SJ1 - Save the Capitals

I hope so, but due to unexpected RL commitments I probably won't be able to play until sunday... so if you don't want to wait that long you should pass over me for this turn.
 
I may actually get a chance tomorrow morning to play by skipped turn from earlier this week. If so, I'll pick it up and post my results and you can pick it up on Sunday. If I haven't played by the time you are available to play, though, just pick it up. I'll post a "got-it" when I start so we won't play at the same time.
 
Got it. Playing now.
 
Here it is:

210 BC - This doesn't look good w/ the barbs. Why is there a goody hut next to the french city to the north? Sending a swordsman. Est. embassy in Babylon. Gave Babylon Code of Laws for alliance vs. America plus 14gp. Why are Russians roaming our territory. Demand they leave....autoplaces them north of Hamburg. Why are we researching Republic in a Conquest only game? I'll leave it since we are halfway there.

190 - The Barbs ransacked us and took 85 gold, but we lost no men and they are gone now. It would have been a futile fight. Nuremburg (Library) founded...barely beat Babs and Russians to the spot. They'll found closeby though. Possible culture flips. Changed the following from Temple to Library: Berlin, Heidelburg, Frankfurt.

170 - zzz

150 - Leipzig: temple/marketplace. Traded Construction to India for 100gp and WM.

130 - Grr. French beat us to goody hut. America offers peace....I'm going to hold out and see if they will offer Miami.

110 - Konigsburg: whip Library.

90 - Konigsburg: Library/Barracks. Berlin: Library/Settler.

70 - Other Civs have Monarchy...abandoning Republic (its been on 1gpt research w/ 20 turns left). Researching Theology...doubt the other civs are.

50 - Hamburg: Library/Swordsman.

30 - zzz

10 - Russia moved troops into our territory for the 4th time (each time previous I've demanded them gone. Now she declares war. Foolish Cathy.

10 AD - Berlin: Settler/Swordsman

30 AD - Swordsman defeats Russian warrior. Splits a settler.

50 - Hamburg: swordsman/settler

70 - zzz

90 - Capture Miami (Library). Ghandi demands Monotheism. He stuffs it.

110 - Cologne (Library) founded.

130 - Munich: Barracks/Library. Frankfurt: whip Library.

150 - Berlin: Swordsman/Horseman. Hamburg: Settler/Horseman. Frankfurt: Library/Harbor. France declares war because I ask her to leave. I see two dead settlers coming. French spearman defeats vet swordsman. Two spearmen die. Settlers captured (4 workers). Swordsman now elite.

170 - Konisburg: Barracks/Harbor.

Avignon should be no prob to capture. America and Russia ready for peace...I'll let next player negotiate. Was hoping to get Monarchy in the deal. Many potential trades at this point...I'm leaving it to them to the next player.
 
Eklektikos...do you want to skip for now or can you squeeze it in?
 
I should be able to play tonight, finally :) Sorry for the delay!
 
ok, got it
 
Preturn: Changed all horsemen in build queues to swordsmen

190 AD: zzz

210 AD: I extend our alliance with the Babs vs the Americans for another 20 turns, straight up. Our elite swordsman attacks regular french archers near Avignon and emerges victorious and undamaged. American spearman appears from Indian territory near miami, so I move swordsman to protect our workers in the hills nearby.

230 AD: Avignon surrounded by 3 of our swordsmen. American Spearman continues to move through mountains near miami.

250 AD: I launch attack on Avignon - Our vet swordsman attacks french spearman, defeats it at a loss of 2 HP and the city autorazes. We gain 1gp and a worker. I send settler towards the site to replace it and ensure we snag the iron. I give the French peace in exchange for 27 gold and a world map, since no more of their cities are currently within convenient conquering distance.

260 AD: Egyptians demand incense. I tell them where they can shove it and they declare war. They then construct the Great Wall in Thebes. I begin moving swordsmen towards Persian border in preparation for forthcoming assault on Minsk & El Amarna

270 AD: The city of Hannover is built on the site of Avignon. Starts building temple.

280 AD: Berlin builds swordman and continues building them. Hannover builds swordsman and starts spearman. Our veteran swordsman attacks american spearman near miami, emerges unscathed and elite.

290 AD: I establish embassies in India & France for 34 and 44 gp respectively. I sign a RoP with India and gift them spices, thus making them polite.

