Skanderbeg's Guide to Space Race for Beginners

Skanderbeg

Chieftain
Joined
Oct 4, 2005
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Muenster, Germany
Please note that I have won CIV IV only up to noble level, but I think the most of the things in my thread are also valid for higher levels.:goodjob:
Please excuse any atrocities against Shakespears language I might have commited:D. English is not my mothers language.


The situation: The game is entering the modern era, and You (human player) are not so far behind that You have already lost. One civilisation (it's nice if it's Yours but not the end of the world if not;) ) discovers rocketry. The Space Race has begun.:eek:

Now You have to ask You if You have paths open win under other victory conditions before an AI wins by space race. If not, You have to take part in the race.

Now the BIG Question:
Which civilisation wins the Space Race?:confused:

Answer: The FIRST civilisation who builds the LAST part!!!:goodjob:

This is the most important fact in the Space Race. It is not important to build the cheap parts as soon as possible, put Your focus on the later and expensive parts.

First step: The Apollo Programme.

1) Getting Rocketry
Rocketry is the tech which is prerequisite for building the Apollo programme.
When the Space race has started, You should ONLY research techs which are needed for space ship parts or are in the beeline to such techs, and rocketry is the first of those.

2): Building the Apolle Programm. Every turn counts, so start at once, and start in the city with the highest production.

3): Secure Your Aluminium resources. Alu halves the cost of the Apollo programme and some space ship parts, so it is of high importance to get it.
If You don't have it, You'll loose the race with high probability. In this case to have to get to war to get it, if You can't trade. Don't forget to protect Your Aluminium resources with some of Your best defenders.

Second Step: The cheap parts.

1) Building the parts. Remember: You have NOT to be the first who builds the cheap parts. Don't panic if the AI's are powering out the cheap parts like nothing. There's no need to build the cheap parts in Your best cities.
So build the cheap parts in Craptown or in Junk City. It doesn't matter if it takes 30 turns to build them, if they are only built before (or in the same turn as) the LAST of the expensive parts.

2) Know Your enemies. Build Scotland Yard in this phase of the game and use Your spies to find out which parts Your AI competitors are building and HOW MUCH TURNS THEY NEED, and which techs they are researching with which speed.

3) Prepare Your cities for the final. The four cities with the highest production should build the four most expensive parts. Prepare them by building stuff like factories, power plants, laboratories and other things which boost hammer production. Use them only for production of space ship parts if You have not enough other cities to do this.

4) Protect Yourself against sneak attacks.
Every city not involved in building space ship parts or preparing for it should be pumping out military units.

Third step: The Final: Building the expensive parts.

The final phase of the game begins when You discover the first of the techs which allow You to build one of the four last parts.
You build this four parts in the four cities with the highest production.
Start the first part in the citie with the lowerst hammer output of these four,
the second in the third best city, the third part in the second best city and the final part in Your production powerhouse. This makes You sure to finish as soon as possible.

It is only necessary to build the space elevator if:
a) it is finished BEFORE the last shace ship part.
Building the space elevator in your best city could mean that You have to build the last space ship part in another city, and so it could take MORE turns even with the space elevator:eek:
b) if an AI getting the space elevator would let it win

Now try to shorten the needed turns even more by some micromanagement:
Use the city screen to focus Your city production on hammers, even if You go in the red in food (but avoid starving population).
Use any Great Persons You get as super specialists in the city building the last part(You can't use Great Engeneers to rush space ship parts:cry: ).
Are there some forests left in the range of Your cities? Well, why not use some nice and shiny wooden parts for Your space ship! It's chopping time again! Replace the forest (even when they have lumbermills!) with workshops, watermills, windmills, mines or whatever matches the terrain and gives maximal hammer output. You'll probably loose one hammer per turn, but You'll get 30 hammers for the chop, so You are on the winning side if there are less the 30 turns left to build the space ship.

After researching the tech needed for the last space ship part, there is no need to research anymore.
So You could use all the commerce to get Your military in fashion for the case someone tries to attack You.
Or look if You can spit in Your opponents soup by using 100% culture to steal their resource tiles :D .

I would be glad if my tips could give You a little advice:)
 
This cleared things up for me alot... I've never been that far in a civ4 game so I was wondering how exactly to win the space race. Thanks for taking to time to write this ^^
 
Well done! I once was in a close space competition with Kyros and found it extremly usefull to have spies! I succeeded to sabotage his last part and got the game. Now I allways secure my own production with spies!

/Blue
 
Skanderbeg said:
Use any Great Persons You get as super specialists in the city building the last part(You can't use Great Engeneers to rush space ship parts:cry: ).
Use great people for golden ages!
 
Good article, some less obvious things there that could make a big difference. Thanks! :)
 
I've won 2 space races myself and I always build the expensive parts in the high-producing cities.

On my second space race game victory, (modern start, epic speed) I was Roosevelt with Catherine as my partner. Catherine BTW was useless!!!!

