Ninakoru
A deity on Emperor
Hi guys,
I'm not very sure of where I should put this, so I announce it here. Finally got my mod ready. Its pretty simple and get most of the policies unchanged.
http://forums.civfanatics.com/downloads.php?do=file&id=21154
The idea is to balance the policies a little, specially honor. For the three starting policies, honor is the worst option hands down.
There are certain conditions that make tradition better (mostly standard size non-island maps and turtle victories), while liberty works better to hold an ever expanding empire.
Honor should be the best option to extreme warmongers, but at current game state, there's little to gain going honor and strong military and much to lose. In best case scenario honor performs just as well as the other options, while in all the other scenarios, honor is plain horrible. Honor is damaged to the point that people start looking at it as a second branch instead of a starting one.
Analysing the three starting policies, while honor gives some great long-term benefits like the army upgrade discount and the great empire happiness boost, the way it is originaly configured inside the G&K environment, it damages the empire setup, production and growth department so much that your initial setup will be so behind, you would not be able to support the aggressive way Honor demands properly.
Honor should be more rewarding if you go with a big army and you use it properly, so most of my changes only benefit the warmonger's way. If you stay passive and try to build your empire peacefully, even if you do a large army but you don't use it, still tradition and liberty will perform much better.
Is hard to measure a concept like army power, that don't incide directly in the empire building, but means less problems with neighbors, bulling and demands others, conquered cities and such. I've done my best to balance it out.
For those who think this patch is worth a try, have fun!
I'm not very sure of where I should put this, so I announce it here. Finally got my mod ready. Its pretty simple and get most of the policies unchanged.
http://forums.civfanatics.com/downloads.php?do=file&id=21154
The idea is to balance the policies a little, specially honor. For the three starting policies, honor is the worst option hands down.
There are certain conditions that make tradition better (mostly standard size non-island maps and turtle victories), while liberty works better to hold an ever expanding empire.
Honor should be the best option to extreme warmongers, but at current game state, there's little to gain going honor and strong military and much to lose. In best case scenario honor performs just as well as the other options, while in all the other scenarios, honor is plain horrible. Honor is damaged to the point that people start looking at it as a second branch instead of a starting one.
Analysing the three starting policies, while honor gives some great long-term benefits like the army upgrade discount and the great empire happiness boost, the way it is originaly configured inside the G&K environment, it damages the empire setup, production and growth department so much that your initial setup will be so behind, you would not be able to support the aggressive way Honor demands properly.
Honor should be more rewarding if you go with a big army and you use it properly, so most of my changes only benefit the warmonger's way. If you stay passive and try to build your empire peacefully, even if you do a large army but you don't use it, still tradition and liberty will perform much better.
Is hard to measure a concept like army power, that don't incide directly in the empire building, but means less problems with neighbors, bulling and demands others, conquered cities and such. I've done my best to balance it out.
For those who think this patch is worth a try, have fun!