Some help please. Very exciting game on for me.

SuperDave9x19

Chieftain
Joined
Feb 18, 2002
Messages
55
It’s funny how things sometimes work out.

Playing a Regent Game on Zeb’s Huge Earth. I turn off cultural win because I have never failed to win culturally before Modern Armor after playing steadily Regent and consistently getting crushed early on next higher skill. I am Aztecs, firmly holding all of Europe/GB but not north Scandinavia (big deal) with 1st Generation well planned cities. I have 2nd Generation Cities from American "Beat down Lincoln cause he's a bully" Warfare and late lland exploration in North Africa, Middle East, and a hydra like tendril of cities thru Asia that has resulted from early long distance exploration, culture grab, and a little border cleansing (that SOB Lincolns former holding’s) over the past 4500 years or so. I’ve done well with wonders, only been denied one I like but definitely missed Pyramids, Great Wall (eventually captured from America) and a few other. Had no success attaining Great Leaders. Played beginning game reloading truly disastrous goody hut finds, but did not “work” the randomness for tech. 3rd generation towns in Greenland came late, with competition from French. Australia also came late, with me, Iroquois and India all having a piece, tho my piece encircled the continent. I have a firm landing in Venezuala, surrounded by France and a triad of closely spaced crap towns north Argentina, west coast.

By mass production/infantry stage in Industrial, I was da man. Chinese, French and Iroquois both close to equal in science, both lame in culture, both strong if not as strong (but any 2 were stronger if combined) and I have realize I have no freaking territorial rubber in all my expansive holdings. CRAP. France was passing huge amounts of troups by my SA towns to annoy the Germans, I guess. But it was scary, and their military was “superior” according to advisor. So, obviously, I pay India (Polite, tech equal, in Southern Africa, having little money but a strong long term ally) an expensive 20 turn trade for rubber while massing production to forcefully take the Indian Rubber just south of me in Africawhen agreement expires.

Sign MPP with Germany to annoy the French and sign MPP with Iroquois as a buffer from future anti-India plans. The polite Chinese were not included only because I didn’t want to have cross MPP conflicts. I always make my MPPs partners likely to never meet. China has north of me in Asia, crowding America into me in Western Asia. America is nothing. I make it a rule to beat the crap out of Lincoln early as he’s a treacherous jerk.

I mobilize for war. perhaps 1800 or so. It is coming. I am gonna bring it on. So in this 20 turn span I am building Infantry, working towards tanks and drafting a citizen only from high growth cities whose numbers are in the yellow. I missed Hoover Dam and am pissed. Bam, achieve tanks tech and I am off producing like never before. At this time my continental railroad is linked city to city with a 30% or so “Railroad glut” due to my laziness. I put roughly 30% of workers on Automate with no improvement changes so they are RR building ants with little focus or direction. I am ready to rain holy hell fire on the Indians. Got “depot stacks” of Cavalry and Infantry (can be instantly anywhere continentally) and a few good runs of water transported Tanks, Infantry and Cavalry making me safe (so I thought) from France’s clear high military traffic. Production is set to TANK!!! but I have no stockpiles. South America is not independent on production. It is relatively young settlement. So I have supply lines of 4-8 transports circling out of Africa Rail depots to Venezuala and back while still making a lot of continental units for my Indian conquest goals.

It’s about to happen and thank god I did not (provoke) attack (from) India 1 turn earlier. France just waltzes in and burns a crap town in SA and captures another. Takes 2 towns in Greenland (yawn). Then there is a 50 minute blitz of maybe 50 modern units and 200 less modern units to my 70-80 modern units and a dozen or so “oldies” (animations all on… whoops. talk about time wasting…) on Venezuala that I weather, but I am fortunate she did not press.

So MPP kicks in and it’s me, Germany and Iroquois v. France. Actually a pretty even thing at first. Iroquois takes ALL of Frances misc island holdings in Pacific (previously unmentioned as they are insignificant) and Germany and I are getting pounded by French. But Germany has no production base.

