DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 1 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: true
GenerateRandomMap: Map Seed = 739717351
Map Script: Generating Continents Map
Map Script: Generating Plot Types
Map Script: Existing Ratio 26.857142857143
Map Script: New Mountains 4
Map Script: Mountaint Set 4
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage: 25
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude: 0.1
Map Script: - Desert Start Latitude: 0.2
Map Script: - Desert End Latitude: 0.5
Map Script: - Tundra Start Latitude: 0.65
Map Script: - Snow Start Latitude: 0.8
Map Script: - - - - - - - - - - - - - -
Map Script: Expanding coasts
Map Script: After Adding Hills: 87
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 2 lakes added
Map Script: Adding Features
Map Script: Number of Forests: 31
Map Script: Number of Jungles: 20
Map Script: Number of Marshes: 5
Map Script: Number of Oasis: 0
Map Script: Adding cliffs
Map Script: In NaturalWonderGenerator.Create()
Map Script: Placing 1 Natural Wonders
Map Script: Feature Type: 6, Valid Hexes: 77
Map Script: Feature Type: 7, Valid Hexes: 0
Map Script: Feature Type: 8, Valid Hexes: 12
Map Script: Feature Type: 9, Valid Hexes: 0
Map Script: Feature Type: 10, Valid Hexes: 0
Map Script: Feature Type: 11, Valid Hexes: 47
Map Script: Feature Type: 12, Valid Hexes: 2
Map Script: Feature Type: 13, Valid Hexes: 4
Map Script: Feature Type: 14, Valid Hexes: 0
Map Script: Feature Type: 15, Valid Hexes: 3
Map Script: Feature Type: 16, Valid Hexes: 18
Map Script: Feature Type: 17, Valid Hexes: 2
Map Script: Num wonders with valid location: 8
Map Script: Selected Wonder = 0, Random Score = 88
Map Script: Set Wonder with Feature ID of 6 at location (11, 13)
Map Script: In ResourceGenerator.Create()
Map Script: Placing resources
Map Script: Creating start plot database.
Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
stack traceback:
[C]: in function 'func'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:659: in function 'AssignStartingPlots:__WeightedFertility'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:328: in function 'AssignStartingPlots:__SetStartMajor'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:154: in function 'AssignStartingPlots:__InitStartingData'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:84: in function 'AssignStartingPlots.Create'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Continents.lua:107: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 1 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: true
LoadScreen: false
GenerateRandomMap: Map Seed = -2144680672
Map Script: Generating Pangea Map
Map Script: Generating Plot Types
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage: 25
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude: 0.1
Map Script: - Desert Start Latitude: 0.2
Map Script: - Desert End Latitude: 0.5
Map Script: - Tundra Start Latitude: 0.65
Map Script: - Snow Start Latitude: 0.8
Map Script: - - - - - - - - - - - - - -
Map Script: 5 8
Map Script: 10 15
Map Script: 29 11
Map Script: - Mountains Transformed: 3
Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Map Script: Expanding coasts
Map Script: After Adding Hills: 243
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 3 lakes added
Map Script: Adding Features
Map Script: Number of Forests: 42
Map Script: Number of Jungles: 28
Map Script: Number of Marshes: 7
Map Script: Number of Oasis: 1
Map Script: Adding cliffs
Map Script: In NaturalWonderGenerator.Create()
Map Script: Placing 1 Natural Wonders
Map Script: Feature Type: 6, Valid Hexes: 43
Map Script: Feature Type: 7, Valid Hexes: 0
Map Script: Feature Type: 8, Valid Hexes: 2
Map Script: Feature Type: 9, Valid Hexes: 0
Map Script: Feature Type: 10, Valid Hexes: 0
Map Script: Feature Type: 11, Valid Hexes: 16
Map Script: Feature Type: 12, Valid Hexes: 1
Map Script: Feature Type: 13, Valid Hexes: 2
Map Script: Feature Type: 14, Valid Hexes: 1
Map Script: Feature Type: 15, Valid Hexes: 4
Map Script: Feature Type: 16, Valid Hexes: 14
Map Script: Feature Type: 17, Valid Hexes: 0
Map Script: Num wonders with valid location: 8
Map Script: Selected Wonder = 9, Random Score = 79
Map Script: Set Wonder with Feature ID of 15 at location (13, 12)
Map Script: In ResourceGenerator.Create()
Map Script: Placing resources
Map Script: Creating start plot database.
Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
stack traceback:
[C]: in function 'func'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:659: in function 'AssignStartingPlots:__WeightedFertility'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:328: in function 'AssignStartingPlots:__SetStartMajor'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:154: in function 'AssignStartingPlots:__InitStartingData'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:84: in function 'AssignStartingPlots.Create'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Pangaea.lua:100: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 1 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: true
GenerateRandomMap: Map Seed = -1726874860
Map Script: Generating Pangea Map
Map Script: Generating Plot Types
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage: 25
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude: 0.1
Map Script: - Desert Start Latitude: 0.2
Map Script: - Desert End Latitude: 0.5
Map Script: - Tundra Start Latitude: 0.65
Map Script: - Snow Start Latitude: 0.8
Map Script: - - - - - - - - - - - - - -
Map Script: 6 13
Map Script: 13 9
Map Script: 22 5
Map Script: 23 9
Map Script: - Mountains Transformed: 4
Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Map Script: Expanding coasts
Map Script: After Adding Hills: 218
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: Adding Features
Map Script: Number of Forests: 46
Map Script: Number of Jungles: 28
Map Script: Number of Marshes: 8
Map Script: Number of Oasis: 1
Map Script: Adding cliffs
Map Script: In NaturalWonderGenerator.Create()
Map Script: Placing 1 Natural Wonders
Map Script: Feature Type: 6, Valid Hexes: 61
Map Script: Feature Type: 7, Valid Hexes: 1
Map Script: Feature Type: 8, Valid Hexes: 11
Map Script: Feature Type: 9, Valid Hexes: 0
Map Script: Feature Type: 10, Valid Hexes: 0
Map Script: Feature Type: 11, Valid Hexes: 18
Map Script: Feature Type: 12, Valid Hexes: 1
Map Script: Feature Type: 13, Valid Hexes: 0
Map Script: Feature Type: 14, Valid Hexes: 1
Map Script: Feature Type: 15, Valid Hexes: 6
Map Script: Feature Type: 16, Valid Hexes: 29
Map Script: Feature Type: 17, Valid Hexes: 2
Map Script: Num wonders with valid location: 9
Map Script: Selected Wonder = 5, Random Score = 85
Map Script: Set Wonder with Feature ID of 11 at location (16, 6)
Map Script: In ResourceGenerator.Create()
Map Script: Placing resources
Map Script: Creating start plot database.
Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
stack traceback:
[C]: in function 'func'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:659: in function 'AssignStartingPlots:__WeightedFertility'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:328: in function 'AssignStartingPlots:__SetStartMajor'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:154: in function 'AssignStartingPlots:__InitStartingData'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:84: in function 'AssignStartingPlots.Create'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Pangaea.lua:100: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 1 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
GenerateRandomMap: Map Seed = -1306105348
Map Script: Generating Pangea Map
Map Script: Generating Plot Types
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage: 25
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude: 0.1
Map Script: - Desert Start Latitude: 0.2
Map Script: - Desert End Latitude: 0.5
Map Script: - Tundra Start Latitude: 0.65
Map Script: - Snow Start Latitude: 0.8
Map Script: - - - - - - - - - - - - - -
Map Script: 7 5
Map Script: 12 2
Map Script: 14 16
Map Script: 16 9
Map Script: - Mountains Transformed: 4
Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Map Script: Expanding coasts
Map Script: After Adding Hills: 230
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 1 lakes added
Map Script: Adding Features
Map Script: Number of Forests: 43
Map Script: Number of Jungles: 28
Map Script: Number of Marshes: 7
Map Script: Number of Oasis: 0
Map Script: Adding cliffs
Map Script: In NaturalWonderGenerator.Create()
Map Script: Placing 1 Natural Wonders
Map Script: Feature Type: 6, Valid Hexes: 60
Map Script: Feature Type: 7, Valid Hexes: 0
Map Script: Feature Type: 8, Valid Hexes: 7
Map Script: Feature Type: 9, Valid Hexes: 0
Map Script: Feature Type: 10, Valid Hexes: 0
Map Script: Feature Type: 11, Valid Hexes: 29
Map Script: Feature Type: 12, Valid Hexes: 1
Map Script: Feature Type: 13, Valid Hexes: 2
Map Script: Feature Type: 14, Valid Hexes: 1
Map Script: Feature Type: 15, Valid Hexes: 3
Map Script: Feature Type: 16, Valid Hexes: 17
Map Script: Feature Type: 17, Valid Hexes: 0
Map Script: Num wonders with valid location: 8
Map Script: Selected Wonder = 9, Random Score = 46
Map Script: Set Wonder with Feature ID of 15 at location (2, 9)
Map Script: In ResourceGenerator.Create()
Map Script: Placing resources
Map Script: Creating start plot database.
Runtime Error: bad argument #2 to 'func' (integer expected, got no value)
stack traceback:
[C]: in function 'func'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:659: in function 'AssignStartingPlots:__WeightedFertility'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:328: in function 'AssignStartingPlots:__SetStartMajor'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:154: in function 'AssignStartingPlots:__InitStartingData'
C:\Users\devin\Documents\My Games\Sid Meier's Civilization VI\Mods\Solitaire Sandbox\AssignStartingPlots.lua:84: in function 'AssignStartingPlots.Create'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Pangaea.lua:100: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 1 participating players.