SMSod Development Thread

mediterreania

Warlord
Joined
Jun 13, 2011
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Well, I've decided that I will go ahead and combine all of my mod ideas into one mod. What files do I need to have a basic, playable mod?

Part One: Helicopters
First of all, the mod is going to use Roger Bacon's Flying Mod. I also hope to add two more Helicopter units.
  • MEDEVAC - starts with Medic I, Medic II. Cannot attack.
  • Submarine Hunter - can see submarines, can fly on Ocean tiles.


Part Two: Civs
I'm going to replace the default civilizations with countries from a nationbuilding/international politics/warfare roleplaying forum I'm a member of.
Spoiler :
Anyways, here's all the civilizations, explained.


Praetonia, or the Praetannic Commonwealth, is the world's largest colonial power and the center of the English language. It became a prosperous capitalist anarchy in the mid-17th century.
Its UU, the Shrike (Bomber; no penalty against naval units) is a land-based, anti-ship bomber. I'd need an artist to get this to 3D.
Its UB, the Common Law Association (Courthouse; extra -25% maintenance) is based on the unique voluntary law in Praetonia.
Its leader, George (Financial, Expansive) has a favorite civic of Free Market (Economy), as he "reigns" over anarcho-capitalism. I would probably use the William of Orange leaderhead.


Doomingsland, or Imperium Dumanum, is an ancient . Modern-day Dumanum is a fascist crusader state with a vendetta against Questers. In any scenario (though importing the SMS map would be hard), it would be the worst enemy of Questers.
Its UU, the Legionary (Swordsman; starts with Guerrilla I, Formation) is based on the historic Roman legionary, so I would use the already existing Rome UU art.
Its UB, the Crucifix (Jail; extra +75% :espionage:, -25% war :mad:) is based on the Imperium's...unique method of justice.
Leaders:
Emperor Ultor (Aggressive, Imperialistic) has a favorite civic of Police State (Political), as he is the slightly-insane head of a fascist state. I would use the Stalin leaderhead.
Pope Urban (Protective, Spiritual) has a favorite civic Theocracy (Religion), as he is the head of a theocratic, state-approved church. I would use the Justinian leaderhead.​


Questers is the largest colony of Praetonia, and the largest industrial power in the world. It has a diverse collection of Anglo, Malay, Indian and African peoples.
Its UU, the Motor Rifle (Mechanized Infantry; starts with Mobility and Commando) is a modern age trench warfare unit: infantry riding into battle on the backs of motor vehicles. While doing the XML won't be hard, I still need artwork for a technical or troop truck.
Its Unique Building, the School (Barracks; no experience penalty for drafted units) represents Questers as an anarchist barracks state (oxymoron), a militant libertarian nation where teenagers receive military training alongside math and writing. I don't know how to do this in XML, and some help with Python might be needed.
Leaders:
Lord-Protector (Organized, Industrious) has a favorite civic of Nationhood (Legal), being the unifier of the Freeholder's Association. I would use the Washington leaderhead.
King Iskandar (Spiritual, Charismatic) has a favorite civic of Hereditary Rule (Political), being an ethnic monarch. I would use the Khmer leaderhead.​


Zukariaa is an ancient an illustrious civilization; from humble city-states to the empire of Kallikrates, this nation has survived through civil wars and foreign invasion. Its military, the Themata, was and still is the most experienced military on the Axackal Sea.
Its unique unit, the Phalanx (Spearman; starts with Amphibious, City Raider) conquered much of the Axackal Sea. I would probably use the existing Phalanx artwork.
Its UB, the Liturgy (Bank; extra +25% :gold:) is based on the Zukariaan tradition of public service by the rich.
Leaders:
Kallikrates (Aggressive, Imperialistic), is basically Alexander, and has a favorite civic of Vassalage (Legal). I would obviously use the Alexander leaderhead.
Daiko Etrato (Spiritual, Protective), being a communist revolutionary in 19th century Zukariaa, has a favorite civic of State Property (Economy). I would use the Ragnar leaderhead.​


Quiberon is home of the French language, with an illustrious tradition of statesmanship. It has come out unscathed from wars and rebellions, and is the home of the Reims Agreement diplomatic organization/world wonder.
Its UU, the Gendarmie National (Paratrooper; starts with City Raider I, Sentry) is a paramilitary police unit.
Its UU, the Public School (Library; extra +2 Artists) represents the comprehensive Quiberonnais educational system.
Its leader, Édouard XI (Creative, Organized) has a favorite civic of Bureaucracy (Legal) due to Quiberon's deeply ingrained civil service. I would use the Roosevelt leaderhead.


