So how do you train fleets?

Archon_Wing

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I haven't ever seen an option to train a fleet directly from a city. Does it require a military academy? But it says that's just for land units. Seaport says it just trains fleets later.

EDIT: Oh, it does require a seaport. That's some terrible documentation.
 
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That's some terrible documentation.

Yup. Speaking of building armies and armadas: what really annoys me is when you start building an army, let's say tank, and you finish research on modern armor, the production automatically switches to modern armor, but to a single unit, not an army. Even worse, if you were almost done building said tank army, it will probably instantly produce a single modern armor, not even giving you a chance to switch production manually.
 
..... And then you don't have uranium, and thus can't build any further tanks at all.
 
Yeah, I'm not really happy with units requiring strategic resources. Fun being on a continent with no iron and sharing it with Rome, Persia and Kongo.
Rather see strategic resources give boosts to production and/or strenght.
 
Tech Osen:
I personally like the strategic resource requirements, I've waged wars to get specific resource from a say city-state, or created far flung colonies for example to get niter.
 
Tech Osen:
I personally like the strategic resource requirements, I've waged wars to get specific resource from a say city-state, or created far flung colonies for example to get niter.

It's a mixed bag. Early on it can really limit your options to wage war while later on it's usually the AI that is crippled and uses crossbowmen to protect their spaceports.
 
I'm not against strategic resource requirements, but I'm less than impressed with how they handled it. Civ5 was like: Having little Iron is a major cutback, because then you can only build a few or no swordsmen. Then they make Civ6 like: Having no iron still leaves you with no swordsmen, while having just one (1) iron allows you to build infinitely many swordsmen. Not sure I see that as progress.
 
You need 2 to build most troops. Otherwise you need an encampment or upgrading.

I think it is find except with some resources that only show up the same time as the units that need them, such as aluminum. Though niter is sorta bad as it is possible that you already advanced past units that even need it before you can get any.
 
Yeah, I'm not really happy with units requiring strategic resources. Fun being on a continent with no iron and sharing it with Rome, Persia and Kongo.
Rather see strategic resources give boosts to production and/or strenght.

I'm with Haig - strategic resources leading to better units leads to more interesting decisions. What's I'd rather see is UU's requiring the same strategic resource that the unit they replace does. Rome getting even stronger swordsmen without iron makes no sense to me. They said it was about fun, but I think they underestimated that most Civ players accept that needing resource X for unit Y makes sense. Much more sense than how it is currently.
 
I'm with Haig - strategic resources leading to better units leads to more interesting decisions. What's I'd rather see is UU's requiring the same strategic resource that the unit they replace does. Rome getting even stronger swordsmen without iron makes no sense to me. They said it was about fun, but I think they underestimated that most Civ players accept that needing resource X for unit Y makes sense. Much more sense than how it is currently.

I'm with you on the UU's but I think in general the requirements hampers the AI too much. Especially with niter being required for three lines of units. If you don't have horses either you simply can't make any Renaissance/Industrial land units.
 
Okay I shamefully I admit I'm missing something in this game. How does seaports enable you to train fleets? I thought you formed fleets and armadas by selecting the little icon in the unit menu. After watching a recent let's play of Quil18, I realize that I was missing something about building requirements. What are these building requirements?
 
In the build list of a city with seaport/academy the relevant units will have a dropdown menu where you can choice to make a single, double or tripple unit. It's also faster than building them seperately.
 
Okay I shamefully I admit I'm missing something in this game. How does seaports enable you to train fleets? I thought you formed fleets and armadas by selecting the little icon in the unit menu. After watching a recent let's play of Quil18, I realize that I was missing something about building requirements. What are these building requirements?

Well that was the problem. You can form fleets by combining units, but you can also build them but the option never shows up unless you build a seaport. I've never built them because the game never told me what the requirements were. The seaport allows you to train fleets directly, but in the description it just says faster fleet and armada training, when that is kind of a stupid description since "faster in comparison to what?" And thus I never built a seaport in most games unless going for space because there was no point in building it if it just hastens something I don't even know how to build (plus it's expensive). And of course if I'm going space, I'm not going to be building ships out of the spaceport city and that even assumes it could even have a harbor. Should just say enable training. This is why I ask questions on the forums even as I play a game, instead of relying on civopedia.
 
Never had the need to train fleets. Though most of us already have our number of units we are planning on having for the rest of the game by the time seaports become available.

And how does this even work with Venetian Arsenal?
 
Never had the need to train fleets. Though most of us already have our number of units we are planning on having for the rest of the game by the time seaports become available.

And how does this even work with Venetian Arsenal?

You get two fleets or armadas.
 
Yeah, I had one game where I had VA going, and running the +100% build card to go along with an awesome Petra/desert hill capital city. I think I was getting 2 battleship armada every 3 turns at my peak production in my capital alone, never mind the couple other cities that had decent production. Needless to say, it wasn't much of a challenge to conquer any coastal cities that game.
 
Yea, that's quite a fun thing to double produce fleets. Need to roll a map with a decent amount of coastal.
 
I'd remove the resource requirement from all pre-Renaissance units other than cavalry and elephants. The supply of iron wasn't much of an issue back then and it should only start counting as a strategic resource at about the same time as the industrial revolution. I realise Sweden was exporting iron from the early 17th on but this must have been unusual.
 
I'd remove the resource requirement from all pre-Renaissance units other than cavalry and elephants. The supply of iron wasn't much of an issue back then and it should only start counting as a strategic resource at about the same time as the industrial revolution. I realise Sweden was exporting iron from the early 17th on but this must have been unusual.

I disagree.
 
Yeah, I'm not really happy with units requiring strategic resources. Fun being on a continent with no iron and sharing it with Rome, Persia and Kongo.
Rather see strategic resources give boosts to production and/or strenght.

Or you could just trade for the resource. I've had to do this multiple times both when building an unit or upgrading it. Trade it with an ally.
 
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