Humiliated the French for the Entire Carribean and Mexico Up to the Yucatan by 1959ish. Won by Space Race 1969. How anticlimactic. Finished as SuperDave the Magnificant (Top rung on the carneval hammer/light scale).
So I dropped back a year, changed the production of the SS Party Lounge to ICBM, and decided to shift course (knowing I HAD won) for a "Kill 'em all" win. That was Friday after work.
Saw X-Men2 and Daredevil as a Drive In double feature on Friday, BTW. X2 was great, DD sucked.
I just (1990) put SDI on production (9 turns... not a super producer) while 2 super producers are 1-3 turns from Cure for Cancer and Longevity.
Been producing ICBMs for a while and have found a dumbo error I have been making for 100ish years.
I have been buying Coal, Hydro andSolar Plants for cities, thinking they are additive. Only now realized the are a replacing improvement. Can't believe that the advisor interrupts to give you a warning that you are overworking mines with irrigation, but your advisor don't tell you "Hey, Nimrod, you are about to throw away a Coal Plant you worked on for 12 turns. Do you really wanna make that hydro plant?"
That's a LOT of wasted production. Coulda had a LOTmore nukes and Modern Armor.
End rant.
This game is so neat. It is easy to shift gears.
I have MPP with Mao (funny guy) and Iroquois has MPP with the hated Lincoln. No one but I have any income, and it seems that they are building units at maybe 1/4 my speed. They are clearly concentrating on tech. Iroquois and India have nothing to trade but superior (well, up till now as there are no techs to get after I finish Robotics) tech so here is my plan.
Re-subscribe to my MPP with Mao, who is also a key trading partner for horses and a few luxuries. Begin irritating Lincoln, who is not to strong and not too much of a threat. It seems inevitable that India (with ONE border with me across equaorial Africa) will be pulled into the MPP with Iroquois and America. And I need an excuse to take over the puny Germans in South America, but they have no MPP partners. I dunno how to be the great ruler I am yet conquer ll their land mercilously. But I guess I have nukes and a bad new attitude, so screw excuses.
A few notes:
I think corruption is crazy, but it is so solveable because the cash cost of hurrying production is not affected by corruption. My Euro-Asiatic-African Production base is feeding me enough gold to sit around 2-3 turns, hurry a cultural improvement abroad, wait 2-3 turns and repeat.
This is fun, but clearly the time of excitement in this game is AS you begin good railroad connections and approach TANK time. Once you are "RR'd out the wazoo" the only real logistics issues are transcontinental, and I simply toss 8 modern units overseas per turn while making 16-24/turn.
The AI does get pissed as you build a lot of nukes. That could be oversimplification on my part since this is my first nuke game, but I am still on a peaceable world. I start building Nukes and the crap is really hitting the turbine.
I disagree wih a lot of the discussions regarding great leaders, at least with my limited perspective. But I also see strict concurrance on other comments. Noting of course, randomness may be making me "see" trends that aren't there and can be refuted with experience. by points:
1. I do not use elite units to sneak grab random archers. Single elite units strikes don't seem to do the "Great Leader" thing for me.
2. Heroic Epic does make a difference.
3. Multiple defenses in one turn by an elite unit seems a big plus.
4. Getting a leader and using quickly seems to make another leader come up quick. But that can be a perspective problemon my part, because naturally GLs come in waves paralelling periods of hightenned warfare... DUH. So I may b seeing this not for the guessed reason, but because naturally I am getting more as I am fighting more.
5. Holding a leader either precudes of makes unlikely the appearance of another leader.
O well. End of babbling things that to you "regulars" is plainly obvious. That was intense thoughtful thinking on my part.