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Cernu
How could a "crafting" skill be implemented in Civ 6 ? And how to tie it to "skills" ?
"Crafting" units, so they are randomized a little bit at the start ?
"crafting" districts, so they are a little bit randomized, and maybe create an "almost Wonder" kind of district.
The civilisation could have skills, that would improve as they are used, like "exploration skill" would allow to build specific units if a level is reached, or give "exploration" like bonus to units. Maybe a stone building skill, giving better stone based buildings or districts or wonders.
Any ideas about this weird stuff, like turning your civ into and RPG character ?
"Crafting" units, so they are randomized a little bit at the start ?
"crafting" districts, so they are a little bit randomized, and maybe create an "almost Wonder" kind of district.
The civilisation could have skills, that would improve as they are used, like "exploration skill" would allow to build specific units if a level is reached, or give "exploration" like bonus to units. Maybe a stone building skill, giving better stone based buildings or districts or wonders.
Any ideas about this weird stuff, like turning your civ into and RPG character ?