1800's France was eaten. Early 1900's was India's turn. 1960s China was eaten
(yes it was THAT fast) and 1970's-80's, Rome.

History will remember us as... Elizabeth the Wise. (OW!!! Just short of
magnificent, but for the variant nature, an excellent show! :hammer: )

City rank: London (*7* wonders), Canterbury (Sistine, Magellan), York (ToE),
Hasting, Nottingham. We had 88 cities, Income 1340, Monarchy, 486 corruption.

-- Charis
 

Attachments

  • infantryconquest.jpg
    infantryconquest.jpg
    68.4 KB · Views: 282
Back
Top Bottom