France had units and rails to spare, as I found out as time passed. I had naval superiority, so after 3-4 turns, thousands of dead horses and soldiers, and one full run of transporting tanks finally out of the factories, I consolidate my original Venezuala holdings. I push thru to the Isthmus of Panama splitting Joan in 2. Every turn is a rampage for Panama. I burn friendly and enemy (now 100% modern and equal) units as fast as my now 8-unit transport cycle can bring ‘em. But my science and gold becomes horrible due to war weariness and the wench won’t talk. I divert 2 transports to Greenland and take all of it (4 useless towns) and she still won’t talk.

Boom, 20 turns, no rubber. Forgot about my original plan. Note to self... Don't forgetcha rubber. No cash, tech behind so none to sell except to backwards America and Germany who have no cash and I cannot afford a deal for Indian or Iroquois Rubber. I give Germany all tech and even resources he could need. Gracious Bismark. My conquest is now burning units faster than production supplies them and I start serious drafting. The people are pissed.

So with no remaining tank or infantry production, I press on. I consolidate Northern South Amerca in a coastal crescent with France in all of North America and splitting the remainder of SA with Germany, now her tech equal. She sues for peace just as I am so thin I know the end is near. She has nothing to rape her of so I let it go at even deal peace. She’s still at war with Iroquois and Germany, but screw ‘em… I’ll bribe them later.

3 turns later, the fireworks are going off everywhere. They love their Chief. $$ flows in and I secure Iroquois Rubber for $$$ deal and begin to culturally enhance my 4th generation towns in Greenland, Australia and South America. Put ALL production oriented improvements into all 1st and 2nd generation cities. I am still not spending enough on science. But I get to where Iroquois, China and France were all Modern, and I had to drop all optional Industrial advances (Advanced flight and Amphibious) just to begin modern era quite a few turns behind. India was basically EXACTLY where I was tech wise with less income and production. I barely begin Ecology when I see that the UN, SETI Manhattan Project are being built. It looks like I am hopelessly behind in tech and now $$$ since I have been rush building culture in 4th generation cities. I see Mech infantry running around France and start getting justifiably scared. From this point on in the game I am confident that I will never feel in control again.

Rubber runs out again… O man I am screwed. I cannot afford a big GPT rubber deal. No way. too far behind tech. Iroquois and Germany v. France still on, so I am surprised at F & I tech advantage over me.
Well, with railroads and such I decide it is now or never for India. I take a wicked hurtin. I gained 3 cities, 2 of which surround precious rubber, but lost 6 towns in the desert. good deal I say and peace was sued for easily. India is like that…

I finish Ecology and TRY to get fibers going fast. But it is expensive to maintain a modern, culturally sound empire and the research is slow and the army gets a bit “light”. Thank Andrew Carnegie for railroad dominance I guess. Finally I realize, Dang it, I can sell Ecology. It had been a while since I traded any tech due to my lag behind.

So I get all 1st tier techs and some nice surplus income from new Aluminum and Uranium resources. I am still behind militarily and building my production base for the arrival of modern armor. I produce Mech infantry purty quick, but it looks like France and Iroquois could crush me.

Suddenly that jerk Lincoln demands 2 techs and 120 gpt. Did I miss him getting strong? America generally scares me in Civ3 and I generally try to hobble America early. I told him to pack sand and he declared war. Great. Another tech lag. Fortunately, he was not strong. I chose a single massive strike (it too 4 turns cause it was 9 squares away) on Washington and picked up the obsoletoracle. Held it and all borders easily and waited for the jerk to talk. He wouldn’t so I grabbed the new Capital. I really needed small scale war for now and an END to war in immediate future.

Australia is basically mine, with the Iroquois (currently annoyed, but a long term friend, good military, several wonders) not realizing that they are swaying to Aztec culturality soon. But Australia is undeveloped such that if I were to lose it, no big deal. Defending Australia would be a matter of Pride/Vengence as opposed to any need for the land.

UN, Manhattan Project and SETI were all made by my rivals and enemies by the time Lincoln accepted peace. I achieved a SLOW ride to Fibers / MA next turn as I write this. Never had MA before as I have always culturally won earlier than Modern times.

Enough with glorifying my most fun, evenly matched (and still likely losing) best game ever.

The points.

