I find you question confusing. Did you mean some kind of messages appearing just like wonders built that directs the player what the AI is up to? Or Something implemented to ease the player to assimilate information? Like hidden modifiers revealed to give an instance. First, the code is right up everyone nose. Myself I didn't know at first I had it. Firaxis released the uncompiled version with is human readable C++ mixed with custom firaxian functions. It's in the CvGameCoreDLL folder in BTS folder. It's a really confusing search when starting delving into those files. Now, I'm used to flip flop here and there but it took me 2-3 months to get used to the environment. Second, those messages/alerts are implement-able. But it needs python knowledge. Unless a mod created the perfect module for ya, you need to implement some python lines to force the game to show some hidden information. DanF5771 did that for showing AI deciding what kind of war it has decided. I'm definitely not trained for this yet. "Know you Enemy" article is in fact XML for noobs. It originated DanF5771 excel file that compiles in a ordered fashion all AI perks. Really all.