Conqueror Worm
Prince
- Joined
- Jan 22, 2006
- Messages
- 301
We know that large mods, large maps, and the number of civilizations can drastically slow down the turn speed times of games.
I always play on huge maps, so smaller maps is not really an option for me.
But I wonder, does anyone have any insight on which slows the game down more, mods with large numbers of culturally diverse units, mods with large changes to the tech tree, and lots of new buildings and units, or mods such as Dale's Combat Mod and Revolution and so on with lots of game mechanics changes?
Also, many mods add loads of new civs and leaders? Even if I only use 18 of them, does the fact that the mod includes so many new ones have any effect on the game speed? If so, I wonder if there is a simple way that I could delete the ones that I am not using in order to improve the game speed?
I always play on huge maps, so smaller maps is not really an option for me.
But I wonder, does anyone have any insight on which slows the game down more, mods with large numbers of culturally diverse units, mods with large changes to the tech tree, and lots of new buildings and units, or mods such as Dale's Combat Mod and Revolution and so on with lots of game mechanics changes?
Also, many mods add loads of new civs and leaders? Even if I only use 18 of them, does the fact that the mod includes so many new ones have any effect on the game speed? If so, I wonder if there is a simple way that I could delete the ones that I am not using in order to improve the game speed?