Some newbish questions;)

Game_Addy

Chieftain
Joined
Jun 6, 2005
Messages
85
Is there any way to air-lift my artillery? Whenever I put them on an airfield, I don't get the message to airlift, which is a bummer because I want to declare war on the Mongols(they have the rubber i need).

Would it be more effective to have the forbidden palace on the same island as your capital, so most of your cities are productive, and airlift the units created out to the other continents/islands, or would it be better to build it on a different continent(maybe where the Ironworks are, but I'll have to wait until I can destroy the Maya)

If my troops are in enemy territory, on top of a square, would I be able to build an airfield, rush all or most of my guys in which are still at home, and then promptly destroy it for a fortress/barricade(+200% def if on a mountain is always nice:cool:)

In large maps, do you use "token cities" or cities that only use 2-3 irrigated grassland, put in ICS formation for extra support(they can get to size 7 real quickly:D)? Would this be considered "bad form"?

On one of my earlier games, I was trying to build the Newton's University, but I couldn't. It was greyed-out like one of my other cities was building it but when i told it to build it after it was done with what it was already doing(I think a university or something. Maybe the "Smith's Pattented Way to Get Lots of Money"). Any ideas why it did that?

is there any way to keep the AI out of a war you're in? In my current game, the Iroquois "helped" destroy the Celts way back in the late M.Age, but now in the Industrial Age/Modern Era, the city the Iroquois took literally a turn before I could, has rubber, which I badly need(but he has Coal, and there's NO way i'm giving him RR, or at least until I take some of his stuff, mainly his oil).

Finally, but not least, how does the AI decide which cities it can give you? Would it be possible to bomb the ones you want in particular down to size 1 or so, and possibly take out some improvements if it has a luxury/resource? Or is it based on how far from their core/how long after their capital it was founded?
 
Artillery can't be airlifted and airfields can't be built in enemy territory.
 
On one of my earlier games, I was trying to build the Newton's University, but I couldn't. It was greyed-out like one of my other cities was building it but when i told it to build it after it was done with what it was already doing(I think a university or something. Maybe the "Smith's Pattented Way to Get Lots of Money"). Any ideas why it did that?

Yes, if you had chopped a forest that added shields to the University, you would not be able to switch to a wonder,so it would show as greyed out in the que until you finished the University.
 
is there any way to keep the AI out of a war you're in? In my current game, the Iroquois "helped" destroy the Celts way back in the late M.Age, but now in the Industrial Age/Modern Era, the city the Iroquois took literally a turn before I could, has rubber, which I badly need(but he has Coal, and there's NO way i'm giving him RR, or at least until I take some of his stuff, mainly his oil).

One way would be to surround the city with your units so that the allied AI civ cannot reach it, or at least block them long enough to make sure you get to it first.
 
Sorry I couldn't elaborate, but I'm at work and sometimes I actually have to, uh, work.

Besides, the more experienced players will have to answer most of your questions.

To build an airfield, you're gonna have to capture a city first, and then build it. Or, if you included a settler in your invasion force, you can build your own city in enemy territory. Sometimes that's a little easier.
 
Would it be more effective to have the forbidden palace on the same island as your capital, so most of your cities are productive, and airlift the units created out to the other continents/islands, or would it be better to build it on a different continent(maybe where the Ironworks are, but I'll have to wait until I can destroy the Maya)
In C3C, the FP doesn't effect the surrounding cities the same way as in vanilla Civ3. It only doubles the optimal city number. Build it in whatever city can build it the fastest. (thus a core city)

If my troops are in enemy territory, on top of a square, would I be able to build an airfield, rush all or most of my guys in which are still at home, and then promptly destroy it for a fortress/barricade(+200% def if on a mountain is always nice:cool:)
Why waste a turn on a fortress? Just dump your troops on a mountain next to an enemy city and start your attack the next turn. If you have planned it right, you WILL get the target city, then the fortress is no longer needed.

Remember: Attack > Defense! With the exception of very high difficulty levels (sid, maybe diety) You should be attacking most of the time.


I
n large maps, do you use "token cities" or cities that only use 2-3 irrigated grassland, put in ICS formation for extra support(they can get to size 7 real quickly:D)? Would this be considered "bad form"?

On any map I try to make my empire as big as possible, (except when I'm trying a variant game) There are 3 types of cities: #1 Core cities, #2 semi-core cities, #3 farmland!
The core cities are always productive. The semi-core need some work, courthouses for example, before they become useful. The farmland is far away from the capital (how far, depends on map size) and is hopelessly corrupt.
Food is not effected by corruption. and whatever specialist citizens produce isn't either. So I fill all the land I can get my hands on with these specialist farms. (except for the core and semi-core area) Any new city makes my empire a bit more powerful, and I'm aways trying to increase my power. Until victory is only a few turns away.


is there any way to keep the AI out of a war you're in? In my current game, the Iroquois "helped" destroy the Celts way back in the late M.Age, but now in the Industrial Age/Modern Era, the city the Iroquois took literally a turn before I could, has rubber, which I badly need(but he has Coal, and there's NO way i'm giving him RR, or at least until I take some of his stuff, mainly his oil).

Did I mention the glory of agressive takeover yet?

Finally, but not least, how does the AI decide which cities it can give you? Would it be possible to bomb the ones you want in particular down to size 1 or so, and possibly take out some improvements if it has a luxury/resource? Or is it based on how far from their core/how long after their capital it was founded?

If a city has an important resource in its radius, the AI is loathe to give it up in peace negotiations. Regardless of whether the resource is hooked up, or even if they (and you) don't have the tech yet to see the resource. (The AI will defend an uranium resource even in the ancient age)

But then again, did I mention the value of a good offensive yet?
 
the token cities gambit is a staple of human players, particularly on higher levels. they are also often called specailist cities - cities that are so corrupt it doesn't even make sense to build courthouses/police stations in them. these often end up being completely irrigated, set to wealth, have no improvements (except maybe an aqueduct, but usually not even then) and as many citizens as can be are set to specialists (taxmen or scientists, usually)
 
Thank you for all of the answers, and yeah. I fudged it a bit with the Iroquois(but their end will be swift and bitter:nuke:...as soon as I take care of the Mongols. Now to fill up the rest of my 150+ unit support

Michael
 
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