Some things from CivBE which should have been included into Civ6

killmeplease

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I have recently played CivBE and it was quite an interesting experience. It seems, at least for me, in some regards CivBE is better than Civ6:

1. Diplomacy. There's a currency named diplomatic capital, with which you can buy agreements. It also determines other things, e.g. how much you can take from a defeated enemy. I think it's very clever and could be used in Civ6. It's like your reputation in the global politics.

2. Agreements. All leaders have a number of perks, which you buy from them for diplomatic capital, if you are allied. They can buy yours too. It's much more cool and useful than the trade route bonuses in Civ6.

3. Black Market -- you can sell unused resources there with your spies

4. Moveable cities. Aquatic cities can move, this is how they grow their cultural borders. I wonder why the devs has not included this feature into Civ6, allowing nomadic 'cities' for steppe civs (Mongols, Scythians). They could be allowed to build units only (with production from caravans), but having a moving base would be very useful for conquest (and just awesome). And for each city there could be an option to settle permanently.

5. Automatic unit upgrades and simple promotions. Your units are upgraded automatically when you research new techs. I don't understand why slingers should exist in the Information era. It has no sense. Promotions are very simple in CivBE, it's just insta-heal or +10% to combat. You don't have to constantly check which unit has which promotions to use them effectively.
 
1. Diplomacy. There's a currency named diplomatic capital, with which you can buy agreements. It also determines other things, e.g. how much you can take from a defeated enemy. I think it's very clever and could be used in Civ6. It's like your reputation in the global politics.

Love this. I think with some tweaks, diplomatic favor in Gathering Storm could be the equivalent of diplomatic capital.

2. Agreements. All leaders have a number of perks, which you buy from them for diplomatic capital, if you are allied. They can buy yours too. It's much more cool and useful than the trade route bonuses in Civ6.

Agreed. This should be added to civ6. And, I think it would be really cool to see what special agreements each civ would get based on their personality. These diplomatic agreements make having a good relationship with a civ much more important.

3. Black Market -- you can sell unused resources there with your spies.

This would be great, especially for getting those strategic resources you need for a unit, especially with the new resource system in GS.

4. Moveable cities. Aquatic cities can move, this is how they grow their cultural borders. I wonder why the devs has not included this feature into Civ6, allowing nomadic 'cities' for steppe civs (Mongols, Scythians). They could be allowed to build units only (with production from caravans), but having a moving base would be very useful for conquest (and just awesome). And for each city there could be an option to settle permanently.

Nomadic civs that can move their cities would be fantastic because it would add some truly unique civs that play differently than other civs.

5. Automatic unit upgrades and simple promotions. Your units are upgraded automatically when you research new techs. I don't understand why slingers should exist in the Information era. It has no sense. Promotions are very simple in CivBE, it's just insta-heal or +10% to combat. You don't have to constantly check which unit has which promotions to use them effectively.

I agree in principle. It is definitely weird to see obsolete units running around in the information age. The big problem I see is that it could unbalance war. Imagine attacking a city right at the change between eras or right before a civ gets a key tech and suddenly the attacking troops or the defending troops upgrade. It would really mess things up. I think to make it work, there should be a more gradual progression in units. Instantly jumping from a swordsmen to a musketmen is too big of a jump. Also, maybe there should be a delay in the upgrade, like it takes 4 turns? That way you and the defender would have time to prepare for the change.
 
I agree in principle. It is definitely weird to see obsolete units running around in the information age. The big problem I see is that it could unbalance war. Imagine attacking a city right at the change between eras or right before a civ gets a key tech and suddenly the attacking troops or the defending troops upgrade. It would really mess things up. I think to make it work, there should be a more gradual progression in units. Instantly jumping from a swordsmen to a musketmen is too big of a jump. Also, maybe there should be a delay in the upgrade, like it takes 4 turns? That way you and the defender would have time to prepare for the change.

a middle variant could be that units can be only 1 upgrade old
e.g. slingers auto-upgrade to archers when you discover crossbows (although the sling was used to some extent during the medieval period)

yeah it would be great if they introduced some of these features in the GS..
 
4 of the concepts are not in CivBE. (you mean CivBERT, which is certainly a different experience). They probably did not want to include them in the base game of Civ6, but there is GS!

Regarding point 5: Any kind of automatic upgrades is less realistic in history than future or sci-fi. Just because you developed pikes, you can't assume that they were created in sufficient numbers and sent across half world to your exploring spearman. In CivBE the unit upgrade was linked to affinity system slightly different from pure science.
Promotions are a different topic altogether and I like it in Civ6 as it is. In CivBE you could choose the perk when upgrading the unit type, globally, which was certainly simpler, and promotions gave 10% strength or healed, which was taken from Civ5. Civ6 took a more individualistic approach of upgrading and promoting a unit (regiment, batallion, battery, ...), but the distinction between unit classes plays a big role still.
 
I think having both global promotions and individualized promotions in the game would be great. Global promotions are a way of representing a strength that all your units share because of the type of civ you are, your culture, government policies, your tech level etc... Individualized promotions would represent specialization of that specific unit. So maybe that particular unit has a lot of experience fighting in woods so it gains a promotion that boost fighting in woods. Or maybe one unit is your designed medic unit so it gives a bonus to healing adjacent units. Also, I love the morale bonus in SMAC. So I think the individualized promotions could also include a simple combat strength bonus as the unit gains combat experience.

I think both types of promotions make sense.
 
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