ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 382
I recommend the following suggestions.
Operating on the whole is greater than the sum of its part principle, I recommend that Great General has the ability to improve the collective strength of all units under its command. But this strength improvement can only be achieved if the all units are located on the same hex as the Great General.
The Great General's ability to enhance the overall fighting strength of an army, comprising all units under its command located in the same hex, faces a diminishing return. If an archer as a hit point of 4, two archers led by a Great General has a collective hit point of 10, not 8. That's 5 hit points, not just 4 for each archer. The archers, in another word, gains 1 extra hit point when they are incorporated into a Great General's army. But the diminishing return effect kicks in, and the third archer that is added into the army might gain an extra hit point of just .8, not the entire 1.
The diminishing return effect can be counteracted by technology, Great General experiences, etc.
Rival civilizations' units can share the same hex. If my unit moves into a hex already occupied by another civ's unit, I will be asked if I want to co-occupy that hex or attack that rival civ's unit. On the next turn, if the rival civ's unit has not moved, I can 1) move my unit out of the shared hex, 2) attack that rival civ's unit, or 3) simply stay in the same hex but do nothing.
Two opposing armies can also share the same hex in the exact same manner as described above. Obviously, civilian units and military units from the same or different civ can share the same hex.
Operating on the whole is greater than the sum of its part principle, I recommend that Great General has the ability to improve the collective strength of all units under its command. But this strength improvement can only be achieved if the all units are located on the same hex as the Great General.
The Great General's ability to enhance the overall fighting strength of an army, comprising all units under its command located in the same hex, faces a diminishing return. If an archer as a hit point of 4, two archers led by a Great General has a collective hit point of 10, not 8. That's 5 hit points, not just 4 for each archer. The archers, in another word, gains 1 extra hit point when they are incorporated into a Great General's army. But the diminishing return effect kicks in, and the third archer that is added into the army might gain an extra hit point of just .8, not the entire 1.
The diminishing return effect can be counteracted by technology, Great General experiences, etc.
Rival civilizations' units can share the same hex. If my unit moves into a hex already occupied by another civ's unit, I will be asked if I want to co-occupy that hex or attack that rival civ's unit. On the next turn, if the rival civ's unit has not moved, I can 1) move my unit out of the shared hex, 2) attack that rival civ's unit, or 3) simply stay in the same hex but do nothing.
Two opposing armies can also share the same hex in the exact same manner as described above. Obviously, civilian units and military units from the same or different civ can share the same hex.