MeteorPunch
#WINNING
please add to the list or make comments.
UNITS
A. Re-add armies. Here is my idea from another thread (edited though):
1. Tell the AI to use them.
2. Make them more similar to Vanilla/PtW armies, not the overpowered C3C ones. People who say that armies in general are overpowered are wrong - they can be killed easily with artillary.
Also I like the idea of have a Soldier specialist. When the Great Person points hits 100%, a Military Great Person is formed. He then could be used to either:
1. Build a military special building (+3 Experience points, for example).
2. Discover a military tech.
3. Form an army. (limit the number of armies based on cities like in Civ 3, say 1 army per 6-8 cites).
4. Start a golden age with another Great Person.
B. Add Paratroopers.
C. Add Trebuchets.
D. Make Cannons available earlier.
E. Increase Galleon/Transport/Carrier capacity.
F. Bring back bombardment for Artillary-type units. Either Civ 3-style (vanilla or C3C), or Civ 4-style collateral (maybe 1/3 of the damage that current suicide method causes).
G. Give naval units bombardment.
H. Allow fighter jets to intercept gunships
I. Allow gunships to move across coast (if they end turn on a coast, they crash).
DIPLOMACY
A. Ease the red text restrictions to only absolute denials, such as a wonder the AI is working on.
B. Allow the AI to want to make trades that will be beneficial to their civ.
C. Add more options for UN secretary general.
D. Add ability to not adopt UN resolutions (like America does
). This causes a -1 -> -3 modifier for nations that adopt (and they only adopt if it's in their best interest).
E. Add option to autodeny individual AI civs from making their demands for a constant -1 -> -3 modifier. Or rework the demand system.
F. Diversify AI playstyles and attitudes more.
MILITARY
A. Bring back abandon city. It is often hard to tell what buildings are in a city by the graphics, even then, some get destroyed. Abandon city should be in to get rid of cities that bring down your infrastructure.
B. Add -20% WW modifier to each beginning civic. This will assure no WW options.
C. Lower the cultural defensive bonus.
D. Implement the ideas given in Sirian's post about AI allocating their units better.
OTHER STUFF
A. oops. I typed wrong here: EDITED: Lower the distance/number of cities corruption to about 75% of what it is now. was: Lower the distance/number of cities corruption by about 75%.
B. Slow the tech pace more.
C. Allow the AI to focus on victories. I was in a game with Hapsheput where there is no way she could have won by military or technology, but was leading with her 3 culture cities. I think she could have won this way, or at least had a chance at something.
D. Add cultural 100k equivalent victory (entire empire cultural value). 500k?
E. Add cultural 20k equivalent victory. 200k?
F. Make space victories more difficult to achieve.
UNITS
A. Re-add armies. Here is my idea from another thread (edited though):
1. Tell the AI to use them.
2. Make them more similar to Vanilla/PtW armies, not the overpowered C3C ones. People who say that armies in general are overpowered are wrong - they can be killed easily with artillary.
Also I like the idea of have a Soldier specialist. When the Great Person points hits 100%, a Military Great Person is formed. He then could be used to either:
1. Build a military special building (+3 Experience points, for example).
2. Discover a military tech.
3. Form an army. (limit the number of armies based on cities like in Civ 3, say 1 army per 6-8 cites).
4. Start a golden age with another Great Person.
B. Add Paratroopers.
C. Add Trebuchets.
D. Make Cannons available earlier.
E. Increase Galleon/Transport/Carrier capacity.
F. Bring back bombardment for Artillary-type units. Either Civ 3-style (vanilla or C3C), or Civ 4-style collateral (maybe 1/3 of the damage that current suicide method causes).
G. Give naval units bombardment.
H. Allow fighter jets to intercept gunships
I. Allow gunships to move across coast (if they end turn on a coast, they crash).
DIPLOMACY
A. Ease the red text restrictions to only absolute denials, such as a wonder the AI is working on.
B. Allow the AI to want to make trades that will be beneficial to their civ.
C. Add more options for UN secretary general.
D. Add ability to not adopt UN resolutions (like America does

E. Add option to autodeny individual AI civs from making their demands for a constant -1 -> -3 modifier. Or rework the demand system.
F. Diversify AI playstyles and attitudes more.
MILITARY
A. Bring back abandon city. It is often hard to tell what buildings are in a city by the graphics, even then, some get destroyed. Abandon city should be in to get rid of cities that bring down your infrastructure.
B. Add -20% WW modifier to each beginning civic. This will assure no WW options.
C. Lower the cultural defensive bonus.
D. Implement the ideas given in Sirian's post about AI allocating their units better.
OTHER STUFF
A. oops. I typed wrong here: EDITED: Lower the distance/number of cities corruption to about 75% of what it is now. was: Lower the distance/number of cities corruption by about 75%.
B. Slow the tech pace more.
C. Allow the AI to focus on victories. I was in a game with Hapsheput where there is no way she could have won by military or technology, but was leading with her 3 culture cities. I think she could have won this way, or at least had a chance at something.
D. Add cultural 100k equivalent victory (entire empire cultural value). 500k?
E. Add cultural 20k equivalent victory. 200k?
F. Make space victories more difficult to achieve.