Is any way to keep a recording of the entire game, much like a demo in Unreal Tournament? I would love to be able to replay all moves, battles, and diplomacies in order to watch the game.

I noted a worthy tactic for peaceland defense of flatlands from advances from unknown future units. I am amazed I never tried it this way, but it is very effective to keep one unit in each tile for a 2-3 tile depth at big open boarders. This is simply a delaying tactic which is immediately alleviated by a rail born strike of depot units. Throw away leftover conscript infantry to this and you can really slow down the first strike of even a HUGE incoming army. This is much more effective than large stacks on the border with respect to speed of enemy strike, if you even lose a few more units.

I have heard the UN can make a player win. How do I avoid this if the Iroquois have UN?

Having all 1st tier modern techs but NO WONDERS and about to achieve synthetic fibres (at lunch I go home, load game and press enter to begin turn and achieve MODERN ARMOR, then play 1-2 turns and return to work) what techs are recommended to gimme a chance at a good wonder? Remember I am lagging in tech, so a tech AI doesn’t take too much (Like Ecology, apparently) would be best.

Should I sell Synthetic Fibres to friends? If I do I plan to sell it to China and Iroquois and MPP with Mao since Iroquois is likely my next victim.

Should I sell Synth Fibres to Enemies? I need the money pretty bad

Do you guys build ALL production enhancements in all cities? I noted in my Super Producers I get military stuff mostly in 1-2 turns with horrible shield loss to “rounding” of production costs. My Mega Producer is Allentown, with Iron Works and all other production goodies so far, can produce a tank per turn with major shield losses.

It seemed like Ecology is the best 1st modern tech because no one else does it and that one tech can achieve you parity very quickly in trade. Do y’all find that generally the case? I don’t get to this point often.

Thanx in advance.

Please critique my strategies or recommend anything that seems like it may help, cause I seems likely I will lose.

Perhaps I should do all I can so I can just get ICBMs and, as Ripley said, “Nuke ‘em from orbit. It’s the only way to be sure.
 
Hit f7. Find out where the UN is. I dotn care who has it. TAKE IT> IF the AI does a vote GAME OVER unless you win. Rush a airport there and then DEFEND THAT TOWN LIKE YOUR HEART!?!?!? WOudl you let someone stab you in the heart with a switchblade? NO. SO dont let them take that city back.


Sounds like a fun game. How do you plan to win it? Diplo is out because of the wars, they will call you hitler. Culture is off. SO that leaves spaceship (monitor other civs capitals.) domination.(this late i dont think so.) and conquest (again too late IMO). SO i would say space race. BUt your behind in tech.

Prioritys.

1) Take the UN.
2) Achieve Tech PArity.
3) achieve your desired victory condion (i recomend Space RAce.)
 
sounds tough, but I have a couple 100+ shield cities so the space race seems reasonable. Beeline to Apollo \Program it is.

Lunch action.

Hit spacebar to proceed. China Declared War on Germany (WTH?) but noone else sucked in all MPPs have expired.

I scored a cultural grab on one crap town in the arctic (from French) and one 19 population GREAT catch from Iroquois that neatens up my border nicely. FRom a buddy at that.

Irroquois offerred 796 GPT, World Map, Amphibious Warfare and their mediocre 500gp bank for Synthetic Fibres. Never having been up this high in Modern Era, I never saw a 800 gpt offer. I upped it to 850 gpt and took it, but I was seriously expecting to be backstabbed soon at that gpt rate. He would not include a MPP in the deal. "His evetual (I think) backstab may work well with the "Capture the UN" theme. Gotta find out who has UN and whip up Aztec friendly MPP with a comrade. Thanx.

Drafted units are now Mech Infantry. Woo hoo.

I hurried all production that could be hurried for under 300 gp, then let a turn go by in micromanage mode to pick next production items as cultural items.

Once the new cultural production items went up I mobilized for war, pumped up science and am 8 turns away from Space Flight. Likely means 10 turns cause I will dynamically change it depending on my greed factor. Played 2 turns and have a nice depot stack of Modern Armor and 1-2 conscript Mech Infantry in all cities >pop 15.

Hopefully I can produce for 5-8 turns as I solidify my borders after those several messy little wars and the biggie with France.

