Some idea

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
4,287
Some idea for a mod, of course.

I have always been saying myself how amazing it was that for some reasons, one or another civilization have had a scientific "golden age".

For example, I'm always wondering what if Ancient Greece were to prolong its scientific golden age: could have the steam power been discovered 2000 years before?

In the same way, what the hell made that in the couple most recent centuries humankind have known such a clearing scientifically speaking? Why do we name the Renaissance and the like?

In some ways, Civ3 tried to answer to this interesting question by triggering random golden ages. But this does not tell us why do they appear. (we can agree that a wonder of the world is pretty much more the effect of a golden age rather than its cause)

So here I am in interest with the whole scientific discoveries system. That's what I want to talk about here.

Plus, I am not satisfied with the current Scientific research system of Civ4 which consist in moving a research bar as if scientific discovering were a plain volunteer AND expensive things:

* First off, one cannot really command to those things. As far as I can see it througout the History, they are pretty random and uncommanded. One can refere to this with the philosophic Platon's Cave analogy.

* Second, I don't thing scientic researches can monopolize in such a Sid Meier's Civilization way the economy of a whole country or civilization. I think that maybe for the first reason, they are never near any other financial aspect of a country or civilization: because in any way they can't be controlled. Of course this does not mean that one can't work on it: scientists exist and programs like the Manhattan Project can born, but are not near to cost as much as in the Civ series.

For those reasons, I would suggest to completely remove the Tech Bar, and suggest to manage tech discoveries differently.

I would like a much more natural and random way in the same time.

I give it without any turning: the tech pace would depend on culture contact exclusively.

It includes:

* A powerfull research bonus for EACH civ we are in contact with.

* A powerfull research bonus for each trade route we have with each civ.

* A powerfull research bonus for each independant culture one is assimilating in its own culture, this depending on several events:

- A conquest (conqueror): The remaining culture of the conquered civ will influence the conqueror culture and boost its research.​
- A conquest (conquered): The invading culture will mix during a certain amount of time with the conquered culture and on a certain amount of land (before being possibly taken back) and boost the conquered research the time the culture would not be completely assimilated yet.​
- Other (see 'culture centers' in another of my posts)​

This ideas could go well with the jdog5000's Revolution Mod, as in this mod, rebellions and revolutions can happen more or less oftenly what can generate research boosts.

Of course this could trigger other things among the natural apparition of backwarded continents and a possible Discovery Age into a normal Civ game, or the need to define another meaning and use of the commerce and the sliders.
 
Naokaukodem said:
For example, I'm always wondering what if Ancient Greece were to prolong its scientific golden age: could have the steam power been discovered 2000 years before?

It was.

Naokaukodem said:
Hey, ideas are not free, you must pay me something you know.

Erm. Quite...
 
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