Some info about army movment points

s3d

Warlord
Joined
Dec 27, 2001
Messages
236
You can give army any number of movment points, and while without units it will use them. But if you put into army units with non zero movment points, army speed set to minimal speed of units(if army dont treet all terrain as road). However there is an expeption. If you put immobile unit into army army speed remain the same. IT mean that army could be used as moving platform for SMAC-type of unit. Have several kindes of armies with differend bombard, radar, speed, airdrop etc, upgradeble to each others and several building blocks, immobile with attak/defence. After that you can constract new units from that block. To make it easy for AI you can give this "platform army" carry tactical missile flag, and all block should be tactikal missile. That should prevent AI from putting wrong units into platform.:scan:
 
hmmm very interesting. I kinda like it.
I found SMAC's unit design a little...complicated when it came to upgrading and such. Civ3's relativly small selection of preset units was sorta refreshing BUT the SMAC system definitly had tis strong points...
It would be interesting in this game if one could make super units that took a long time to build. this would be an interesting way to do it.
...anyone want to make a 'Mech' unit graphic :D


*sigh* yet ANOTHER attempt to juryrig a basic feture of SMAC into Civ3

SHAME ON YOU FIRAXIS SHAME ON YOU!

you are making enjoying this awsome game much harder for me(and many other im shure) becuase of your laundry list of awsome features (that you guys invented) that you inexplicably left out; even as options in the editor. you didnt have to put them all in the game. just leave the game they wouldnt all aply in a past to present world. All you had to do was put the code in...hell im pretty shure the code for this is based on SMAC just LEAVE it in.


ooops...sry bout that i just went on my 'pet rant' again. sry
 
I dont want to disband my army but just unload the units if they need to be upgraded or replace cavalry with tanks or something. I
 
The Civ III code has very little game code in common with SMAC. Some underlying system functions are the same, but the game is essentially a completely new game.

It was not, as many people seem to think, simply a matter of "leaving features in" from SMAC.

Dan
 
Dan: thanks for the info.

I sorta assumed SMAC and Civ3 were closely related not only because they are similar games by the same company but because there are bits of SMAC terms and concepts in Civ3's text files.

I accept the fact that they are diferent games with diferent focuses but some of the things left out -esp basic editor options- are pretty egregious

(max range of 8 for air missions, non setable start/end date, non setable cultural victory are some of the very VERY basic ones that come to mind)
 
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