Anton_G
Chieftain
- Joined
- Mar 7, 2021
- Messages
- 4
Hello! Everyone!
Me and my buddy are working on a new civilisation for Civ 6.
I am mainly responsible for creating a leader model. We both want an animated leader instead of a static image, but since we lack an animator in our team the idea is to modify existing leader model and reuse the existing animations. The face and proportions should stay the same, but other than that I could do whatever.
So, I have figured out how to get the leader model using CivNexus6 into blender succesfully except for the hair - for some reason the geo is not there. Not even in the file previewer, for none of the leaders.
Which is weird since .ast file explicitly states that hair geo is taken from the same .fgx file as everything else.
I've looked into files, and there seems to be a separete set of hair files, but they mostly contain shading information, and never the geo.
I can create the hair myself, no problem, but first i'd like to see how they do it, plus that creates an issue that maybe I should treat hair in a specific way and I have no Idea what way it is.
So, is there a way to get the hair mesh for a leader out of the game? or doing my own is the only way?
Me and my buddy are working on a new civilisation for Civ 6.
I am mainly responsible for creating a leader model. We both want an animated leader instead of a static image, but since we lack an animator in our team the idea is to modify existing leader model and reuse the existing animations. The face and proportions should stay the same, but other than that I could do whatever.
So, I have figured out how to get the leader model using CivNexus6 into blender succesfully except for the hair - for some reason the geo is not there. Not even in the file previewer, for none of the leaders.
Which is weird since .ast file explicitly states that hair geo is taken from the same .fgx file as everything else.
I've looked into files, and there seems to be a separete set of hair files, but they mostly contain shading information, and never the geo.
I can create the hair myself, no problem, but first i'd like to see how they do it, plus that creates an issue that maybe I should treat hair in a specific way and I have no Idea what way it is.
So, is there a way to get the hair mesh for a leader out of the game? or doing my own is the only way?