Killamike718
Proud Maya User
Hi everyone, i would just like to know some stuff for my 3D models, after I create them whgat is the polycount most appropriate for a unit(amount of faces, tri's, edges, etc...), do they have to be textured or UV mapped in the game, are They required to have animations?
Thanks everyone!
killamike718
Edit: does it have to be one Mesh or not?
Thanks everyone!
killamike718

Edit: does it have to be one Mesh or not?