Lenin1870
Chieftain
- Joined
- Mar 16, 2013
- Messages
- 50
Code:
-- JFD_YukinoGermany_Decisions_UIFunctions
-- Author: JFD
-- DateCreated: 12/11/2018 7:55:56 AM
--==========================================================================================================================
-- INCLUDES
--==========================================================================================================================
include("JFD_YukinoGermany_Utils.lua");
--===========================================================================
-- CACHING UTILS
--===========================================================================
local ChangeMilitarizationBalance;
local GetMilitarizationBalanceMax;
local GetMilitarizationBalance;
local SetMilitarizationBalance;
local GetMilitarizationPerTurn;
----------------------------------------------------------------------------
--JFD_YukinoGermany_InitUtils
function JFD_YukinoGermany_InitUtils()
ChangeMilitarizationBalance = ExposedMembers.YukinoGermany.ChangeMilitarizationBalance;
GetMilitarizationBalanceMax = ExposedMembers.YukinoGermany.GetMilitarizationBalanceMax;
GetMilitarizationBalance = ExposedMembers.YukinoGermany.GetMilitarizationBalance;
GetMilitarizationPerTurn = ExposedMembers.YukinoGermany.GetMilitarizationPerTurn;
end
JFD_YukinoGermany_InitUtils()
--==========================================================================================================================
-- CORE FUNCTIONS
--==========================================================================================================================
-- GLOBALS
----------------------------------------------------------------------------------------------------------------------------
local iPlayerID = Game.GetLocalPlayer()
----------------------------------------------------------------------------------------------------------------------------
-- MILITARIZATION
----------------------------------------------------------------------------------------------------------------------------
--JFD_YukinoGermany_PlayerTurnStarted
function JFD_YukinoGermany_PlayerTurnStarted(iPlayerID)
local pPlayer = Players[iPlayerID];
local numPoints = GetMilitarizationPerTurn(iPlayerID);
local numMilitarizationBalance = GetMilitarizationBalance(iPlayerID);
local numMilitarizationBalanceMax = GetMilitarizationBalanceMax(iPlayerID);
if numMilitarizationBalance < numMilitarizationBalanceMax then
ChangeMilitarizationBalance(iPlayerID, numPoints);
end
end
GameEvents.PlayerTurnStarted.Add(JFD_YukinoGermany_PlayerTurnStarted);
----------------------------------------------------------------------------------------------------------------------------
--JFD_YukinoGermany_MilitarizationChanged
function JFD_YukinoGermany_MilitarizationChanged(iPlayerID, numPoints)
local numMilitarizationBalance = GetMilitarizationBalance(iPlayerID);
local numMilitarizationBalanceMax = GetMilitarizationBalanceMax(iPlayerID);
if numMilitarizationBalance < numMilitarizationBalanceMax then
ChangeMilitarizationBalance(iPlayerID, numPoints);
end
end
LuaEvents.JFD_MilitarizationChanged.Add(JFD_YukinoGermany_MilitarizationChanged);
--==========================================================================================================================
--==========================================================================================================================
'attempt to index a nil value' occurs at line 44, 'GameEvents.PlayerTurnStarted.Add(JFD_YukinoGermany_PlayerTurnStarted);'.
It's so weird. As far as I know, argument in the GameEvents.Blabla.Add is work normally to insert defined function only. I certainly inserted defined function. But the function perceived as nil. Why cannot value of the function work?