Ahhh, remember the good ole days of Tiger Spam brought to you by our friends the Priests of Leaves and Druids?
Well, it appears in Fire that the mighty tiger has been replaced by the skeleton. In my current game the world has been filled with these bony creatures.
In the early game, I had the Sailor's Dirge and what seemed like a billion barrows spewing forth skeletons.
Now, mid-game I am at war with the Amurites and getting 8-10 skeletons ambling into my territory each turn.
The good: They are fairly easy to kill and you can raise your XP (in mid-game). In early game they can be something else.
The bad: You always seem to take a bit of damage leaving yourself open to attacks by Amurite Chanters and barb Lizardman Assassins.
The ugly: It can get repetitive and annoying killing these guys turn after turn.
Maybe it's not as bad as it was with tiger spam, and it isn't as monotonous as putting out fires, but IMO it does take away from the rest of the game a bit.
Perhaps it is just this game, but it seems to me Fire is a little too skeleton-happy.
What do you think?
Well, it appears in Fire that the mighty tiger has been replaced by the skeleton. In my current game the world has been filled with these bony creatures.
In the early game, I had the Sailor's Dirge and what seemed like a billion barrows spewing forth skeletons.
Now, mid-game I am at war with the Amurites and getting 8-10 skeletons ambling into my territory each turn.
The good: They are fairly easy to kill and you can raise your XP (in mid-game). In early game they can be something else.
The bad: You always seem to take a bit of damage leaving yourself open to attacks by Amurite Chanters and barb Lizardman Assassins.
The ugly: It can get repetitive and annoying killing these guys turn after turn.
Maybe it's not as bad as it was with tiger spam, and it isn't as monotonous as putting out fires, but IMO it does take away from the rest of the game a bit.
Perhaps it is just this game, but it seems to me Fire is a little too skeleton-happy.
What do you think?