SuperDave9x19
Chieftain
- Joined
- Feb 18, 2002
- Messages
- 55
Its funny how things sometimes work out.
Playing a Regent Game on Zebs Huge Earth. I turn off cultural win because I have never failed to win culturally before Modern Armor after playing steadily Regent and consistently getting crushed early on next higher skill. I am Aztecs, firmly holding all of Europe/GB but not north Scandinavia (big deal) with 1st Generation well planned cities. I have 2nd Generation Cities from American "Beat down Lincoln cause he's a bully" Warfare and late lland exploration in North Africa, Middle East, and a hydra like tendril of cities thru Asia that has resulted from early long distance exploration, culture grab, and a little border cleansing (that SOB Lincolns former holdings) over the past 4500 years or so. Ive done well with wonders, only been denied one I like but definitely missed Pyramids, Great Wall (eventually captured from America) and a few other. Had no success attaining Great Leaders. Played beginning game reloading truly disastrous goody hut finds, but did not work the randomness for tech. 3rd generation towns in Greenland came late, with competition from French. Australia also came late, with me, Iroquois and India all having a piece, tho my piece encircled the continent. I have a firm landing in Venezuala, surrounded by France and a triad of closely spaced crap towns north Argentina, west coast.
By mass production/infantry stage in Industrial, I was da man. Chinese, French and Iroquois both close to equal in science, both lame in culture, both strong if not as strong (but any 2 were stronger if combined) and I have realize I have no freaking territorial rubber in all my expansive holdings. CRAP. France was passing huge amounts of troups by my SA towns to annoy the Germans, I guess. But it was scary, and their military was superior according to advisor. So, obviously, I pay India (Polite, tech equal, in Southern Africa, having little money but a strong long term ally) an expensive 20 turn trade for rubber while massing production to forcefully take the Indian Rubber just south of me in Africawhen agreement expires.
Sign MPP with Germany to annoy the French and sign MPP with Iroquois as a buffer from future anti-India plans. The polite Chinese were not included only because I didnt want to have cross MPP conflicts. I always make my MPPs partners likely to never meet. China has north of me in Asia, crowding America into me in Western Asia. America is nothing. I make it a rule to beat the crap out of Lincoln early as hes a treacherous jerk.
I mobilize for war. perhaps 1800 or so. It is coming. I am gonna bring it on. So in this 20 turn span I am building Infantry, working towards tanks and drafting a citizen only from high growth cities whose numbers are in the yellow. I missed Hoover Dam and am pissed. Bam, achieve tanks tech and I am off producing like never before. At this time my continental railroad is linked city to city with a 30% or so Railroad glut due to my laziness. I put roughly 30% of workers on Automate with no improvement changes so they are RR building ants with little focus or direction. I am ready to rain holy hell fire on the Indians. Got depot stacks of Cavalry and Infantry (can be instantly anywhere continentally) and a few good runs of water transported Tanks, Infantry and Cavalry making me safe (so I thought) from Frances clear high military traffic. Production is set to TANK!!! but I have no stockpiles. South America is not independent on production. It is relatively young settlement. So I have supply lines of 4-8 transports circling out of Africa Rail depots to Venezuala and back while still making a lot of continental units for my Indian conquest goals.
Its about to happen and thank god I did not (provoke) attack (from) India 1 turn earlier. France just waltzes in and burns a crap town in SA and captures another. Takes 2 towns in Greenland (yawn). Then there is a 50 minute blitz of maybe 50 modern units and 200 less modern units to my 70-80 modern units and a dozen or so oldies (animations all on whoops. talk about time wasting ) on Venezuala that I weather, but I am fortunate she did not press.
So MPP kicks in and its me, Germany and Iroquois v. France. Actually a pretty even thing at first. Iroquois takes ALL of Frances misc island holdings in Pacific (previously unmentioned as they are insignificant) and Germany and I are getting pounded by French. But Germany has no production base.