I love this game. Wife hates it.
 
I have heard the UN can make a player win. How do I avoid this if the Iroquois have UN?
As long as the AI holds the UN, you are always at risk of suffering a Diplomatic loss, especially if you break deals & get into wars. Widdowmaker's suggestion is a good one, unless you feel that none of the 25% population/land candidates have a good reputation. The problem with trying to take out the UN is that a war will divert resources/research toward spaceship.

Should I sell Synthetic Fibres to friends? If I do I plan to sell it to China and Iroquois and MPP with Mao since Iroquois is likely my next victim.

Should I sell Synth Fibres to Enemies? I need the money pretty bad
This point comes to you too late, but if you sell SF to one AI civ, he will simply sell it to everyone else to try and recoup the money spent. In other words, sell it to your friends for gpt deals, and sell it to your enemies for hard cash/techs (in case they backstab you). Selling it only to a couple of civs is a guaranteed loss of money, and giving the AI tech parity for nothing.

Your best bet if going for a war is to use artillery to your advantage. Stacks of arty will take out Mech Inf that Modern Armor can not. Plus, you can use arty much more intelligently than the AI.

Your heavy use of Conscript Infantry/MI is likely a huge contributor to War Weariness. Also, as the religious Aztecs, you can quickly and easily switch to Republic/Monarchy if you are suffering from WW (but don't forget to switch back at peacetime).

Finally, signing all those MPP's is bound to get you into reputation trouble, if you're not in it already. If you attack the Iriquois, you ought to wait until your gpt and other trade deals with them end. If you manage to capture the UN (as Widdowmaker said, press F7, and it will tell you exactly which city has it), but can't hold it, just raze it. The UN vote will never be held.
 
COOL! I gave good advice! Thats a first. :) That is also why i said during the war. Find otu where the space ship parts are and sabotage them. DOnt LET them go to space. Get the un and raze it i supose. YOu wont be gettign a diplo win after th wars and deal breakers. Then you need to slow down their space building and start your own.

Sonds like loads of fun. But can you post a save? I want to know what the teritory looks like.

How much GPT are you pulling? ALso do not build every City Imp in every city. HEll starve some down to keep them happy. Your core will have to have LOTS of imps. But your border city just need the military ones.
 
I am at work, hardly working now, but the saves are small and purty easy uploiads. Is it a space issue for the BBS, because I have no web space I curently use.

I started in Europe, and all 1st Generation Cities from Sinai Peninsula To GB are solid producing cities.

My second generation cities resulted from a 5 square settling pattern east from the Black sea ALMOST (and I resisted the urge to go to war over Eastern Asia Port the whole game) to the coast. These are all near American territory and he tried to nail me early so I put him in his place.

As a result of American early hostilities, my Asia Holdings are jagged Central Asia East and solid down almost to Siam. Iroquois holds India and Near East against my Middle Eastern "finger" of cities surrounding Red Sea and taking half of Aabian Penninsula. Cultural aquisition around these "finger" settlements makes my 3rd generation of cities, some still towns as a result of no hospital built yet.

It's purty.

Will try to upload game save tonite if BBS accepts 500K files.

Thanx for tip about AI reselling my Synth Fibres. May have a chance to get 500gpt out of someone if Hi didn't already have a closeout sale on Synth Fibres tech. I don't think anyone else in the world could affort 700+ gpt..
 
SuperDave, you can also ZIP the files before you upload them.

As far as sabotaging spaceships go, good luck. Ideally, you take out the capital, destroying the spaceship. This is made a little more do-able by the AI having a coastal capital. Sabotaging individual parts is more expensive, tedious, slow, AND other AI's can shoot ahead in the Space Race.

Honestly, at this point, I might hunker down, devote all efforts to research and spaceship parts, and go for Alpha Centauri. If the AI is ahead a tech you need, steal it from them (especially if they're charging an arm & a leg). But be aware that if you fail, they are highly likely to declare war on you, so you'd better have defenses ready.

Another important note regarding Mobilization: You can not build the Apollo Wonder while in Mobilization, but you can build spaceship parts.

PS: SuperDave, check your private messages.
 
