Having played it for some hours now; I`ve got some things I find lackluster about it (but it seems quite fun overall).
Bugs: There seems to be pretty much here. Rather then list every one, I`ll concede it has some issues.
The civiliopedia: Incredibly poorly made. Civ3 did it almost perfectly, but here it is a mess, with few "encyclopedia" entries, and overall confusing. A major setback.
The science-advisor: I don`t know if it`s just me,, but I find this one utterly confusing at times too. Sometimes I`m trying to research techs that for some reason doesn`t seem to list the pre-requisite (that is it doesn`t have those arrow nor a red text saying the other tech is required), but it simply demands I research this tech thats far off and well, it didn`t make sense.
The constricted and convulated city build interface. Civ3 had it pretty nice, a long fast list with unit names and cost and attack ratings and you name it. Here you get a bunch of pictures in a row where you have to mouse-over each one in order to make sense of it. Further on you have to scroll through a very little window to see it all (a poor design which is seen many places in civ4).
Religion: I don`t know why, but it just didn`t seem all that important. I guess I was expecting it to be a major thing where you constantly have to check where the other missionaries are in the world and what religions are trying to catch onto your civilization, but it just doesn`t seem important, at all.
Mouse-over in general: I recon its a bug, but its one that annoyed me immensly. Basically almost all the buttons are prone to sort of disappear. What I mean is that instead of showing a mouse-over pop-up of a button, it too often shows me the bottom layer, which means the terrain. So I have to constantly move the mouse to try and find the "sweet-spot" where I actually get the relevant mouse-over pop-up. Combined with the constricting interface its a nightmare.
Anyone else found something you define as bad features?
Bugs: There seems to be pretty much here. Rather then list every one, I`ll concede it has some issues.
The civiliopedia: Incredibly poorly made. Civ3 did it almost perfectly, but here it is a mess, with few "encyclopedia" entries, and overall confusing. A major setback.
The science-advisor: I don`t know if it`s just me,, but I find this one utterly confusing at times too. Sometimes I`m trying to research techs that for some reason doesn`t seem to list the pre-requisite (that is it doesn`t have those arrow nor a red text saying the other tech is required), but it simply demands I research this tech thats far off and well, it didn`t make sense.
The constricted and convulated city build interface. Civ3 had it pretty nice, a long fast list with unit names and cost and attack ratings and you name it. Here you get a bunch of pictures in a row where you have to mouse-over each one in order to make sense of it. Further on you have to scroll through a very little window to see it all (a poor design which is seen many places in civ4).
Religion: I don`t know why, but it just didn`t seem all that important. I guess I was expecting it to be a major thing where you constantly have to check where the other missionaries are in the world and what religions are trying to catch onto your civilization, but it just doesn`t seem important, at all.
Mouse-over in general: I recon its a bug, but its one that annoyed me immensly. Basically almost all the buttons are prone to sort of disappear. What I mean is that instead of showing a mouse-over pop-up of a button, it too often shows me the bottom layer, which means the terrain. So I have to constantly move the mouse to try and find the "sweet-spot" where I actually get the relevant mouse-over pop-up. Combined with the constricting interface its a nightmare.
Anyone else found something you define as bad features?