France had units and rails to spare, as I found out as time passed. I had naval superiority, so after 3-4 turns, thousands of dead horses and soldiers, and one full run of transporting tanks finally out of the factories, I consolidate my original Venezuala holdings. I push thru to the Isthmus of Panama splitting Joan in 2. Every turn is a rampage for Panama. I burn friendly and enemy (now 100% modern and equal) units as fast as my now 8-unit transport cycle can bring em. But my science and gold becomes horrible due to war weariness and the wench wont talk. I divert 2 transports to Greenland and take all of it (4 useless towns) and she still wont talk.
Boom, 20 turns, no rubber. Forgot about my original plan. Note to self... Don't forgetcha rubber. No cash, tech behind so none to sell except to backwards America and Germany who have no cash and I cannot afford a deal for Indian or Iroquois Rubber. I give Germany all tech and even resources he could need. Gracious Bismark. My conquest is now burning units faster than production supplies them and I start serious drafting. The people are pissed.
So with no remaining tank or infantry production, I press on. I consolidate Northern South Amerca in a coastal crescent with France in all of North America and splitting the remainder of SA with Germany, now her tech equal. She sues for peace just as I am so thin I know the end is near. She has nothing to rape her of so I let it go at even deal peace. Shes still at war with Iroquois and Germany, but screw em Ill bribe them later.
3 turns later, the fireworks are going off everywhere. They love their Chief. $$ flows in and I secure Iroquois Rubber for $$$ deal and begin to culturally enhance my 4th generation towns in Greenland, Australia and South America. Put ALL production oriented improvements into all 1st and 2nd generation cities. I am still not spending enough on science. But I get to where Iroquois, China and France were all Modern, and I had to drop all optional Industrial advances (Advanced flight and Amphibious) just to begin modern era quite a few turns behind. India was basically EXACTLY where I was tech wise with less income and production. I barely begin Ecology when I see that the UN, SETI Manhattan Project are being built. It looks like I am hopelessly behind in tech and now $$$ since I have been rush building culture in 4th generation cities. I see Mech infantry running around France and start getting justifiably scared. From this point on in the game I am confident that I will never feel in control again.
Rubber runs out again O man I am screwed. I cannot afford a big GPT rubber deal. No way. too far behind tech. Iroquois and Germany v. France still on, so I am surprised at F & I tech advantage over me.
Well, with railroads and such I decide it is now or never for India. I take a wicked hurtin. I gained 3 cities, 2 of which surround precious rubber, but lost 6 towns in the desert. good deal I say and peace was sued for easily. India is like that
I finish Ecology and TRY to get fibers going fast. But it is expensive to maintain a modern, culturally sound empire and the research is slow and the army gets a bit light. Thank Andrew Carnegie for railroad dominance I guess. Finally I realize, Dang it, I can sell Ecology. It had been a while since I traded any tech due to my lag behind.
So I get all 1st tier techs and some nice surplus income from new Aluminum and Uranium resources. I am still behind militarily and building my production base for the arrival of modern armor. I produce Mech infantry purty quick, but it looks like France and Iroquois could crush me.
Suddenly that jerk Lincoln demands 2 techs and 120 gpt. Did I miss him getting strong? America generally scares me in Civ3 and I generally try to hobble America early. I told him to pack sand and he declared war. Great. Another tech lag. Fortunately, he was not strong. I chose a single massive strike (it too 4 turns cause it was 9 squares away) on Washington and picked up the obsoletoracle. Held it and all borders easily and waited for the jerk to talk. He wouldnt so I grabbed the new Capital. I really needed small scale war for now and an END to war in immediate future.
Australia is basically mine, with the Iroquois (currently annoyed, but a long term friend, good military, several wonders) not realizing that they are swaying to Aztec culturality soon. But Australia is undeveloped such that if I were to lose it, no big deal. Defending Australia would be a matter of Pride/Vengence as opposed to any need for the land.
UN, Manhattan Project and SETI were all made by my rivals and enemies by the time Lincoln accepted peace. I achieved a SLOW ride to Fibers / MA next turn as I write this. Never had MA before as I have always culturally won earlier than Modern times.