300 AD: Russian galley sighted off coast near Heidelburg.

310 AD: Leipzig builds swordsman.

320 AD: Rather lame French stack (2 swords + 1 Warrior, all reg) appears in no man's land between us and Persia. I block their passage using the swordsmen assembled there. Berlin produces swordsman, I switch to spearman.

330 AD: French stack enters our borders SW of Leipzig. I issue a warning and move more swords to intercept. Hamburg produces spearman and switches to swordsman. Nuremburg builds library and I switch to temple.

340 AD: French stack move further inside our borders. I tell it to go forth and multiply or face death, and it chooses the former option. I add an extra spearman to garrison at Leipzig.

350 AD: French stack moves back inside our borders. Berlin builds spearman and switches to swordsman. Heidelburg builds library and switches to temple.

360 AD: French stack moves towards Hamburg. I issue ultimatum and Joan declares war. Our vet swordsman attacks reg french sword and loses, reducing opponent to 1hp. Our elite sword pulverises reg french sword and loses only 1 hp. Another of our elite swords pulps the warrior, but is reduced to 2hp.

370 AD: Remaining 1hp reg french sword dices our 2hp elite sword into small pieces. Egyptian warrior appears to south of Leipzig. Leipzig then produces swordsman and starts another. New swordsman fillets Egyptian warrior at a loss of 3 hp, but recovers one when it becomes elite. Our 4hp Elite sword squelches the last french swordsman and produces a Great Leader. Barbarossa! Swordsman renamed to "Frogslayer" :D. I use Barbarossa to create an army in hamburg, and begin moving our 3 elite swordsmen to the city for enlistment.

380 AD: French sword appears out of Persian territory and stomps our 2hp elite sword! I move our forces to intercept.

390 AD: French sword attacks our vet sword and knocks off 2 hp. Another french sword appears and finishes the job :(. Egyptian sword spotted bringing up the rear. Berlin produces swordsman and switches to horseman. Munich builds library and switches to temple. 1 elite sword added to army.

400 AD: Reg Egyptian sword flattens our sword outside Leipzig and is reduced to 1hp. 2 reg French swords advance to gates of Heidelburg, with 3 reg egyptian swords and a reg war chariot following close behind. Hamburg builds swordsman and switches to horseman. Our vet sword attacks french reg sword and loses, knocking off 2hp kamikaze style. 2nd elite sword added to army, now awaiting the creation of a 3rd.

410 AD: Reg French sword attacks Heidelburg but our spear holds firm, reduced to 2hp. Egyptians mass at the gates :(. Americans offer peace and I do not accept since I'm not sure of the status of our alliance with the Babs. American spears appear from Indian territory near miami. Frankfurt builds harbour and switches to temple. Our vet sword attacks reg egyptian sword and wins, losing 2hp. Another of our vet swords repeats the perfomance, losing only 1hp.

The situation is not looking pretty, but if we keep building our forces we will soon be ready to take the fight back off our territory. I did not make peace with the Americans, as they wouldn't relinquish monarchy and I'm hoping they'll stamp out the Babs until only their capital remains - in our back yard! :D
I didn't make peace with the Russians since I have my eye on Minsk, although perhaps that was not a wise decision.
I think the French are going to need a hefty kicking before making peace with them will be in any way worthwhile. I'm recommending signing an RoP with the Persians once we have a sizeable attack force to send into France/Egypt.

Save game is here.
 
I just like having those 2 or 3 extra hp at the army's disposal as I often find that I need them. That said, I think I'll take your advice in my next game and see how much of a difference it makes :)
 
T-Hawk, you're up I think. If you've taken the game, please notify :)
 
Good luck T-Hawk. Here is the current batting order:

4. T-Hawk (playing)
5. Trickey (on-deck)
1. SirJethro
2. Pillager
3. Eklekticos

Does everyone want to keep it at 20 turns or move to 10 or 15? I'm fine either way.
 
How about between 10 and 20, as the player can manage?
 
Originally posted by Pillager
How about between 10 and 20, as the player can manage?

That's fine with me. Let's just leave it at that. Try to play at least 10 and no more than 20. Otherwise, its the player's call.
 
OK, fine
 
Um, I've definitely seen games in better situations than this one...

Why do all the other civs have Monarchy and we're still in Despotism? (Monarchy's definitely better than Republic for this conquest game.)

