Game_Addy
Chieftain
- Joined
- Jun 6, 2005
- Messages
- 85
Is there any way to air-lift my artillery? Whenever I put them on an airfield, I don't get the message to airlift, which is a bummer because I want to declare war on the Mongols(they have the rubber i need).
Would it be more effective to have the forbidden palace on the same island as your capital, so most of your cities are productive, and airlift the units created out to the other continents/islands, or would it be better to build it on a different continent(maybe where the Ironworks are, but I'll have to wait until I can destroy the Maya)
If my troops are in enemy territory, on top of a square, would I be able to build an airfield, rush all or most of my guys in which are still at home, and then promptly destroy it for a fortress/barricade(+200% def if on a mountain is always nice
)
In large maps, do you use "token cities" or cities that only use 2-3 irrigated grassland, put in ICS formation for extra support(they can get to size 7 real quickly
)? Would this be considered "bad form"?
On one of my earlier games, I was trying to build the Newton's University, but I couldn't. It was greyed-out like one of my other cities was building it but when i told it to build it after it was done with what it was already doing(I think a university or something. Maybe the "Smith's Pattented Way to Get Lots of Money"). Any ideas why it did that?
is there any way to keep the AI out of a war you're in? In my current game, the Iroquois "helped" destroy the Celts way back in the late M.Age, but now in the Industrial Age/Modern Era, the city the Iroquois took literally a turn before I could, has rubber, which I badly need(but he has Coal, and there's NO way i'm giving him RR, or at least until I take some of his stuff, mainly his oil).
Finally, but not least, how does the AI decide which cities it can give you? Would it be possible to bomb the ones you want in particular down to size 1 or so, and possibly take out some improvements if it has a luxury/resource? Or is it based on how far from their core/how long after their capital it was founded?
Would it be more effective to have the forbidden palace on the same island as your capital, so most of your cities are productive, and airlift the units created out to the other continents/islands, or would it be better to build it on a different continent(maybe where the Ironworks are, but I'll have to wait until I can destroy the Maya)
If my troops are in enemy territory, on top of a square, would I be able to build an airfield, rush all or most of my guys in which are still at home, and then promptly destroy it for a fortress/barricade(+200% def if on a mountain is always nice

In large maps, do you use "token cities" or cities that only use 2-3 irrigated grassland, put in ICS formation for extra support(they can get to size 7 real quickly

On one of my earlier games, I was trying to build the Newton's University, but I couldn't. It was greyed-out like one of my other cities was building it but when i told it to build it after it was done with what it was already doing(I think a university or something. Maybe the "Smith's Pattented Way to Get Lots of Money"). Any ideas why it did that?
is there any way to keep the AI out of a war you're in? In my current game, the Iroquois "helped" destroy the Celts way back in the late M.Age, but now in the Industrial Age/Modern Era, the city the Iroquois took literally a turn before I could, has rubber, which I badly need(but he has Coal, and there's NO way i'm giving him RR, or at least until I take some of his stuff, mainly his oil).
Finally, but not least, how does the AI decide which cities it can give you? Would it be possible to bomb the ones you want in particular down to size 1 or so, and possibly take out some improvements if it has a luxury/resource? Or is it based on how far from their core/how long after their capital it was founded?