Lockesdonkey
Liberal Jihadist
If this needs to be moved to Civ4 I&S, I have no objections.
The screenie showing Julius Caesar trying to convince the player to convert to Confucianism annoyed me not because the situation is absurd, but rather because it gave the player two options: "Yes we will convert immediately!" and "No, our people will never change our beliefs!" While this is primarily cosmetic, it did prompt a line of thought that led me to think: why not give that statement some meaning? After all there are many ways to say "No." You can say it diplomatically ("I do not think that that would play well with our people. We shall have to agree to disagree, and to respect the difference in faiths between our peoples, and I assure you we grant $RELIGIONNAME2 the utmost respect.") to avoid war, so peaceful players (like myself) can have religion for its cultural benefits. Or you can say it not so diplomatically ("Our people will never give up our beliefs! Especially not in exchange for the filthy $RELIGIONNAME 2!") to instigate war, so warlike players (like so many of the others here) can use religion for its military benefit. This could apply to just about anything, in fact. Civics options, alliances, perhaps trade (tho that probably isn't necessary). We already have something similar in effect with the two options your given in negotiating a peace treaty; so why not extend it?
The screenie showing Julius Caesar trying to convince the player to convert to Confucianism annoyed me not because the situation is absurd, but rather because it gave the player two options: "Yes we will convert immediately!" and "No, our people will never change our beliefs!" While this is primarily cosmetic, it did prompt a line of thought that led me to think: why not give that statement some meaning? After all there are many ways to say "No." You can say it diplomatically ("I do not think that that would play well with our people. We shall have to agree to disagree, and to respect the difference in faiths between our peoples, and I assure you we grant $RELIGIONNAME2 the utmost respect.") to avoid war, so peaceful players (like myself) can have religion for its cultural benefits. Or you can say it not so diplomatically ("Our people will never give up our beliefs! Especially not in exchange for the filthy $RELIGIONNAME 2!") to instigate war, so warlike players (like so many of the others here) can use religion for its military benefit. This could apply to just about anything, in fact. Civics options, alliances, perhaps trade (tho that probably isn't necessary). We already have something similar in effect with the two options your given in negotiating a peace treaty; so why not extend it?