HI everyone.
This is my first post to these forums, although I've read all the articles in the war academy and have been playing CIV since CIV1 for the past 10 years or so. Maybe I just didn't have much to say..
Now, after playing CIV4 since it's been out, hating it terribly at first and loving it now, I have something to say about armies. No, I don't mean the old armies of CIV3 or the warlords version of CIV4. It's something else, and here it is. Maybe, like a naive child, I think Firaxis will think about it for CIV5. hey, you can dream, can't you?
Now, here's the thing. Military units in all the CIV games are not realistic. maybe in the stone age, you had a warrior or two archers moving around (I mean what a single unit entails) but after that you had military UNITS: squads, companies, platoons, battalions and brigades, not to mention divisions. Being an avid reader of military history (which always gets me in the mood to play CIV
) I simply can't imagine a phrase like Berlin was captured by two tanks and an artillery unit, being escorted by a fighter plane. I mean, come on! so, here's what I've come up with:
When you build a unit, it has a basic strength / movement / cost, and cost translates into the time it takes to build the unit. so far - plain old CIV. what I want to do is this: you can fool around with the time (cost) you want to invest in the unit. Then, what you have is this: if you spend less time (there will be a minimum, of course), you get a recon-type unit. less powerfull, moves around faster. and less expensive. call it a single archer / warrior for the stone age, and call it a squad or a platoon for later ages. if you spend the normal cost, you get the regular unit. a company or a battalion (or a squadron for aircraft). you can, however, also spend MORE. and then you get a more powerfull unit. it's a brigade, right? or a division or even an army. and it'll move slower and have other penalties like needing more XP for promotions: there are more guys (and girls) with guns in this outfit, right? Naturally, it'll cost more to maintain. I also think that it should cost food to produce (like the settlers and workers in CIV4)
You can also say that a warlord (and this will give these guys some real value in my humble opinion) will negate some of these penalties. and yes, you'll have a monster unit then, but you'll have to spend a lot to build it. maybe you can build one only if you have a warlord (general) to command it. because generals and admirals do contribute to the way the units they commend act. you can have the same division with Patton in charge kicking ass, and the same division with myself in charge (never having been inside a tank) being shredded by a bunch of guys with sticks and stones. you know what I mean.
Well, it's the beginning of an idea. Personally, I'd like to be able to send the 5th armored brigade into combat, or the 32nd longbowmen regiment, or the 1st bomber squadron, and have them feel like a unit and not a single tank / catapult / swordman. I think it'll be great.
well, I'll be happy to see what other people think. thanks for your opinions!
This is my first post to these forums, although I've read all the articles in the war academy and have been playing CIV since CIV1 for the past 10 years or so. Maybe I just didn't have much to say..

Now, after playing CIV4 since it's been out, hating it terribly at first and loving it now, I have something to say about armies. No, I don't mean the old armies of CIV3 or the warlords version of CIV4. It's something else, and here it is. Maybe, like a naive child, I think Firaxis will think about it for CIV5. hey, you can dream, can't you?
Now, here's the thing. Military units in all the CIV games are not realistic. maybe in the stone age, you had a warrior or two archers moving around (I mean what a single unit entails) but after that you had military UNITS: squads, companies, platoons, battalions and brigades, not to mention divisions. Being an avid reader of military history (which always gets me in the mood to play CIV

When you build a unit, it has a basic strength / movement / cost, and cost translates into the time it takes to build the unit. so far - plain old CIV. what I want to do is this: you can fool around with the time (cost) you want to invest in the unit. Then, what you have is this: if you spend less time (there will be a minimum, of course), you get a recon-type unit. less powerfull, moves around faster. and less expensive. call it a single archer / warrior for the stone age, and call it a squad or a platoon for later ages. if you spend the normal cost, you get the regular unit. a company or a battalion (or a squadron for aircraft). you can, however, also spend MORE. and then you get a more powerfull unit. it's a brigade, right? or a division or even an army. and it'll move slower and have other penalties like needing more XP for promotions: there are more guys (and girls) with guns in this outfit, right? Naturally, it'll cost more to maintain. I also think that it should cost food to produce (like the settlers and workers in CIV4)
You can also say that a warlord (and this will give these guys some real value in my humble opinion) will negate some of these penalties. and yes, you'll have a monster unit then, but you'll have to spend a lot to build it. maybe you can build one only if you have a warlord (general) to command it. because generals and admirals do contribute to the way the units they commend act. you can have the same division with Patton in charge kicking ass, and the same division with myself in charge (never having been inside a tank) being shredded by a bunch of guys with sticks and stones. you know what I mean.
Well, it's the beginning of an idea. Personally, I'd like to be able to send the 5th armored brigade into combat, or the 32nd longbowmen regiment, or the 1st bomber squadron, and have them feel like a unit and not a single tank / catapult / swordman. I think it'll be great.
well, I'll be happy to see what other people think. thanks for your opinions!