Camarada78
Chieftain
- Joined
- Jul 26, 2009
- Messages
- 76
First: this is - by far - the best strategic game/mod of all time. If i could i would pay several rounds of beer to the developers on the nearest bar.
But, a game this complex and grandeur, could not miss some points and i think think some misses are kind important to be left behind in next updates:
1. Slavery is too simplified
- There were other forms of compulsory labor analog to slavery, like compulsory state labour, debt slavery and war-slavery. All points missed.
- The White Man's Civilizatory Mission was a fundamental part of modern slavery and one of the pillars of wealth accumulation needed for the industrial revolution. A Project or Wonder in that feeling "Civilizatory Mission".
- There is no Abolitionist unit that can easily bring chaos to Civs with slavery civic on. For example, The Achaemenid Empire (persian) banned slavery for it was forbidden to Zoroastrism.
- Too few slavery buildings. Like "Slave Field" (+1 hammer, -1health, -1 happiness per farm, +1 gold with Cotton); or Slave Ship (a simple ship that can "walk into" tribal villages in coastal areas, and when attacking other ships can get a worker as result).
- Slavocracy is a tech that could advance more details into Slavery.
I know slavery would be (again) too powerful and AI would be forever in that civic, but we could think in better ways to nerf it instead of making it too unreal. In fact from 6000BC to 1700AC, Slavery was indeed a very common form of economic system. If AI stays with that for this long it would not be so unreal.
2. There is no Subsistance economy civic.
The most common forms of economic organization of early agricultural societies. *I've seen a prototype mod for that, but i think it is not for AND.
3. There is no Single Party Republic in government civics.
One of the most common forms of modern states to be organized. Brazil, China, Russia, Germany, Spain, Portugal and many other countries had followed that kind of rule for some time.
4. Misses in Buildings:
Breakwater is an important building missing to coastal cities, every important costal city in history had that.
And also, Work Boats should also be able to construct Coastal Fort, making your water units more powerful against enemies. Again, most coastal cities were fortified, protected against sea invaders.
Brewery should not be -1 Health. In fact, there are serious studies pointing that the huge number of breweries in Europe was due to the fact that most water of cities were contaminated, very filthy, hence the need to ferment and process the water into low-alcohol beer, killing most of the bacteria. It should be -1 Hammer, +1 Health, +1 happiness, and it should give -2 Hammers if you have a Temple in your city.
5. Resources
- Potato should give an additional food. It was - with corn - the pillar of the population boom in Europe after the discovery.
********
This is my small contribution to this awesome game. Hope you like.
But, a game this complex and grandeur, could not miss some points and i think think some misses are kind important to be left behind in next updates:
1. Slavery is too simplified
- There were other forms of compulsory labor analog to slavery, like compulsory state labour, debt slavery and war-slavery. All points missed.
- The White Man's Civilizatory Mission was a fundamental part of modern slavery and one of the pillars of wealth accumulation needed for the industrial revolution. A Project or Wonder in that feeling "Civilizatory Mission".
- There is no Abolitionist unit that can easily bring chaos to Civs with slavery civic on. For example, The Achaemenid Empire (persian) banned slavery for it was forbidden to Zoroastrism.
- Too few slavery buildings. Like "Slave Field" (+1 hammer, -1health, -1 happiness per farm, +1 gold with Cotton); or Slave Ship (a simple ship that can "walk into" tribal villages in coastal areas, and when attacking other ships can get a worker as result).
- Slavocracy is a tech that could advance more details into Slavery.
I know slavery would be (again) too powerful and AI would be forever in that civic, but we could think in better ways to nerf it instead of making it too unreal. In fact from 6000BC to 1700AC, Slavery was indeed a very common form of economic system. If AI stays with that for this long it would not be so unreal.
2. There is no Subsistance economy civic.
The most common forms of economic organization of early agricultural societies. *I've seen a prototype mod for that, but i think it is not for AND.
3. There is no Single Party Republic in government civics.
One of the most common forms of modern states to be organized. Brazil, China, Russia, Germany, Spain, Portugal and many other countries had followed that kind of rule for some time.
4. Misses in Buildings:
Breakwater is an important building missing to coastal cities, every important costal city in history had that.
And also, Work Boats should also be able to construct Coastal Fort, making your water units more powerful against enemies. Again, most coastal cities were fortified, protected against sea invaders.
Brewery should not be -1 Health. In fact, there are serious studies pointing that the huge number of breweries in Europe was due to the fact that most water of cities were contaminated, very filthy, hence the need to ferment and process the water into low-alcohol beer, killing most of the bacteria. It should be -1 Hammer, +1 Health, +1 happiness, and it should give -2 Hammers if you have a Temple in your city.
5. Resources
- Potato should give an additional food. It was - with corn - the pillar of the population boom in Europe after the discovery.
********
This is my small contribution to this awesome game. Hope you like.