Enough with glorifying my most fun, evenly matched (and still likely losing) best game ever.
The points.
Is any way to keep a recording of the entire game, much like a demo in Unreal Tournament? I would love to be able to replay all moves, battles, and diplomacies in order to watch the game.
I noted a worthy tactic for peaceland defense of flatlands from advances from unknown future units. I am amazed I never tried it this way, but it is very effective to keep one unit in each tile for a 2-3 tile depth at big open boarders. This is simply a delaying tactic which is immediately alleviated by a rail born strike of depot units. Throw away leftover conscript infantry to this and you can really slow down the first strike of even a HUGE incoming army. This is much more effective than large stacks on the border with respect to speed of enemy strike, if you even lose a few more units.
I have heard the UN can make a player win. How do I avoid this if the Iroquois have UN?
Having all 1st tier modern techs but NO WONDERS and about to achieve synthetic fibres (at lunch I go home, load game and press enter to begin turn and achieve MODERN ARMOR, then play 1-2 turns and return to work) what techs are recommended to gimme a chance at a good wonder? Remember I am lagging in tech, so a tech AI doesnt take too much (Like Ecology, apparently) would be best.
Should I sell Synthetic Fibres to friends? If I do I plan to sell it to China and Iroquois and MPP with Mao since Iroquois is likely my next victim.
Should I sell Synth Fibres to Enemies? I need the money pretty bad
Do you guys build ALL production enhancements in all cities? I noted in my Super Producers I get military stuff mostly in 1-2 turns with horrible shield loss to rounding of production costs. My Mega Producer is Allentown, with Iron Works and all other production goodies so far, can produce a tank per turn with major shield losses.
It seemed like Ecology is the best 1st modern tech because no one else does it and that one tech can achieve you parity very quickly in trade. Do yall find that generally the case? I dont get to this point often.
Thanx in advance.
Please critique my strategies or recommend anything that seems like it may help, cause I seems likely I will lose.
Perhaps I should do all I can so I can just get ICBMs and, as Ripley said, Nuke em from orbit. Its the only way to be sure.
Playing a Regent Game on Zebs Huge Earth. I turn off cultural win because I have never failed to win culturally before Modern Armor after playing steadily Regent and consistently getting crushed early on next higher skill. I am Aztecs, firmly holding all of Europe/GB but not north Scandinavia (big deal) with 1st Generation well planned cities. I have 2nd Generation Cities from American "Beat down Lincoln cause he's a bully" Warfare and late lland exploration in North Africa, Middle East, and a hydra like tendril of cities thru Asia that has resulted from early long distance exploration, culture grab, and a little border cleansing (that SOB Lincolns former holdings) over the past 4500 years or so. Ive done well with wonders, only been denied one I like but definitely missed Pyramids, Great Wall (eventually captured from America) and a few other. Had no success attaining Great Leaders. Played beginning game reloading truly disastrous goody hut finds, but did not work the randomness for tech. 3rd generation towns in Greenland came late, with competition from French. Australia also came late, with me, Iroquois and India all having a piece, tho my piece encircled the continent. I have a firm landing in Venezuala, surrounded by France and a triad of closely spaced crap towns north Argentina, west coast.
By mass production/infantry stage in Industrial, I was da man. Chinese, French and Iroquois both close to equal in science, both lame in culture, both strong if not as strong (but any 2 were stronger if combined) and I have realize I have no freaking territorial rubber in all my expansive holdings. CRAP. France was passing huge amounts of troups by my SA towns to annoy the Germans, I guess. But it was scary, and their military was superior according to advisor. So, obviously, I pay India (Polite, tech equal, in Southern Africa, having little money but a strong long term ally) an expensive 20 turn trade for rubber while massing production to forcefully take the Indian Rubber just south of me in Africawhen agreement expires.
Sign MPP with Germany to annoy the French and sign MPP with Iroquois as a buffer from future anti-India plans. The polite Chinese were not included only because I didnt want to have cross MPP conflicts. I always make my MPPs partners likely to never meet. China has north of me in Asia, crowding America into me in Western Asia. America is nothing. I make it a rule to beat the crap out of Lincoln early as hes a treacherous jerk.