In this particular game -- the only way to win is to win the space race (or to score the most points when time is up!)

It was a great race! Anyways, Mali/Egypt got a head start, but China/Aztec managed to surpass Mali/Egypt. Spain/Mogolia was also in the race, but nowhere close!!! Then there was poor America (me) having to pump up the parts all by myself. Nevertheless, I outbeat China/Aztec by probably a few turns!

Oh, amd BTW, I actually rushed Space Elevator in Boston. It was worth the 3000+ cause I won!!! :D
 
Thanks Skanderbeg.

I was in the same situation playing Egypt (Monarch diff, no horse and no river at start, hence falling behind) in my just concluded game ! Going into the SS race, I was about 5 techs behind Russia, 2 techs behind Arabia, but slightly ahead of Greece and Japan. Russia and Arabia were exchanging techs but nobody wants to sell me any SS techs.

Other than the strategies you mentioned, I also did the following :
1. Use a great engineer to rush the Internet. this allows me to pick up some techs for free while i researched other SS techs.
2. Use another great engineer to finish Scotland Yard. Arabia was using Spy to cut my resources (Aluminum, Uranium). Once I got the Yard built, and Spy set up, i was able to catch Arabia's spy.
3. Use the other GPs to start a golden age. (i was using high pop cities to maximize specialists to generate lots of GPs)
4. Other cities not building SS parts either build Mechanized Inventory or switch to research
5. Build Space Elevator. I researched the tech that gives Space Elevator earlier than other techs.

At the end of the game, I was 1 tech (Fusion) and 2 parts faster than Russia. :)
 
I am starting to think that it is better to go for computers before rocketry to get the early laboratories and also so that you can reach robotics sooner after completing apollo. I generally find that tech pace influences my finish more so than building the parts, i.e. I don't have a backlog of parts to build after researching the last relevent tech. Getting to laboratories sooner rather than completing apollo is therefore better in the end.
 
Another good idea is to use a spy to sabotage Aluminium mines held by your rival. It is a lot more economical and effective than sabotaging production in cities. This is a good tactic if a peaceful rival is heading for a space victory and you don't want a war. Remember to have a spy near yours so yours don't get sabotaged (MP only I would guess).

I started the race 5 casings and 3 thrusters behind but doing this along with some powerhouse cities I managed to serge ahead beating the AI by 2 of the biggest parts.

Another good tip is if you have permenant alliances turned on research either communism or facism and make a team with a friend. All your parts and techs are pooled. It is uncommon to lose if that happens.
 
Ive been in the Space Race three times, each time lost to Ghandi. The last time involved full scale nuclear war and massive tank battles to where his last part was being constructed, there were spys blasting away everything they could, bombers bombing the cities into submission. The greatest ever battle in the history of Civ for me...

He was my ally for the entire game intill I realized he was a few parts from victory. The funny thing is, he caught up on me whilst I was fumbling around with the mass media line of technologies (must get those movies!). I really should add, if your going for a space race victory, dont deviate from the space race line of techs like I did >_>
 
Skanderbeg said:
It is only necessary to build the space elevator if:
a) it is finished BEFORE the last shace ship part.
Building the space elevator in your best city could mean that You have to build the last space ship part in another city, and so it could take MORE turns even with the space elevator:eek:
b) if an AI getting the space elevator would let it win

It's also pretty necessary if you *think* you're going to win diplomatically and discover you're not going to because your best friends are the primary competition, and thus enter the race way way behind :D. I managed to beat Mansa Musa (otherwise my Bestest Friend In The Whole Wide World in that one) to it by one turn, and even then only by aggressively micromanaging production - i.e. "So-and-so city is done. So-and-so city can now produce X part faster than this-and-that city which was already working on it. So-and-so city is now working on X part."

Thankfully I had a Great Engineer in my back pocket, so I was able to finish the Apollo Program and the Space Elevator on the same turn. :eek: Not reccomended, but it worked!
 
viqsi said:
It's also pretty necessary if you *think* you're going to win diplomatically and discover you're not going to because your best friends are the primary competition, and thus enter the race way way behind :D. I managed to beat Mansa Musa (otherwise my Bestest Friend In The Whole Wide World in that one) to it by one turn, and even then only by aggressively micromanaging production - i.e. "So-and-so city is done. So-and-so city can now produce X part faster than this-and-that city which was already working on it. So-and-so city is now working on X part."

Thankfully I had a Great Engineer in my back pocket, so I was able to finish the Apollo Program and the Space Elevator on the same turn. :eek: Not reccomended, but it worked!

Wait a minute? You can use a Great Engineer on Apollo Program?!?! It wouldn't let me.
 
EDaddy said:
Wait a minute? You can use a Great Engineer on Apollo Program?!?! It wouldn't let me.

I used it on the Space Elevator, not the Apollo Program. It *will* let you do that.
 
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