Small Questions Thread

Correct. To give you context I’m trying to make a map where there is no “ocean”. Ocean tiles look like land but was trying to make where the real land it looks like it’s at a higher elevation kinda like a plateau.
 
Correct. To give you context I’m trying to make a map where there is no “ocean”. Ocean tiles look like land but was trying to make where the real land it looks like it’s at a higher elevation kinda like a plateau.

In this graphic package, the shores visually rise above the sea, but not very much:

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In addition, any existing package will assume that there will be areas of sea above the "high ground". You will probably have to manually change/paint the sea so that it matches your “sea-land”.
 

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Correct. To give you context I’m trying to make a map where there is no “ocean”. Ocean tiles look like land but was trying to make where the real land it looks like it’s at a higher elevation kinda like a plateau.

I have similar plans and am planning on doing something similar to what I did a few years ago..

For my Red Alert 2 scenario I needed to make big cement wharf/wall shorelines which I knew would be quite an unpleasant task so I drew guidelines for the tallest wall possible in all the shoreline titles and got them all connected and matched up before I could even think about putting graphics/textures in them. Once I had them all lined up @Metro Polis kindly volunteered to fill my guidelines in with downsized versions of the original Red Alert 2 wharf walls saving me the trouble lol. I'm yet to see taller coasts out there so maybe Metro & I can possibly take the crown for the tallest Civ2 shoreline ever made lol!

eg one of my early design shots with the guidelines:



Another old WIP shot showing the finished shoreline walls by Metro:



At some point I'm planning on converting my MGE Dune 2 scenario (which uses a ocean as land system like what you're thinking) to a Dune 2000 scenario for ToT and creating big shorelines cliffs. Gonna be a hell of job so am not exactly in a hurry to do that one lol.

Eg Dune 2 scenario land ocean with (thankfully flat lol) custom shoreline edges:



Eg the tall cliffs I want in original Dune 2000.. eek!

1730212292156.png
 
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Can I get a copy of your terrain files from your command & conquer or where to download it? That is exactly what I am looking for. I read through all the post but didn't see where I could download it.
 
Does anyone happen to know if it’s possible to make an event where if a civilization used a nuclear weapon their reputation would tank with all other civilizations, all civilizations would end alliances, all civilizations would declare war on civilization that used nuclear weapons?

From what I have read it sounds like it’s possible was just hoping someone had already made such a thing to save myself trial and error time.
This is possible with Lua:

onUseNuclearWeapon (since 0.18)
civ.scen.onUseNuclearWeapon(function (unit, tile) -> boolean) -> void

Registers a function that is called when a nuclear weapon is used. This is also called when a spy plants a nuclear device in a city. `unit` is the weapon or the spy unit, `tile` is the location of the attack. Return `false` to abort the attack, `true` to proceed.

My Lua Template has functions like diplomacy.clearAlliance and diplomacy.clearPeaceTreaty. You can change attitudes and reputations with these
reputation (get/set)
tribe.reputation[otherTribe] -> integer

Returns the tribe's reputation with `otherTribe`.

attitude (get/set)
tribe.attitude[otherTribe] -> integer

Returns the tribe's attitude to `otherTribe`.

betrayals (get/set)
tribe.betrayals -> integer

Returns the number of times the tribe has betrayed another tribe.
 
Can I get a copy of your terrain files from your command & conquer or where to download it? That is exactly what I am looking for. I read through all the post but didn't see where I could download it.
That's cause the scenario is not released yet, I'm still finishing it. Very close though. I'm not gonna release entire terrain files until the scenario is released however yeah sure I'll release the source cells for the coasts now early to the community as that's no biggy. Fortunately I even found an old copy of my guideline shorelines too which is good as I need that myself for the future Dune 2000 cliff work lol! I've stuck both in the picture below...

1730269896131.png


Point of interest, I noticed that the original shore cell edges in Civ2 MGE caused occasional glitchy transparency issues in many mods that had custom shorelines and sure enough it happened to me too when I was making this. Then I noticed that when you put the 4 mini pieces together they actually form a slightly different diamond than the regular big terrain cells in terrain 1&2. So I decided to take a regular terrain cell and split it into 4 new mini pieces ensuring that the mini pieces now have the same exact edges as the bigger terrain cells. If you're not sure what I mean then open the picture above in your chosen paint program and zoom in and look at the purple edges on the old/original pink cells and then look at my stuff above and below it and you'll see the diagonal 'steps' on the purple edges are slightly different. Sure enough that stopped all glitches and transparency issues so I now use these purple cells borders for all my custom shorelines. And during my scenario preservation work I've even fixed a few other peoples old mods with them when I saw glitches while testing. So yeah even if people don't need the walls they might still find this a useful template if they're seeing visual glitches when testing their custom shorelines.
 
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Does anyone happen to have any graphics for solar array and windmills?
 
Does anyone happen to have any graphics for solar array and windmills?

I haven't seen solar panels. A couple of windmills that I came across in graphic collections:
 

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