Small tip on negotiating peace

Zur

Freaky lozur with spikes
Joined
Dec 23, 2001
Messages
378
Location
Punk Rock Heaven
If a civ agrees to finally meet your envoy, don't agree to peace yet. The same turn, attack some of his units and then ask to talk to him again. He should (if this is done the same turn) still agree to meet you and will also offer you a better deal than if you had sued for peace earlier. ;)

Zur
 
really? thats a good idea. a few times i've been in the BAD situation with democracy and in a long war with another civ... and they won't talk to u at all!! so all my cities go into disorder
 
That's definately a valid tactic. I've read that in general it's always a good idea to ignore the AI's initial deals and wait until it's your turn again before renegotiating deals.
 
Yup. Taking it a step further, never give out a "new to the AI" tech until your turn so you can sell it to anyone you want to so that the AI can't sell it in thier own turn.
 
I usually find that a perceived position of strength is beneficial in negotiations, including peace treaties. Normally the AI will only accept deals where the AI makes out. However, if you move a stack of units next to one of its cities, the AI will sometimes give you a good deal, in the hopes that you will be satisfied.

I was exploring the world, and simply moving a caravel next to an AI's city was sufficient for it to give me a great deal! This was after I said I was moving my units away from his territory. (They were the Greeks)

I've had wars where I've pretty much decimated the other side's offensive capability after several turns. I imagine the war weariness was starting to kick in, and they gave very good terms (a technology advance, 3 workers, and gold/turn for a peace treaty); right after I moved a decent sized stack next to one of their cities.

Another strategy for making deals early on: at monarch level I find myself behind technologically. I build a bunch of veteran warriors, start a war, take a couple of cities to show I mean business. After moving in on the capital, I offer a peace treaty for all their technology; this is often accepted. I then take them out anyway! (What do you expect from a despot?)
 
Originally posted by Moff Jerjerrod
That's definately a valid tactic. I've read that in general it's always a good idea to ignore the AI's initial deals and wait until it's your turn again before renegotiating deals.

Yes, this is the best approach usually. One exception may be when he wants to cancel a luxury and you may want to renegotiate another luxury immediately knowing that losing this luxury would throw your cities into disorder for a turn.

In my test above, When I asked for a peace treaty the first time, I could demand about 45-50 gold (ancient times). After I attacked an archer, it went up to 70 gold. Also, after I did this, I noticed a long delay in double-clicking his icon in the foreign advisor screen and going into negotiations, so I wonder if this means anything, or if my CD-ROM is just ******** :rolleyes: (highly unlikely). The computer may just be calculating whether he wants to talk to me, but surely on a 1Ghz com, it can't take THAT long...maybe the AI just wants to piss me off...:mad:

Also, if you keep asking to talk to him and back off repeatedly he same turn, his offer may drop slightly (~10%) as he gets "irritated". In my case, it went down to about 40 gold. But it won't drop any further after that. If you really want to max. out your bargains, you got to cut it close the first time.

Zur
 
The cost of peace will go up if the AI has units within striking range of one of your cities, and vice versa. Once the AI agrees to talk to me, I do my best to eliminate all AI units in my territory, and then negotiate.
 
Zur, peacemaker. You may have saved thousands of pixels from death. The people of Japan will name a city in your honor.

(I have a war to end with China tonight; I will try it!)
 
usually I just agree to peace strat away. Will have to try this tactic. :)
 
I always do it. In the ancient age with max civs you can earn 10-200 gold more this way.
 
I always do it. In the ancient age with max civs you can earn 10-200 gold more this way.

Edit: moderators, please delete the second copy of this post!
 
I usually try to negotiate for a small city, If you got a good grip on the AI you can get a city *free* when negotiatig a peace
 
I got at least 7 cities in my recent game from Babylonians. I didn't even attack them but I had 4 AIs on my side who did the dirty job.
 
Negotiating for cities is a great way to preserve your reputation, too:

Attack and capture the size-2 cities, then demand the size-1 cities be handed over in the treaty ... that way they don't get razed accidentally.
 
Negotiation of peace treaty is greate point. You can negotiate everything: say technology, they never give you in "normal life" for City and Gold, or vise a versa Cities for Technology and Gold City to City, ets.
 
Has anyone tried this strategy even when you were losing and you knew your attacking units would lose? For instance, I have 3 cavalry against 3 fortified Infantry's in a city. Should I attack the city (knowing I'll lose my Cavalry) just to induce the "fear factor" in the AI and sue for Peace + goodies, OR is it better just to position the Cavalry around the city, then sue for Peace + goodies?
 
If you're losing units, you won't get as much from the AI in the peace treaty. If you lose more units than you are defeating of the AI, the AI thinks it is winning the war.

Caveman, I would have those cavalry pillage some tiles, then make a peace treaty (unless there are other enemy units around that you can pick off easily).
 
Back
Top Bottom