Mediterreania is the crossroads of the world; though it is majority Parthian, it has a diversity of languages and cultures, as it is home to the Kabaa. Its famous Harbor Isle trading post has been a seat of power in the region since the original Luthorian colonization. It's also the nation I wrote!
Its UU, the Militia (SAM Infantry; Free Intercept I, Ambush I) is based on the revolutionaries of 1979, who overthrew the Luthorian colonial regime. I would probably use the artwork from this Afghanistan mod I know.
Its UB, the Cooperative (Forge; extra +25% :hammers:, +1 :commerce: from Aluminum) is based on Mediterreania's unique balance of syndicalism and the free market.
Leaders:
Mossadegh (Charismatic, Philosophical), being based on the real-life Mohammad Mossadeq, has a favorite civic of Free Speech (Legal). I would use a leaderhead based on the real life Mossadegh's photo.
General Koroushi (Protective, Organized) led a slave revolt against the colonial regime, and has a favorite civic of Emancipation (Labor). I would use the Saladin leaderhead.​

Luthoria is a technophilic, if isolationist, empire, known especially for its very early modernization.
Its UU, Highlander (Swordsman; Free Woodsman I, Combat I) is a powerful tribal fighter from the nation's south. I would use the Gallic Warrior artwork.
Its unique building, the Arsenal (Forge; +1 engineer, +1 scientist) is based on Luthoria's military-industrial apparatus.
Its leader, Edward I (Financial, Imperialistic); has a favorite civic of Slavery (Labor). I would use the Peter leaderhead.

Cravania is a colony of Praetonia, with a rural backwoods tradition and a strong culture of hospitality. Tension still exists between the colonists and natives over the resource-rich Black Hills.
Its UU, the Sheriff (Explorer; starts with Woodsman I, Sentry) represents the rural tradition of justice in Cravania. I would need to find artwork for this.
Its UB, the Saloon (Colosseum; extra +1 :) with Wine) is based on Cravania's traditional "watering hole."
Its leader, Morrison (Expansive, Charismatic) has a favorite civic of Nationhood (Legal). I would probably use the Lincoln leaderhead.


Parthia is the Persian homeland; though it is isolated in modern times, its child nations of Mediterreania and Sadari are both centers of the Islamic world.
Its UU, the Savaran (Knight; Free Blitz, Charge) is based on the ancient Persian noble warriors.
Its UB, the SAVAK (Security Bureau; -25% war :mad:) is based on the Parthian Shah's secret police force.
Its leader, Shah Khosru (Aggressive, Expansive) has a favorite civic of Hereditary Rule (Political), being a monarch. I would use the Darius leaderhead.


The Anarchist Confederacy, or The Confederacy, is a loose Confederation of anarchist communes, including the Third Commune and Amshver. The nation is defended by the Milnet mercenary corporation/world wonder.
It's UU, the Revolutionary Flotilla (Transport; starts with Navigation, has one extra transport capacity) is based on Milnet's rapid reaction amphibious force.
Its UB, the Electronics Manufactory (Nuclear Plant; extra +10 :commerce: from Copper) is based on the strong Information Technology industry in the Confederacy.
Its leader, EDDNet (Organized, Industrious) has a favorite civic of Universal Sufferage (Political), being an electronic voting system. I would use no leaderhead.



Part Three: Civics
A civic option should be added to each category, to reflect both RL and SMS.

  1. Anarchism (Political)
    • No Upkeep
    • Requires Printing Press;
    • -25% military unit production;
    • +25% :commerce:;
  2. Voluntaryism (Legal)
    • Low Upkeep
    • Requires Economics;
    • No upkeep cost for distance from Palace;
    • Extra free units;
  3. Mutualism (Economic)
    • Low Upkeep
    • Requires Communism;
    • +1 :hammers:, +1 :commerce: from town;
    • +1 :) in all cities;
    • Corporations have no effect;
  4. Corporatism (Labor)
    • High Upkeep
    • Requires Fascism;
    • +2 specialist per city;
    • Foreign corporations have no effect;
  5. State Atheism (Religion)
    • Medium Upkeep
    • Requires Education;
    • Unlimited Scientist;
    • No state religion;
    • +1 :mad: from each non-state religion;
    • Non-state religions can not spread;


Part Four: Wonders and Religions
*Note: I have no idea how to wondermod, and this stage is highly theoretical.

