Doctor Phibes
Prince
I find these really really sad and incredibly tedious. You know the sort of thing - 'Nice to see my favourite city state again...' etc etc. What is the point really?
I know that it means the AI player is Hostile. In fact it is a good idea to have a notifier that this has happened, a little unobtrusive right of screen thing would do, just once - and maybe also when they stop being Hostile, should that ever occur, (which it doesn't seem to). But a honking great leaderhead screen that actually invites a response? And that pops up not just when they become Hostile, but every now and then while they remain so.
What difference does it make whether you click on 'You will pay for this' or 'Very Well'? I always go for the latter, because I'm not going to descend to their level, particularly when it's the saddest opponent who tells me I'm pathetic when I'm first on almost every demographic. But I've no idea what effect my choice has.
Is this maybe the game designers trying to crudely poke players with a stick? Perhaps they think it will get our adrenalin going and make the game more involving. Well, as Dennis Healey once said, 'it's like being savaged by a dead sheep'. Repeatedly.
I just do not get what passes for diplomacy in Civ5.
I know that it means the AI player is Hostile. In fact it is a good idea to have a notifier that this has happened, a little unobtrusive right of screen thing would do, just once - and maybe also when they stop being Hostile, should that ever occur, (which it doesn't seem to). But a honking great leaderhead screen that actually invites a response? And that pops up not just when they become Hostile, but every now and then while they remain so.
What difference does it make whether you click on 'You will pay for this' or 'Very Well'? I always go for the latter, because I'm not going to descend to their level, particularly when it's the saddest opponent who tells me I'm pathetic when I'm first on almost every demographic. But I've no idea what effect my choice has.
Is this maybe the game designers trying to crudely poke players with a stick? Perhaps they think it will get our adrenalin going and make the game more involving. Well, as Dennis Healey once said, 'it's like being savaged by a dead sheep'. Repeatedly.
I just do not get what passes for diplomacy in Civ5.