I'm new, so if this is in the wrong place or has already been said, sorry.
I was wondering what the possibility is of making a slave unit. (not me, can't program) I think something similar was in CIV III, but I had some huge mod, so it might not have been default. Here's my ideas:
1. Life expectancy...Could a unit be made that disappears after, say 20 turns?
2. Works twice as fast as normal workers
3. Can be built like settlers, with a minus one population loss.
4. Can also be enemy units....Destroying an enemy unit has a x% chance (use your judgement) of becoming a slave
5. They should be produced (again use judgment for number) every so often by jails, as they can (and should IMHO) in the US now.
6? A non-dying unit (with an unhappiness rating to compensate) that becomes obsolete with emancipation.
Any ideas or anyone who could make it?
I was wondering what the possibility is of making a slave unit. (not me, can't program) I think something similar was in CIV III, but I had some huge mod, so it might not have been default. Here's my ideas:
1. Life expectancy...Could a unit be made that disappears after, say 20 turns?
2. Works twice as fast as normal workers
3. Can be built like settlers, with a minus one population loss.
4. Can also be enemy units....Destroying an enemy unit has a x% chance (use your judgement) of becoming a slave
5. They should be produced (again use judgment for number) every so often by jails, as they can (and should IMHO) in the US now.
6? A non-dying unit (with an unhappiness rating to compensate) that becomes obsolete with emancipation.
Any ideas or anyone who could make it?