Serp
King
- Joined
- Apr 1, 2015
- Messages
- 666
In the following I will write "you" which means "whoward69". It was a PM previously, but whoward69 asked me to post it, so everyone is able to see it.
1) I improved some of your mods. Would be great if you could take a look at them (see my profile). And feel free to improve them further and update your mods with my changes. If you don't want to update your mods, am I allowed to upload them at steam (only the ones I changed with link to your picknmix website... your DLL is needed anyway) ?
2) You created an Event, that is triggered when a unit is captured. But during improving the Prospector unit, I noticed that it not returns the player who captured the unit. So I had to build a little workaround... but maybe, if you plan to update your DLL, you could add this information
3) I wanted to make your "Global - City States Gifts (v 4)" mod usable for multiplayer. In mutliplayer are no pop ups, so after discovering a city state you can just guess what you got from them.
I tried to add ingame messages (Events.GameplayAlertMessage) into the OnPopup function, but I noticed, that this function is never called in multiplayer while discovering a city state. So I don't know, how to get the information stored in PopupInfo.
Let's assume this problem can be solved, another problem with ingame messages is, that it seems all active player see this message. so in a simultan multiplayer game, all see the message. A workaround would be of course a notificatin popup instead of a message.
4) The "recall" function from your "UI - Trade Routes Enhancements" mod is not multiplayer compatible. I guess it is because PopUps only can do changes for the active player.
This is not only a problem for this mod, but for many many other mods. So do you know a way, to make choosing in popups multiplayer compatible?
In your UI-CityExpansion mod I solved it by introducing a new building. So you can choose automatical city expanding via constructing this building.
Edit:
E.g your DLL - Various Mod Components (v 66) makes shoshone unplayable in mutliplayer. I guess because you made a custom Pop-Up for their goodyhuts choosing.. which does not work in multiplayer.
1) I improved some of your mods. Would be great if you could take a look at them (see my profile). And feel free to improve them further and update your mods with my changes. If you don't want to update your mods, am I allowed to upload them at steam (only the ones I changed with link to your picknmix website... your DLL is needed anyway) ?
2) You created an Event, that is triggered when a unit is captured. But during improving the Prospector unit, I noticed that it not returns the player who captured the unit. So I had to build a little workaround... but maybe, if you plan to update your DLL, you could add this information
3) I wanted to make your "Global - City States Gifts (v 4)" mod usable for multiplayer. In mutliplayer are no pop ups, so after discovering a city state you can just guess what you got from them.
I tried to add ingame messages (Events.GameplayAlertMessage) into the OnPopup function, but I noticed, that this function is never called in multiplayer while discovering a city state. So I don't know, how to get the information stored in PopupInfo.
Let's assume this problem can be solved, another problem with ingame messages is, that it seems all active player see this message. so in a simultan multiplayer game, all see the message. A workaround would be of course a notificatin popup instead of a message.
4) The "recall" function from your "UI - Trade Routes Enhancements" mod is not multiplayer compatible. I guess it is because PopUps only can do changes for the active player.
This is not only a problem for this mod, but for many many other mods. So do you know a way, to make choosing in popups multiplayer compatible?
In your UI-CityExpansion mod I solved it by introducing a new building. So you can choose automatical city expanding via constructing this building.
Edit:
E.g your DLL - Various Mod Components (v 66) makes shoshone unplayable in mutliplayer. I guess because you made a custom Pop-Up for their goodyhuts choosing.. which does not work in multiplayer.