I mobilize for war. perhaps 1800 or so. It is coming. I am gonna bring it on. So in this 20 turn span I am building Infantry, working towards tanks and drafting a citizen only from high growth cities whose numbers are in the yellow. I missed Hoover Dam and am pissed. Bam, achieve tanks tech and I am off producing like never before. At this time my continental railroad is linked city to city with a 30% or so Railroad glut due to my laziness. I put roughly 30% of workers on Automate with no improvement changes so they are RR building ants with little focus or direction. I am ready to rain holy hell fire on the Indians. Got depot stacks of Cavalry and Infantry (can be instantly anywhere continentally) and a few good runs of water transported Tanks, Infantry and Cavalry making me safe (so I thought) from Frances clear high military traffic. Production is set to TANK!!! but I have no stockpiles. South America is not independent on production. It is relatively young settlement. So I have supply lines of 4-8 transports circling out of Africa Rail depots to Venezuala and back while still making a lot of continental units for my Indian conquest goals.
Its about to happen and thank god I did not (provoke) attack (from) India 1 turn earlier. France just waltzes in and burns a crap town in SA and captures another. Takes 2 towns in Greenland (yawn). Then there is a 50 minute blitz of maybe 50 modern units and 200 less modern units to my 70-80 modern units and a dozen or so oldies (animations all on whoops. talk about time wasting ) on Venezuala that I weather, but I am fortunate she did not press.
So MPP kicks in and its me, Germany and Iroquois v. France. Actually a pretty even thing at first. Iroquois takes ALL of Frances misc island holdings in Pacific (previously unmentioned as they are insignificant) and Germany and I are getting pounded by French. But Germany has no production base.
France had units and rails to spare, as I found out as time passed. I had naval superiority, so after 3-4 turns, thousands of dead horses and soldiers, and one full run of transporting tanks finally out of the factories, I consolidate my original Venezuala holdings. I push thru to the Isthmus of Panama splitting Joan in 2. Every turn is a rampage for Panama. I burn friendly and enemy (now 100% modern and equal) units as fast as my now 8-unit transport cycle can bring em. But my science and gold becomes horrible due to war weariness and the wench wont talk. I divert 2 transports to Greenland and take all of it (4 useless towns) and she still wont talk.
Boom, 20 turns, no rubber. Forgot about my original plan. Note to self... Don't forgetcha rubber. No cash, tech behind so none to sell except to backwards America and Germany who have no cash and I cannot afford a deal for Indian or Iroquois Rubber. I give Germany all tech and even resources he could need. Gracious Bismark. My conquest is now burning units faster than production supplies them and I start serious drafting. The people are pissed.
So with no remaining tank or infantry production, I press on. I consolidate Northern South Amerca in a coastal crescent with France in all of North America and splitting the remainder of SA with Germany, now her tech equal. She sues for peace just as I am so thin I know the end is near. She has nothing to rape her of so I let it go at even deal peace. Shes still at war with Iroquois and Germany, but screw em Ill bribe them later.
3 turns later, the fireworks are going off everywhere. They love their Chief. $$ flows in and I secure Iroquois Rubber for $$$ deal and begin to culturally enhance my 4th generation towns in Greenland, Australia and South America. Put ALL production oriented improvements into all 1st and 2nd generation cities. I am still not spending enough on science. But I get to where Iroquois, China and France were all Modern, and I had to drop all optional Industrial advances (Advanced flight and Amphibious) just to begin modern era quite a few turns behind. India was basically EXACTLY where I was tech wise with less income and production. I barely begin Ecology when I see that the UN, SETI Manhattan Project are being built. It looks like I am hopelessly behind in tech and now $$$ since I have been rush building culture in 4th generation cities. I see Mech infantry running around France and start getting justifiably scared. From this point on in the game I am confident that I will never feel in control again.
