j_buckingham80
Chieftain
- Joined
- Nov 9, 2005
- Messages
- 30
I'm really happy with a lot of things in Civ4, the game overall is a lot of fun to play. I just wish, there could be about oh say 3 differences and the game would be perfect.
One thing, at least if I remember correctly, from SMAC was that as you were getting close to wiping someone out, you could offer to allow them to continue as like a subservient state. I loved that! It's too bad that Civ 4 didn't implement something similar. Vassalages have existed for ages, why shouldn't I be able to do the same.
Also, it seems to me, that the computer is too willing to die without giving up it's tech. This sort of makes sense, you'll probably just kill them anyways, but there has to be a way to force it out of them, If I'm taking over half their nation, I've gotten to be learning something along the way.
That's the one thing I really miss from MOO2, I loved taking over an enemy planet, and having the military guy standing at a computer console with secrets that we had learned in the invasion. There should be something similar for cIV. Oh well, overall the game is great, but when you're behind in tech but ahead in military the game makes it a bear to catch up. Especially when you're getting close to the space race this is problematic.
Lastly, why did they get rid of tech stealing (I think, if not please inform me). When did espionage get so ... low level. Tech espionage has been key since the beginning of city states, to get rid of it was just silly. I must say I always loved the spontaneous appearance of the spy getting tech in MOO2 as well. Those were two things (of many) MOO2 did really well.
One thing, at least if I remember correctly, from SMAC was that as you were getting close to wiping someone out, you could offer to allow them to continue as like a subservient state. I loved that! It's too bad that Civ 4 didn't implement something similar. Vassalages have existed for ages, why shouldn't I be able to do the same.
Also, it seems to me, that the computer is too willing to die without giving up it's tech. This sort of makes sense, you'll probably just kill them anyways, but there has to be a way to force it out of them, If I'm taking over half their nation, I've gotten to be learning something along the way.
That's the one thing I really miss from MOO2, I loved taking over an enemy planet, and having the military guy standing at a computer console with secrets that we had learned in the invasion. There should be something similar for cIV. Oh well, overall the game is great, but when you're behind in tech but ahead in military the game makes it a bear to catch up. Especially when you're getting close to the space race this is problematic.
Lastly, why did they get rid of tech stealing (I think, if not please inform me). When did espionage get so ... low level. Tech espionage has been key since the beginning of city states, to get rid of it was just silly. I must say I always loved the spontaneous appearance of the spy getting tech in MOO2 as well. Those were two things (of many) MOO2 did really well.