We'll need some more infrastructure before we can really get on top, starting with aqueducts. And who pointed research to Theology? We need PIKEMEN, not silly grand chapels. :)

Wake the 9/10 hp army and get it moving towards Heidelburg. Also whip a sword in Heidelburg (it may join the army.)

Why the #$@! is Nuremburg building a temple? Swap to barracks. Ditto on Frankfurt. Munich to harbor. Berlin to aqueduct.

Temple in Hannover?! Even if it needed to expand borders (it doesn't), a library would be better. Swap to harbor.

Trade Iron + 170 gold to India for Monarchy, and start the revolt. (There's iron one tile outside Indian borders, which they'll hook up eventually anyway.) 6 turns of anarchy, blah. I make one scientist in Hamburg to continue the minimum research during anarchy. You can do this.

Also, I pay India 160 gold to ally with us against America. That'll let India take the pounding and keep any more American units from getting to us. America's way too far for us to conquer just yet anyway, and now we can focus our efforts on only one front. The new Axis Alliance is Germany and India. :)

At end of turn, Heidelburg holds out against the attackers, and its spearman goes elite.

420 AD: The army has arrived in Heidelburg, and starts dishing out some Indiscriminate Justice.
Why was there an elite archer in Munich doing nothing? Get him down here and try for some leaders.

At end of turn, a swordsman attacks and takes all 8 HP off our army, killing it!! :(

430 AD: we get revenge on that uber-swordsman.

Persepolis completes the Hanging Gardens. Very nice location for us to conquer soon. :)

440 AD: We leave Heidelburg undefended for a turn, since every unit that was in it was needed to exit the city to attack another unit. We lose only a spearman, and kill three Egyptian swords.

Persia allies with America against India.

450 AD: Our units haul their asses back in for healing. The elite archer from Munich loses attacking a spearman.

460 AD: Our government is finally a Monarchy.

470 AD: Two French swords and two Russian swords move next to Heidelburg, which is down to an elite sword and an elite spear. I hate to do it, but I have to make peace with one or the other... I choose France, becuase Russia is still weak, and also we can export our luxuries to France if we're at peace. France pays 20 gold for peace.

Heidelburg holds off the Russian attack.

480 AD: Russia allies with Persia against India. Persia allies with Russia against *US*.

490 AD: Revoke that earlier comment: a big hug to whoever set minimum research to Theology. We got it first! Trade it around to our few friends to accumulate Engineering, Feudalism, a worker, 80 gold, 4/turn, and French Dyes.

Set research to Chivalry at 100% science.

500 AD: Joanie has a bunch of gold now - probably sold Theology to the civs we're at war with - so I sell her some Spices for 90.

510-600 AD: I keep picking off Egyptian and Russian units with swords and horses. France still has a lot of swordsmen in our territory. I've been building pikes and getting them spread around. Berlin and Liepzig complete aqueducts. One elite sword died attacking a friggin War Chariot, and then a horseman doing the same thing. I tried and tried to get a Leader, but it just didn't happen.

Chivalry is due this turn. Irrigate that grassland at Berlin when the workers are available, and we'll need some workers to repair the pillaging going on at Liepzig.

I've never seen such a bloody world war this early. Everyone except France is in at least two wars and an alliance. Our situation is stabilized, and we'll be turning the tide with Knights soon. Research is absolutely CRAWLING; Knights should be able to run over Persia and Russia before they get muskets. Most of the AIs are in Republic, which will be absolutely terrible for them. Stay at war with America, to keep that war weariness weighing on them.

http://www.civfanatics.net/uploads/sj1-600AD.zip
 
Originally posted by T-hawk
490 AD: Revoke that earlier comment: a big hug to whoever set minimum research to Theology. We got it first! Trade it around to our few friends to accumulate Engineering, Feudalism, a worker, 80 gold, 4/turn, and French Dyes.

Thanks for the retraction....the initial comment had me a little crabby. ;)

When working at minimum research, I always go for the least likely to be researched by the AI, even if it is a sucky tech. Even Printing Press can get you some good booty, and the AI waits forever to research it.

Hate to have lost that Army. Did they never enjoy the thrill of victory? I have never seen a single AI unit attack a whole Army.
 
Trickey...can you play? If we don't hear from you by sometime tomorrow, then I'll probably pick it up and play my turn then.
 
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