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Some Questions

Icmancin

WSNR Pte
Joined
Feb 26, 2005
Messages
1,278
Location
The True North
Hey there.

I don't have Civ4 yet but will be buying it once I get a better computer. This will probably happen at the end of this summer. I have some questions that have probabaly already been answered but I can't infd the answers to:

1. Can we make new units besides re-skinning theM? With our own models?
2. Can we make new Leaderheads besides reskinning them?
3. How difficult, on a scale of 1-10 is it to make a map? Of say, the World.
4. How difficult is it to make a mod component like the Immigration MOd, the Military bases mod or the Mercenaries mod?

Answers would be appreciated. I'm a mod junkie so when I get Civ4 and/or Morrowind, they will be modded within days/weeks of purchasing. Not heavily mind you but modded none the less. So if people could answer these questions I'll be happy. Happy happy happy.:)
 
1 - Yes but is challenging, you would need working knowlage of several graphics programs and some modest skill. If your starting from zero knowlage the learning will be the hard part, the actual work difficulty depends mostly on the quality level your aiming for.

2 - Theoreticaly Yes but its only now being atempted by the most skilled Animators and only a handfull of people even do the Re-skins.

3 - I haven't made maps but suspect that the UI is quite easy to "paint" on what ever you like, much time can be spent in design if your trying to create a perfect representation of the Earth.

4 - These are all by Lopez who is a skilled Python programing making use of several component tools developed by other programers. Working knowlage of Python and the Civ4 API would be a must to acomplish something of this caliber. Python mods can start small and work their way up to a complext mod. More modest XML based mods can be made with out any programing knowlage. SDK mods that result in a new DLL require strong programing skills in C++ and depending on the level of interaction with Python considerable knowlage of it as well.
 
Impaler[WrG] said:
4 - These are all by Lopez who is a skilled Python programing making use of several component tools developed by other programers. Working knowlage of Python and the Civ4 API would be a must to acomplish something of this caliber. Python mods can start small and work their way up to a complext mod. More modest XML based mods can be made with out any programing knowlage. SDK mods that result in a new DLL require strong programing skills in C++ and depending on the level of interaction with Python considerable knowlage of it as well.

Impaler[WrG], you are too kind in calling me skilled in Python, I am still learning my way around Python since I only learned it's syntax when I started modding Civ4. I agree with you that starting small is the way to go if a person wants to learn how to mod Civ4, starting with the XML files and working your way into Python and C++. A good resource for learning python is http://www.python.org/.
 
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