The vampire Spartiotai and Shieldwalls are a really good idea. I'll try that. I'm not sure I like the idea of Moroi and Bloodpets upgrading at all. I know it was discussed in a thread before the release of 0.16 ("The fate of Moroi" or something), but it just doesn't seem to fit. I more imagine that vampires are Gifted from the human nobility in the city (remembering that the Calabim originally usurped authority from a human government in the first place). Also, the Moroi are a "unit," representing a numbered force of men, while a vampire is a single being. What happened to the Moroi who weren't turned if you upgrade? Why do you still have several if you just Gift? So, it might be more fitting from a setting perspective, and more streamlined from a design perspective, to remove the ability to upgrade into a vampire and keep the ability for Moroi to be Gifted. On Vampiric Governors, I think the name is fine, or it could be a specific noble title. "Nobleman" encompasses everything from king to squire, and it wouldn't seem to fit to just have a few per city. Even with the unlimited nobleman building, those unhappiness bonuses would stack up fast. Maybe the Governor's Mansion could provide a free Vampiric Governor, keep the +1 hammer (representing a degree of mind control/majestic aura/fear to keep the populace working), the +2 culture (the governors' attempts to increase their influence and lands), but give a -1 commerce (marking a degree of extravagance on the governor's part). As for the Calabim palace, perhaps it could provide a Vampiric Baron/Duke/Count/Marquis/Whathaveyou rather than a governor, giving its own bonuses (+1 hammer, +2 culture, and -1 unhappiness, maybe? Discuss! ). Of course, that would give the Calabim two unique specialists while no other faction has any. Still, who knows what we'll see in the next three phases. Edit: Well, with the changes being made in "Fire", it looks like I'll have to pick a new religion besides AV for my Calabim. Any suggestions?