Bad Wolf
King
- Joined
- Jun 9, 2012
- Messages
- 633
Hey guys, so I'm playing my first game post-patch (still in the middle of it - I play for a few hours every night), and wanted to comment about my experiences with the new warmonger mechanic, because some people seem to be having a rough time with it.
Personally, I think it works really well at the moment. First of all, one huge improvement is that the game now spells out for you, in no uncertain terms, what the diplomatic penalties will be for capturing a particular city - you can make your calculations accordingly. The AI also seems to be a lot more willing to settle wars now without you needing to take a city or two from them; before I found the AI would sometimes refuse to surrender unless I took a city from them.
I also love how different AIs have different levels of tolerance for warmongering, and again they straight-up tell you if they're angry at you, or if they merely have some concerns but they still want to be friends, or if they just flat-out don't care. I captured Rome because they invaded me twice and Augustus had about six or seven wonders built there (including Machu Picchu and Himeji Castle). I was planning to offset the minor warmonger penalty I got from this by liberating Lisbon (the Zulus had crushed Portugal early on), but I found that the only AI (besides Caesar) who actually cared that I had captured Rome was Elizabeth, but she's diplomatically and geographically isolated so whatever, I'll just take the hit and move on.
Also, I can't confirm this, but it seems as if you don't get a warmonger penalty for winning cities in a war, which if true is awesome - that's precisely how it should be. States traded territory with each other all the time. Basically the Zulus invaded me for, let's see, a fourth time, while I was dealing with Rome. (The Zulus are b-tards by the way - they've razed TWO of my cities so far and my god those Impi are ridiculously hard to take down!) After I defeated their invading force and knocked Rome out of the war they offered me very generous peace terms which included the city of Nobamba, which I gladly accepted because it has strategic value and a source of copper. But I didn't seem to get any noticeable warmonger penalty for this.
I will say I have some concerns about realism and game balance in terms of early warmongering - generally, I don't think the AI should care about you being a warmonger (unless you're attacking them or their friends) in the early stages of the game, in order to reflect the brutality of the ancient world and make it possible to have a bit of war early on without knee-capping yourself diplomatically for the rest of the game.
But on the whole I'd say it's a huge improvement. As a slight aside, I'm enjoying my interactions with the AI a lot more in this one. I've been best friends with Germany since I first crossed the ocean and met them; they haven't back-stabbed me once, we keep renewing defensive pacts and declarations of friendship, and they happily accepted my religion (helps that they didn't found their own). I don't think I've ever been friends with an AI for this long without being backstabbed.
Personally, I think it works really well at the moment. First of all, one huge improvement is that the game now spells out for you, in no uncertain terms, what the diplomatic penalties will be for capturing a particular city - you can make your calculations accordingly. The AI also seems to be a lot more willing to settle wars now without you needing to take a city or two from them; before I found the AI would sometimes refuse to surrender unless I took a city from them.
I also love how different AIs have different levels of tolerance for warmongering, and again they straight-up tell you if they're angry at you, or if they merely have some concerns but they still want to be friends, or if they just flat-out don't care. I captured Rome because they invaded me twice and Augustus had about six or seven wonders built there (including Machu Picchu and Himeji Castle). I was planning to offset the minor warmonger penalty I got from this by liberating Lisbon (the Zulus had crushed Portugal early on), but I found that the only AI (besides Caesar) who actually cared that I had captured Rome was Elizabeth, but she's diplomatically and geographically isolated so whatever, I'll just take the hit and move on.
Also, I can't confirm this, but it seems as if you don't get a warmonger penalty for winning cities in a war, which if true is awesome - that's precisely how it should be. States traded territory with each other all the time. Basically the Zulus invaded me for, let's see, a fourth time, while I was dealing with Rome. (The Zulus are b-tards by the way - they've razed TWO of my cities so far and my god those Impi are ridiculously hard to take down!) After I defeated their invading force and knocked Rome out of the war they offered me very generous peace terms which included the city of Nobamba, which I gladly accepted because it has strategic value and a source of copper. But I didn't seem to get any noticeable warmonger penalty for this.
I will say I have some concerns about realism and game balance in terms of early warmongering - generally, I don't think the AI should care about you being a warmonger (unless you're attacking them or their friends) in the early stages of the game, in order to reflect the brutality of the ancient world and make it possible to have a bit of war early on without knee-capping yourself diplomatically for the rest of the game.
But on the whole I'd say it's a huge improvement. As a slight aside, I'm enjoying my interactions with the AI a lot more in this one. I've been best friends with Germany since I first crossed the ocean and met them; they haven't back-stabbed me once, we keep renewing defensive pacts and declarations of friendship, and they happily accepted my religion (helps that they didn't found their own). I don't think I've ever been friends with an AI for this long without being backstabbed.