Sneak Attack!

kirbystarfan

Chieftain
Joined
Feb 15, 2007
Messages
68
As you know, when signing Open Borders agreements, your units are expelled from enemy territory when you declare war. However, some units, like the Caravel, can enter territory without OB. So...

I was playing a game as the Dutch, with their UU, the East Indiaman (6 :strength:, +1 cargo space, can explore enemy territory). I loaded up four ships or so with some units and entered rival territory. No war. I go right up to the shore. When I click to unload my troops, it asks if I want to declare war or not move. I used this to sneak attack, which was very helpful. :D

Has anyone else used this? Is this considered a bug or glitch?

On a side note, I won Domination and Conquest on the same turn in that game. :) Yay me.
 
they shouldnt be able to carry troops
 
I haven't tried it, but honestly I think that is a bit unbalancing. You could use those right into the end of the game to unload an army of modern armor with no regard for cultural borders.

I imagine that will get "fixed" in a future patch.
 
they shouldnt be able to carry troops

Yes they can and should, as they replace the galleon

As you know, when signing Open Borders agreements, your units are expelled from enemy territory when you declare war. However, some units, like the Caravel, can enter territory without OB. So...

I was playing a game as the Dutch, with their UU, the East Indiaman (6 :strength:, +1 cargo space, can explore enemy territory). I loaded up four ships or so with some units and entered rival territory. No war. I go right up to the shore. When I click to unload my troops, it asks if I want to declare war or not move. I used this to sneak attack, which was very helpful. :D

Has anyone else used this? Is this considered a bug or glitch?

On a side note, I won Domination and Conquest on the same turn in that game. :) Yay me.

Its a very good point. Im not sure if this is intended, but probably doesn't make that much difference, as if you dow, and the prog moved you're ships outside the ais cultural border, you could most likely sail in and unload all in the same turn.
 
1. To echo a post above, so what? In what situation is this going to allow your army to unload sooner than it would have otherwise? Just declare war, then cross the 2-3 tiles between border and coast and unload anyway.

2. Even if this were some useful exploit, again so what? It's a UU that replaces the galleon. It deserved to be helped out by an exploit or two.
 
In the hands of ai, you'll never know when he is carrying troops or not inside your border. He may attack you at your weakest spot.
 
If the AI is capable of using that to maximum effect, great, but either way, it still doesn't let him do something he couldn't do with a galleon or transport anyway. It just keeps him from having to either upgrade one with sentry or scout with a caravel. The actual dropping off of troops is unaffected.
 
interesting debate - I played with this unique unit and found it quite powerful without even thinking about this option to sneak attack. I think any UUs that are ships are nerfed by default since water is not power in this game. so maybe they intended this effect as a little extra bonus to help it out? but like I said I already found this unit pretty powerful on a water map.

but in most games otherwise, I find it very hard to avoid a sneak attack by the AI if they really want to do it. to avoid it, you would have to place a defending ship with enough line of sight all around your coasts and this is pretty costly to do. a transport can swoop in with enough movement points from just out of sight and land in one turn.
 
So in that case, your best bet is a fleet of privateers defending your coastline. If you see an East Indiaman, kill on sight. And since privateers have no nationality, no war necessary for pest control.
 
Llama, generally you can hazard a pretty good guess as to AI intercontinental invasion routes, then station some sentry subs in strategic locations to cover them. This usually takes no more than a dozen or so subsin my games, which are usually on huge maps. Secondarily, you can boost your espionage until you have city visibility, then just keep an eye on there ships in port. Watching that movement should give you a good idea that you need to deploy some picket ships and start watching for a fleet.

Zath, bingo, but then the same thing holds for galleons. If your privateers find one, no sense letting it live.
 
Actually best coarse of action, to slow them down would be to spam Caravals across your coast line. You would need 3 or or 4 possibly 6.. You see these ships send your caravals to the ship in the spread formation, then when they declare war on you to start unloading, their ships SHOULD be pushed off your coastline. However I'm not sure what would happen. If the ships aren't pushed off then perhaps your own ships begin attacking, if the ship is pushed off there is a chance that the AI could unload one ship ifnot all ships onto your soil before being pushed out.

If it just pushes them off of the defending ships position and onto another square, then this would be a great way to prevent an Invasion. Do this, but station several Privateers in nearby cities, if you see more than two attack. Station Frigates in the coastal city as well.
 
Back
Top Bottom