For wonders, I would just need to change the graphics and name:
Harbor Isle [replaces Christo Redentor] is a black market center, and historic trading post, in Mediterreania. Whoever holds the Isle holds the underground of the region in their hands.
Federal Security Directorate [replaces Kremlin] is the shadowy special operations and internal security force of Cravania. It has recently taken the forefront in the conflict over the Black Hills oil development project.
Themata [replaces Heroic Epic] is the famous Zukariaan army, with thousands of years of experience and many of the world's wars on its resume.
Reims Agreement [replaces United Nations] is the largest diplomatic organization and economic bloc in Wallasea, founded and maintained mostly by Quiberonnais interests.
Space Shuttle Reach [replaces Space Elevator] is a space program in the Arch Islands, a former Luthorian colony. It is the most advanced space program in the modern world.
Saint Toast's Academy [replaces Oxford University] is a prestigious Praetannic preparatory school. The cream of the crop of the world's intellectuals and aristocrats attend this academy.
Milnet [replaces Pentagon] is the mercenary organization that provides security for the Confederacy. More accurately, however, it is a guild of smaller militias, mercenary companies and arms manufacturers that share training and equipment.


Religions
-Dharmism (requires Meditation); holy city wonder: Kashi Vishwanath.
-Pantheon (requires Polytheism); holy city wonder: Auir.
-Zoroastrianism (requires Monotheism); holy city wonder: Pirangah.
-Catholicism (requires Theology); holy city wonder: Papal Palace.
-Protestantism (requires Code of Laws); holy city wonder: Protestant Courts Union.
-Atomism (requires Philosophy); holy city wonder: Ruins of the First Civilization.
-Islam (requires Divine Right); holy city wonder: Quds Alaghdas.


Corporations
-Mutual Assurance Society [+2 :culture:, +25% naval unit production; consumes Spices, Ivory, Silk; requires Corporation, Astronomy, Great Merchant] was a Praetonian insurance company that provided naval protection for the nation and many of her colonies, especially in the Axackal.
-Blubber Corp. [+2 :food:; consumes Fish, Whale; requires Corporation, Biology, Great Scientist], or the Praeto-Wolohanistani Blubber Corporation, is unique for its methods of converting a formerly obsolete trade good into a profitable food source.
-Colonial Aluminum [+2 :hammers:; consumes Aluminum, Iron; requires Corporation, Industrialism, Great Engineer] was founded by the Luthorian royal family to exploit the newly-discovered aluminum deposits in Mediterreania; the actions of this corporation later led to the Mediterreanian Revolution.
-Cacoquik [+1 :), +1 :food; consumes Spices, Sugar; requires Corporation, Refrigeration, Great Artist] is a Franberryan corporation that produces unique coca/cacao drink combinations; however, their liberal use of cocaine in certain products has led to bans and restrictions in several jurisdictions.
-People's Energy Syndicate [city gains access Oil, Coal; consumes Cow, Pig; requires Corporation, Ecology, Great Scientist] is the isolated Ilvan state's "unique" solution to foreign trade embargoes, using animal waste products as a replacement for fossil fuels.
-Farfield Island Arsenal [+25% military unit production, +1 exp. for new units; consumes Copper, Iron; requires Corporation, Plastics, Great Engineer] is the main arms manufacturer in the North Point, producing the world-famous FAL rifle for the world's armed forces.
 
I would go over many of the tutorial threads in that subforum to make it playable. Basically any file you put into the mod folder will replace the original one when the mod is loaded.

Google warehouse has the two helicopter units you are looking for if you can't find one in someone's mod somewhere. I haven't seen them anywhere. You could also try reskinning an existing helicopter for the medevac by putting a hospital insignia on it.
 
I would go over many of the tutorial threads in that subforum to make it playable. Basically any file you put into the mod folder will replace the original one when the mod is loaded.

