Metropolis Man
Warlord
Currently I'm in a Monarch game (my first!) and things aren't too shabby. I'm on a huge map with 16 opponents. I'm playing Greece and I'm currently researching Economics. About 4 civs are right with me in tech and a few must be ahead and also researching Economics because when I finished Banking it was not available to sell to them and they had Invention and Astronomy (I don't).
So I'm considering trying something I've never tried before Military Alliances for the purpose of slowing down selected Civ's reseach rate...in other words if I can buy someone to go at war with someone else I'll have more of a chance a nabbing Smith's Trading Company this is a great Wonder. I've not even tried building any Wonders but Smith's, Hoover and ToE I think are worthwhile.
So let's say I can convince the Aztecs to sign a Military Alliance against Egypt (these are the top two Civs in the game) I don't even know if they can be bought if I never attack Egypt myself and let Aztecs do all the dirty work am I still at risk? I have negligible defense. Thanks.
So I'm considering trying something I've never tried before Military Alliances for the purpose of slowing down selected Civ's reseach rate...in other words if I can buy someone to go at war with someone else I'll have more of a chance a nabbing Smith's Trading Company this is a great Wonder. I've not even tried building any Wonders but Smith's, Hoover and ToE I think are worthwhile.
So let's say I can convince the Aztecs to sign a Military Alliance against Egypt (these are the top two Civs in the game) I don't even know if they can be bought if I never attack Egypt myself and let Aztecs do all the dirty work am I still at risk? I have negligible defense. Thanks.