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Chieftain
Perhaps my suggestions were already announced.
I suggest giving a few "unique" units to one civilzation(nationality). I suppose three will be enough. For example Romans are known not only for legioneers but also for their catapults. So they should have "Roman catapults" that have attack +1(or +2).
Because I think battles in Civs are battles between same armies with the same units.
Another suggestion is surrendering. When a unit "understand" that it is losing and its Civilization's culture(or technology/money etc) level is low it surrender to an enemy. This don't mean it will fight on enemy's side. It means that its civilzation ruler had to return it for some money/luxuries/technologies/units.
One more suggestion touch captured cities. I think simple disorders are not enough. If a civilization which lost a city has a great level and citizens were happy, there must be some rebellions in a city who can possibly kill enemy garrison and return to its civ. Of course rebellions might be units who appear in captred city(one rebellion per turn) with fixed attack/defense positions and of course they are not regular army so size of A/D will be lower that the main infantry unit of all over army. I think this will prevent hasty "blitzkriegs" and help some players who prefer developing to fighting.
Thanks for attention.
I suggest giving a few "unique" units to one civilzation(nationality). I suppose three will be enough. For example Romans are known not only for legioneers but also for their catapults. So they should have "Roman catapults" that have attack +1(or +2).
Because I think battles in Civs are battles between same armies with the same units.
Another suggestion is surrendering. When a unit "understand" that it is losing and its Civilization's culture(or technology/money etc) level is low it surrender to an enemy. This don't mean it will fight on enemy's side. It means that its civilzation ruler had to return it for some money/luxuries/technologies/units.
One more suggestion touch captured cities. I think simple disorders are not enough. If a civilization which lost a city has a great level and citizens were happy, there must be some rebellions in a city who can possibly kill enemy garrison and return to its civ. Of course rebellions might be units who appear in captred city(one rebellion per turn) with fixed attack/defense positions and of course they are not regular army so size of A/D will be lower that the main infantry unit of all over army. I think this will prevent hasty "blitzkriegs" and help some players who prefer developing to fighting.
Thanks for attention.