Google warehouse has the two helicopter units you are looking for if you can't find one in someone's mod somewhere. I haven't seen them anywhere. You could also try reskinning an existing helicopter for the medevac by putting a hospital insignia on it.

Mind if I borrow them from your Iran-Iraq mod?
 
Good luck with this! :goodjob:
 
One more problem. While looking up the civic XML files, I noticed that there is an attribute for turning off FOREIGN corporations, and an attribute for turning off ALL corporations, but no attribute to turn off only DOMESTIC corporations.

See, the Mutualism civic should not allow you to found any corporations (all businesses are cooperatives), but still allow foreign corporations to spread (market socialism still has market).
For more info on mutualism:Wikipedia, Mutualism.org
 
I think there might be some sort of Python hack for the domestic corporation issue. Else its quite possible to add that missing XML tag yourself by modding the SDK... :p

My advice, however, is still that you get the XML portion of the mod in order first. And what can't be done in XML you add to the to-do list for later. Because once you've done with all that can be done with XML can you start to figure out what can be achieved with Python and what requires C++.

In short - don't worry so much at this point. Dream big and know that almost anything is possible to mod once you get to SDK modding. And if you're lucky the work already done will be impressive enough that some programmer person will sign up to mop up the remaining bits and pieces... Otherwise you will have to put this project aside while you learn some proper programming.
 
Luthoria here. Anyway, IDK what, my nation is generally more ground oriented, but some possible UUs could be

Semi-auto infantry- armed with semi-auto rifles in the early 1900s

Breech loading rifles- armed with early Ferguson like rifles in the early 1800s

Mechanised Infantry- Very heavy body armour and powerful rifles

Highland bersekers- giant barbarians to my south, very violent and warlike

Imperial Knights- heavy cavalry warrior caste

Imperial Crusader- Heavy infantry from the early middle ages

LBM-92 MBT- rather heavy, very well armed, expensive

Stealth Cruisers- pretty much a cruiser with paint and the shape to lower its RCS

SGS commandos- well trained well equipped, and highly specialized SF, have specialized platoons to do everything from false flag operations to assassination

Light Infantry- Ironically enough they are even more heavily armoured than regular mechanised infantry, mostly defensive and exist to combat the highlanders

Some possible UBs could be something related to research or perhaps construction costs.
 
How about:
Luthoria is a technophilic, if isolationist, empire, known especially for its very early modernization.
Its UU, Highlander (Swordsman; Free Woodsman I, Combat I) is a powerful tribal fighter from the nation's south. [Gallic Warrior artwork.]
Its unique building, the Arsenal (Forge; +25% research from Iron, Copper) is based on Luthoria's military-industrial apparatus.
Its leader, Edward XVII (Financial, Imperialistic); has a favorite civic of Slavery (Labor). I would use the Peter leaderhead.
 
How about:
Luthoria is a technophilic, if isolationist, empire, known especially for its very early modernization.
Its UU, Highlander (Swordsman; Free Woodsman I, Combat I) is a powerful tribal fighter from the nation's south. [Gallic Warrior artwork.]
Its unique building, the Arsenal (Forge; +25% research from Iron, Copper) is based on Luthoria's military-industrial apparatus.
Its leader, Edward XVII (Financial, Imperialistic); has a favorite civic of Slavery (Labor). I would use the Peter leaderhead.

Change the leader to Edward I since Edward XVI has done nothing notable (have no emperor named Edward XVII yet), and I think the crusader would probably be a better unique. Also, Edward I was actually a slavery advocate (enslaving all of those heathens and whatnot) unlike Edward XVI who is mostly neutral if not slightly against it.
 
Luthoria is a technophilic, if isolationist, empire, known especially for its very early modernization.
Its UU, Highlander (Swordsman; Free Woodsman I, Combat I) is a powerful tribal fighter from the nation's south. [Gallic Warrior artwork.]
Its unique building, the Arsenal (Forge; +1 engineer, +1 scientist) is based on Luthoria's military-industrial apparatus.
Its leader, Edward I (Financial, Imperialistic); has a favorite civic of Slavery (Labor). I would use the Peter leaderhead.
 
I'll admit that I have not actually done any actual edits to the game files yet, due to preoccupations and still working out the details of this mod. However, I should get working on it at least by September.
 
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