Silverfang
Chieftain
- Joined
- Dec 30, 2008
- Messages
- 66
Hi,
I've been working on a custom civilization, for my personal use. Basically it's a cross between the D'tesh and the Scions, without the D'tesh "devour everything" complex.
Everything works well, except that none of the slaves have the "add to city" function that D'tesh slaves normally have. Which, as you can imagine, is a serious barrier, especially since the cities don't benefit from Scion events that add population to their cities.
I have scoured both the XML and the Python files, but I haven't been able to find a reference to that function, and thus I can't find a way to implement it for my custom civilization's slaves. Would anyone be able to tell where I could find that and/or how to attach it to units for the custom civ.
Also, while I'm asking questions, does anyone know how to add the Jotnar and Frozen modules into the game? The RiFe launcher suffers a fatal error every time I try to use the "manage modules" function, and cutting and pasting the folders from inactive modules, to the "normal" folder of active modules results in long strings of XML errors when trying to launch the game.
Thanks in advance for any pointers or tips!
I've been working on a custom civilization, for my personal use. Basically it's a cross between the D'tesh and the Scions, without the D'tesh "devour everything" complex.
Everything works well, except that none of the slaves have the "add to city" function that D'tesh slaves normally have. Which, as you can imagine, is a serious barrier, especially since the cities don't benefit from Scion events that add population to their cities.
I have scoured both the XML and the Python files, but I haven't been able to find a reference to that function, and thus I can't find a way to implement it for my custom civilization's slaves. Would anyone be able to tell where I could find that and/or how to attach it to units for the custom civ.
Also, while I'm asking questions, does anyone know how to add the Jotnar and Frozen modules into the game? The RiFe launcher suffers a fatal error every time I try to use the "manage modules" function, and cutting and pasting the folders from inactive modules, to the "normal" folder of active modules results in long strings of XML errors when trying to launch the game.
Thanks in advance for any pointers or tips!
