morchuflex
Emperor
Hello.
I hate the whole barbarians concept, at least as it stands in Civ3. While it may seem realistic, it just turns out to add randomness to the game, and I dislike randomness.
So, I was very happy when C3C added the possibility to completely put them off the game.
But... after playing for a while, I started to wonder why expansionistic civs so often sucked in my games. And I realized removing barbarians was very unfair to them, since the best part of this trait is not the scout in itself, but the ability to pop a couple techs and maybe an additional settler early in the game.
So, I reinstated barbarians...
But now, I'm wondering about what level of barb activity to select.
More barbarians, in a way, could favor the human player, because humans are better when it comes to military tactics.
However, I've read that, on advanced levels, the AI has a great RNG advantage against barbs. And indeed, I still have to see an AI civ losing even one unit to barbs... Furthermore, since the AI gets tons of extra, support-free units at the beginning, it seems unlikely that even "raging hordes" will ever pose a real threat to them. Not true for humans!
So, what do you think is fair?
I hate the whole barbarians concept, at least as it stands in Civ3. While it may seem realistic, it just turns out to add randomness to the game, and I dislike randomness.
So, I was very happy when C3C added the possibility to completely put them off the game.
But... after playing for a while, I started to wonder why expansionistic civs so often sucked in my games. And I realized removing barbarians was very unfair to them, since the best part of this trait is not the scout in itself, but the ability to pop a couple techs and maybe an additional settler early in the game.
So, I reinstated barbarians...
But now, I'm wondering about what level of barb activity to select.
More barbarians, in a way, could favor the human player, because humans are better when it comes to military tactics.
However, I've read that, on advanced levels, the AI has a great RNG advantage against barbs. And indeed, I still have to see an AI civ losing even one unit to barbs... Furthermore, since the AI gets tons of extra, support-free units at the beginning, it seems unlikely that even "raging hordes" will ever pose a real threat to them. Not true for humans!
So, what do you think is fair?