Commander Bello
Say No 2 Net Validations
Sorry, but I have to disagree.The real catch isn't with CivIV it's with Civ V. The problem they have with civ is that the game is so complicated that it's hard for new players to learn. I'v played from civ 2 so I could pick up civ IV vanilla and play prince no problem. With Bts new players have had a time to learn the game. To pick up a civ game for the first time with the amount of content it's gona have with Bts would be very very hard to learn. So from a realistic and economic point of view Civ V will have to have much less features then CivIVBts....which will kinda suck.
Also they wana branch out to platforms which could be good but could end badly.
All they'd have to do would be to make certain features intuitive.
Artillery? - Well, this must be a thing for the direct attack. In no way arty can be meant as to sit somewhere back and fire from the distance...
Helis? - Well, they should suffer from crossing rivers, no doubt.
Collateral damage? - Should only be dealt to other units, not the one which I did attack...
Building X reduces the cost by 50%? - It is obvious that this only can mean that the production rate is increased by 50%.
Just some examples.
Actually, I always wondered what was going on in their heads, when they developed these ideas.
The learning curve for Civ4 was unnecessarily high due to things like this. Make the new features of an assumed Civ5 understandable, and there won't be that much of a problem to get into the game easily and quickly.