Slow-Motion Scenario

ekrotkaya07

Chieftain
Joined
Jun 22, 2009
Messages
9
Location
New Jersey
I have Civilization III: Complete, and have been using Civ3Conquests Edit to make my own scenario consisting of a third World War taking place in 2012. I started with the Earth (Huge) map that came in one of the game's scenario folders. From there I added about 20 civilizations, renaming them in order to create modern nations. I made their cities unique, naming them after real ones, obviously, and gave all the nations enough armed forces to begin fighting relatively early into the game. I have created alliances, roads, and permanent enemies for the game, as well. However, when I proceed to test my scenario, it takes an unreasonably long amount of time to load. Although the scenario works fine, the waiting time to load the game and the time between turns makes for a lot of waiting and not a lot of playing. The whole scenario is about 106kb. Is there any way that I could make the game run faster, or is the scenario just too large to run fast?
 
The more units and civilizations that you add, the slower the game will run.

It takes time for the game engine to process the huge amount of information, from maps to civilizations to units, never mind the complex calculations it has to make between turns, such as trade, negotiations, fighting between civilizations, and more.

Bigger is not better when it comes to CivIII, a mistake that players often make. A small scenario that's well crafted is better than a honkin' huge one that has no balance and shoddy work. :)

Also, if your computer is an older model with a slower CPU and RAM, that's going to slow things down. You can adjust the size of your paging file to help, but it's still going to be slow. (If you need help with paging file sizes, do a search for "paging file" using the search function. :) )

Hope this helps, dude.
 
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