[NFP] [SOLVED] Properties Problem

Joined
Jan 24, 2021
Messages
5
Nice to meet you. I can't speak english very well because I'm japanese. A few days ago, I started creating custom civilizations for personal use. The xml description worked pretty well (Probably. I haven't tested it), but I forgot that I had to add the file to the property. However, the site I referred to didn't give a detailed explanation on how to add files to the properties. Is there any explanation for these somewhere?

I don't have much time left to explain what I want you to explain today. Today I will only explain the current file solution and tomorrow I will upload the actual file.

Project
┣ArtDefs (I used a part of the template distributed on the referenced site)
┃├FallbackLeaders.artdef
┃└Leaders.artdef
┣Textures (As with ArtDefs. I'm going to change the picture of the file after making Mod work)
┃├FALLBACK_NEUTRAL_Leader.dds/.tex
┃├hogehoge_DiplomacyInfo_Background.dds
┃├hogehoge_LoadingInfo_Background.dds
┃├hogehoge_LoadingInfo_Foreground.dds
┃├LEADER_hogehoge_NEUTRAL.dds/.tex
┃└PORTRAIT_hogehoge.dds/.tex
┣XLPs (As with two on the top)
│├LeaderFallbacks.xlp
│└UILeaders.xlp
├[Mod Name].Art.xml (I don't know this file, )
├[Mod Name]_Civ.xml
├[Mod Name]_Colors.xml (About Playercolors, The color is diverted from Japan)
├[Mod Name]_Config.xml
├[Mod Name]_ConfigText.xml (Files related to other texts have not been created yet :P)
├[Mod Name]_Leader.xml
├[Mod Name]_MinelvaTrait.xml (Civ UA. Based on Owls of Minerva's policy slot and spy capacity extend)
└[Mod Name]_NamesData.xml (CityName and CitizenName. I will add the name of the terrain later)
 
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