It sounds like your using Draft way harder than's good for you. As Cromagnon said, it causes immense unhappiness, and Conscript units don't fight that well. A'course, it depends abit on where you draft - I guess large-scale drafting can be sensible in high population corruption hellholes.
 
Originally posted by The Last Conformist
It sounds like your using Draft way harder than's good for you. As Cromagnon said, it causes immense unhappiness, and Conscript units don't fight that well. A'course, it depends abit on where you draft - I guess large-scale drafting can be sensible in high population corruption hellholes.

I only use drafting when severly stretched, as I was then, and at the long term weariness of the great Aztec-Frog war over Panama.

Sometimes I just do it at any time pop is hoigher than 14 and I have a food issue, but I am learning to moicromanage that better...

These save games don't have a very good compression rate do they? File size limit unacceptable. Sorry no save to post at <102400 bytes.
 
Originally posted by cromagnon
SuperDave, you can also ZIP the files before you upload them.

As far as sabotaging spaceships go, good luck. Ideally, you take out the capital, destroying the spaceship. This is made a little more do-able by the AI having a coastal capital. Sabotaging individual parts is more expensive, tedious, slow, AND other AI's can shoot ahead in the Space Race.

Honestly, at this point, I might hunker down, devote all efforts to research and spaceship parts, and go for Alpha Centauri. If the AI is ahead a tech you need, steal it from them (especially if they're charging an arm & a leg). But be aware that if you fail, they are highly likely to declare war on you, so you'd better have defenses ready.

Another important note regarding Mobilization: You can not build the Apollo Wonder while in Mobilization, but you can build spaceship parts.

PS: SuperDave, check your private messages.

That mobilization production bonus is necessary, and I need units anyway...

The war is coming. Mark my words. IT is just a matter of whether it comes as expected ot Iroquois finally stabs me in the back soon over the 800 gpt thing. May as well get a production bonus on military because I have been overdoing culture again and war stretched my military a bit.
 
Find out who has the UN, and sack the city. Don't bother keeping it; you'll spend too many troops and resources trying to hold onto it. And if another civ captures it, they can use the UN to their advantage. So the best thing is to deny everyone diplo victory. If possible, make some kind of agreement thats favorable for the iroquois (free lux) so they'll hold off a little longer. Definitely go for Space victory. And although it may seem tedious, check out cities that won't have much overkill when producing military units, your smaller but still productive suburbs, while your core cities build space parts in a day (in civ, not real life!) That's all I can think of off the top of my head.
Hold on. You might want to start looking into building a superior air force (maybe some artillery or cruise missles as well [cruise missiles are only 60 shields, and can kill regular status units]), which will come in handy when the Iroquois come marching in, to weaken the strength of their blow.
And if you manage to destroy the UN, as a last resort, you may need to consider nukes to cripple the capitals of your enemies, whomever they may be, so you can send in your troops to a much smaller and more lightly defended city.
 
Leonardo did it.

2 hours of careful micromanagement and Infntry upgrades at 20 gold using J in most efficient ways possible and I am DA MAN AGAIN.

May win.

Got my first nuke.

Got a chubbie, approaching minor wood.

Yee haw.
 
Oh yeah.

Tht female dogster Joan of Arc Declared War on me and I don't care.

Likely gonna kick her tight little cheeks but that may be a newbie to this era speaking.

Looking into posting my save games (now and immediately befor first post) on my long lost AOL thingies. because They are a work of art and I think I am ready for anything space race wise and really believe I am overproducing and spent an extra century educating my people.

Gonna win within 3 days. Likely less as I am over pessimistic in this game. But I could tell you some crushing loss stories.

I feel good about this one.

Long Live SuperDave9x19 LXXVI, Wise Ruler of the Aztecs.

Watch out Lincoln. You are so weak I can give you free stuff to keep it interesting. Gotta do a flaming shot of whiskey on that sloppy beard of yours, give you wine as a token of good will, and crap in your top hat.

Ciao.
 
lol, you always put units on every tile next to your border?

Seems kinda useless imho, besides that nice savegame :)


And yeah, if you'll throw a nuke at somebody all the AI's will probably declare war on you asap.
 
