In my current Egypt game, I was wondering why my conquered Chinese cities had such little production.... and as I tried to look for ways to increase production, I noticed something that might explain why the AI lags so badly in the mid/late game...
If you take a look at the screenshot, you'll notice that the AI's cities barely have any production tiles. And if you look even closer, it's because they had built a number districts on hills, and some on plains. (I was wondering why I couldn't find any hills to build mines on to improve production)
For example, in this one screenshot you can count 2 holy sites built on plains hills, an encampment and a commercial hub built on grasslands hills, a holy site and a commercial hub built on plains, and even an unimproved stone tile. If the AI is going to waste its hills on districts and not prioritize production tiles, it's easy to see why they would start lagging behind! Especially if it looks like they cleared a bunch of their forests to build farms too.
I wonder if a simple AI tweak to let the AI prioritize production improvements and prioritize plain grassland for districts would help them? Of course, doing that is well outside my non-existent modding abilities
If you take a look at the screenshot, you'll notice that the AI's cities barely have any production tiles. And if you look even closer, it's because they had built a number districts on hills, and some on plains. (I was wondering why I couldn't find any hills to build mines on to improve production)
For example, in this one screenshot you can count 2 holy sites built on plains hills, an encampment and a commercial hub built on grasslands hills, a holy site and a commercial hub built on plains, and even an unimproved stone tile. If the AI is going to waste its hills on districts and not prioritize production tiles, it's easy to see why they would start lagging behind! Especially if it looks like they cleared a bunch of their forests to build farms too.
I wonder if a simple AI tweak to let the AI prioritize production improvements and prioritize plain grassland for districts would help them? Of course, doing that is well outside my non-existent modding abilities