[BNW] [SOLVED] Edit mod list of save (fixing corrupted save)

StormHUN

Chieftain
Joined
Jun 10, 2017
Messages
5
Greetings!

One of my saves got corrupted in a weird way: The list of active mods was replaced with a list of just one, causing my save to reconfigure Civ with only that one mod every time I load it (even if I load mods first) resulting in a corrupted, glitchy game.

I tried to use a hex editor to copy the mod list of another save into the corrupted one and replace the list there. However, Civ 5 simply crashes the instant I select the modified save from my saves list. :(

Can anybody help me fix that save?

Optionally, if I can somehow force Civ 5 to jsut load my game with the mods I selected without reconfiguring based on the modlist in the save, that would work around the issue too.

I attached my corrupted save file and a correct one from a different game with the proper mod list.

P.s.: I had to rename my files from .Civ5Save to .civ5save because the stupid predefined file upload dialog only accepts them as valid files with lowercase...
 

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What you can do is set <AffectsSavedGames> to 0 in the .modinfo file of every mod that you need to load. The game won't disable those when you load a game, even if they're not in the save-list.
 
What you can do is set <AffectsSavedGames> to 0 in the .modinfo file of every mod that you need to load. The game won't disable those when you load a game, even if they're not in the save-list.
That worked! Thank you very much! :D It was tedious but worth it.

On the other hand, several of the mods were already set like that, which means the game treats the question black and white: Either there is no conflict and it doesn't reconfigure, or it will reconfigure completely to the list in the save, disabling even mods that are set as not affecting saves. :/
 
Addendum: re-saving with the proper mods loaded still didn't add these to the mod list of the save... :/ So I have to keep the above hack until I finish this game.
 
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