Rubber runs out again O man I am screwed. I cannot afford a big GPT rubber deal. No way. too far behind tech. Iroquois and Germany v. France still on, so I am surprised at F & I tech advantage over me.
Well, with railroads and such I decide it is now or never for India. I take a wicked hurtin. I gained 3 cities, 2 of which surround precious rubber, but lost 6 towns in the desert. good deal I say and peace was sued for easily. India is like that
I finish Ecology and TRY to get fibers going fast. But it is expensive to maintain a modern, culturally sound empire and the research is slow and the army gets a bit light. Thank Andrew Carnegie for railroad dominance I guess. Finally I realize, Dang it, I can sell Ecology. It had been a while since I traded any tech due to my lag behind.
So I get all 1st tier techs and some nice surplus income from new Aluminum and Uranium resources. I am still behind militarily and building my production base for the arrival of modern armor. I produce Mech infantry purty quick, but it looks like France and Iroquois could crush me.
Suddenly that jerk Lincoln demands 2 techs and 120 gpt. Did I miss him getting strong? America generally scares me in Civ3 and I generally try to hobble America early. I told him to pack sand and he declared war. Great. Another tech lag. Fortunately, he was not strong. I chose a single massive strike (it too 4 turns cause it was 9 squares away) on Washington and picked up the obsoletoracle. Held it and all borders easily and waited for the jerk to talk. He wouldnt so I grabbed the new Capital. I really needed small scale war for now and an END to war in immediate future.
Australia is basically mine, with the Iroquois (currently annoyed, but a long term friend, good military, several wonders) not realizing that they are swaying to Aztec culturality soon. But Australia is undeveloped such that if I were to lose it, no big deal. Defending Australia would be a matter of Pride/Vengence as opposed to any need for the land.
UN, Manhattan Project and SETI were all made by my rivals and enemies by the time Lincoln accepted peace. I achieved a SLOW ride to Fibers / MA next turn as I write this. Never had MA before as I have always culturally won earlier than Modern times.
Enough with glorifying my most fun, evenly matched (and still likely losing) best game ever.
The points.
Is any way to keep a recording of the entire game, much like a demo in Unreal Tournament? I would love to be able to replay all moves, battles, and diplomacies in order to watch the game.
I noted a worthy tactic for peaceland defense of flatlands from advances from unknown future units. I am amazed I never tried it this way, but it is very effective to keep one unit in each tile for a 2-3 tile depth at big open boarders. This is simply a delaying tactic which is immediately alleviated by a rail born strike of depot units. Throw away leftover conscript infantry to this and you can really slow down the first strike of even a HUGE incoming army. This is much more effective than large stacks on the border with respect to speed of enemy strike, if you even lose a few more units.
I have heard the UN can make a player win. How do I avoid this if the Iroquois have UN?
Having all 1st tier modern techs but NO WONDERS and about to achieve synthetic fibres (at lunch I go home, load game and press enter to begin turn and achieve MODERN ARMOR, then play 1-2 turns and return to work) what techs are recommended to gimme a chance at a good wonder? Remember I am lagging in tech, so a tech AI doesnt take too much (Like Ecology, apparently) would be best.
Should I sell Synthetic Fibres to friends? If I do I plan to sell it to China and Iroquois and MPP with Mao since Iroquois is likely my next victim.
Should I sell Synth Fibres to Enemies? I need the money pretty bad
Do you guys build ALL production enhancements in all cities? I noted in my Super Producers I get military stuff mostly in 1-2 turns with horrible shield loss to rounding of production costs. My Mega Producer is Allentown, with Iron Works and all other production goodies so far, can produce a tank per turn with major shield losses.
It seemed like Ecology is the best 1st modern tech because no one else does it and that one tech can achieve you parity very quickly in trade. Do yall find that generally the case? I dont get to this point often.
Thanx in advance.
Please critique my strategies or recommend anything that seems like it may help, cause I seems likely I will lose.
Perhaps I should do all I can so I can just get ICBMs and, as Ripley said, Nuke em from orbit. Its the only way to be sure.