ichbinsehselber
Prince
- Joined
- Jun 22, 2005
- Messages
- 331
v 1.0.0.26
1.) A balloon does not move like a balloon. When playing the thermonuclear war scenario you start out with a balloon.
a.) it gets slowed down by terrain (even a river)
b.) it does not move onto the sea like a balloon does but boards a ship
c.) it cannot go over mountains (this might be ok arguing that the mountains are really high)
2.) (same scenario) An infantry unit has 2 land movement. If it embarks it gets more movement. If it exits the boat and moves on land in the same turn in can actually move 4 squares on land without roads.
3.) Pathfinding issue:
When I try to move from A to C, the automatic pathfinding finds a way there via spot B which it reaches within one turn.
When I try to move from A to B the automatic pathfinding does not find the same way. It proposes a path which takes 2 turns. (again this is in the scenario.) There are some roads there which make some spots count as 1/2 movement point only.
As I want to go to spot B I have to do the workaround to pretend to go to C and then cancel the rest of the move for the next turn.
1.) A balloon does not move like a balloon. When playing the thermonuclear war scenario you start out with a balloon.
a.) it gets slowed down by terrain (even a river)
b.) it does not move onto the sea like a balloon does but boards a ship
c.) it cannot go over mountains (this might be ok arguing that the mountains are really high)
2.) (same scenario) An infantry unit has 2 land movement. If it embarks it gets more movement. If it exits the boat and moves on land in the same turn in can actually move 4 squares on land without roads.
3.) Pathfinding issue:
When I try to move from A to C, the automatic pathfinding finds a way there via spot B which it reaches within one turn.
When I try to move from A to B the automatic pathfinding does not find the same way. It proposes a path which takes 2 turns. (again this is in the scenario.) There are some roads there which make some spots count as 1/2 movement point only.
As I want to go to spot B I have to do the workaround to pretend to go to C and then cancel the rest of the move for the next turn.