The every border tile with a unit is std procedure for me for the following reasons:

1. During non-war times, it keeps pesky wanderers out of my territory, alleviating misunderstandings and swellings of pride which could bring the entire world down in flames.

I once had a pile of 40-50 chinese workers go thru a gap and just do their worst to foul up my Mao relations because they spread out and made it impossible for me to do anything in my own land. they just took up space and blocked key routes. And they weren't even working. They just scurried around like Industrious idiotw wearing blindfolds. But with rails, you can set up a line of "sheepdogs" and herd the Industrious litle fellows back to their border.

2. During War times after rails, you never can tell from where "THE" attack will come. The wall gives you a brief recoup period because there are no easy "3 tile moves" enabling cav and other non-modern pillaging units to strike.

3. It's pretty to see a nicely sealed border.

Note that I am unfinished on that 1951 save. It was like 2AM. I am currently moving MI from Middle East Depot to a 2 per border tile wall, plus 1 deep on my south Border. I think war is going to be world wide within 10 turns, and it won't be my fault.


I just can't believe France declared on me. No one has attacked yet. She has no MPP, but I am playing a waiting game on that. I really don't want to expand my South America holdings, but I will if she makes it a defensive sweep.
 
I would recommend not selling any tech at any price!!!!!

Since you are fighting to win a space race the bigtgest concern is to not help any AI get closer to it. If you have a tech that no AI has you will help them all by several turns if you trade it to any of them.

Your GPT should be good enough to not bother!

Also, don't trade lux to anyone. Again, why help them be happy (thereby increasing their GPT and research rate)?

Get pre-building spaceship parts, fight defensive wars only, unless they have the UN or spaceship parts, in which case massive surgical strikes are needed.
 
SuperDave, even though the 'attach' feature has a limit on file size, you can Upload larger files easily:

1. At the very bottom of every page on this site (just above the copyright information) is a link "Upload File." Click this.

2. Click Browse to find the file(s) on your computer (you can upload 3 at a time), and click Upload. I think that save files need to have either ".SAV" or ".ZIP" at the end of the name.

3. Click the link to the Uploads Folder 4 (the current active folder), and a list of all the uploaded files will come up. It is ordered alphabetically, except that capital letters come before lowercase ones.

4. Right-click on the name of your file in the Uploads Folder, and Copy Shortcut.

5. In the text of your message, click the "http" button, type in something like "saved game" for the first entry, and then paste the shortcut. This will create a link to your saved game with the text "saved game" instead of a clunky url. Alternatively, you can just use the [ url ] tags to accomplish the same thing.
 
Originally posted by anarres
I would recommend not selling any tech at any price!!!!!

Since you are fighting to win a space race the bigtgest concern is to not help any AI get closer to it. If you have a tech that no AI has you will help them all by several turns if you trade it to any of them.

Your GPT should be good enough to not bother!

Also, don't trade lux to anyone. Again, why help them be happy (thereby increasing their GPT and research rate)?

Get pre-building spaceship parts, fight defensive wars only, unless they have the UN or spaceship parts, in which case massive surgical strikes are needed.

Pfft. Not everyone in the world is an enemy. They are simply rivals. I may have to change to "no tech trading for space race" mode, but no way would I ever enjoy the bulk of the game using that strategy. And I like trading luxuries because I like to give people wines. IF I didn't trade tech/lux I'd be broke, and all AI would cower too easily before my military might. What is so special about this game, as opposed to many others I have won or lost or quitcausetoodominant or quitwhengettingtotallycrushed is that I am always teeterring on the edge of wonderring if i will make it.

Without a little discreet help from me in Middle Ages and Early Industrial Ages, no AI can afford further trades from me. Plus trading, IMO, is a major part of a civilized nations true goals (WEALTH) and play my game accordingly. War, to me, is always the result of a blunder or overwhelming greed as a result of poor past planning.
 
I think you misunderstand me SuperDave!!

I was talking about not trading explicitly because of the space race nearing completion.

I would never suggest not trading unless you had specific circumstances, exactly like you suggested you did. ;)

Maybe we can start again? Without the "Pfft"...
 
Back
Top Bottom