killmeplease
Mk Z on Steam
I have recently played CivBE and it was quite an interesting experience. It seems, at least for me, in some regards CivBE is better than Civ6:
1. Diplomacy. There's a currency named diplomatic capital, with which you can buy agreements. It also determines other things, e.g. how much you can take from a defeated enemy. I think it's very clever and could be used in Civ6. It's like your reputation in the global politics.
2. Agreements. All leaders have a number of perks, which you buy from them for diplomatic capital, if you are allied. They can buy yours too. It's much more cool and useful than the trade route bonuses in Civ6.
3. Black Market -- you can sell unused resources there with your spies
4. Moveable cities. Aquatic cities can move, this is how they grow their cultural borders. I wonder why the devs has not included this feature into Civ6, allowing nomadic 'cities' for steppe civs (Mongols, Scythians). They could be allowed to build units only (with production from caravans), but having a moving base would be very useful for conquest (and just awesome). And for each city there could be an option to settle permanently.
5. Automatic unit upgrades and simple promotions. Your units are upgraded automatically when you research new techs. I don't understand why slingers should exist in the Information era. It has no sense. Promotions are very simple in CivBE, it's just insta-heal or +10% to combat. You don't have to constantly check which unit has which promotions to use them effectively.
1. Diplomacy. There's a currency named diplomatic capital, with which you can buy agreements. It also determines other things, e.g. how much you can take from a defeated enemy. I think it's very clever and could be used in Civ6. It's like your reputation in the global politics.
2. Agreements. All leaders have a number of perks, which you buy from them for diplomatic capital, if you are allied. They can buy yours too. It's much more cool and useful than the trade route bonuses in Civ6.
3. Black Market -- you can sell unused resources there with your spies
4. Moveable cities. Aquatic cities can move, this is how they grow their cultural borders. I wonder why the devs has not included this feature into Civ6, allowing nomadic 'cities' for steppe civs (Mongols, Scythians). They could be allowed to build units only (with production from caravans), but having a moving base would be very useful for conquest (and just awesome). And for each city there could be an option to settle permanently.
5. Automatic unit upgrades and simple promotions. Your units are upgraded automatically when you research new techs. I don't understand why slingers should exist in the Information era. It has no sense. Promotions are very simple in CivBE, it's just insta-heal or +10% to combat. You don't have to constantly check which unit has which promotions to use them effectively.